The allocation of military and economic funds in "Fortress: Crusades" is a very important thing in the game. In PVE (People-to-Ai), we should first judge the minimum economy required for defense (after all, only defense can develop), and then judge the rate of return of various industries in this scenario, and then start investing funds from high to low to development until the enemy starts attacking.
How to allocate funds for military and economic development in the Fortress Crusades
During the Crusades, the first thing we must consider is how to allocate funds in military and economic development. In PVE (people-to-ai), we should first judge the minimum economy required for defense (after all, only defense can develop), and then judge the rate of return of various industries in this scenario, and then start investing funds from high to low to development until the enemy starts attacking.
The rate of return refers to the proportion of monthly income to total investment. The month here is the basic time unit in the game. At 40 speed, the actual 20 seconds is equal to the actual 20 seconds. The investment here is generally calculated based on the value of the wood at the market price. The main reason is that buying wood from the market is relatively stable and common. For example, an orchard earns an average of 8 gold coins per month, and requires 5 wood. However, a population needs an average of 6/8 pieces of wood, which is 3 gold coins, and the return rate is 8/(5x4+3)≈34%. Therefore, it can be seen that the return rate of orchard is very high. As for the population, there is actually no consumption of food, because each person needs to consume 0.16 units of food per month, but when there is enough food, we will sell food. At this time, the price of these foods is 4 gold coins per unit, that is, 0.64 gold coins per month, but food can be exchanged with reputation. In the range of -8 and +8, every 1 point of reputation can be exchanged for taxes. In the case of the most unequal tax rate, 8 points of reputation can also be exchanged for 1.2 gold coins, which means that if you exchange these 8 points of reputation, you can earn 0.56 gold coins. In the end, our total effort is 1.28 gold coins and the income is 1.2 gold coins. Therefore, each of us only consumes 0.08 gold coins per month, which is negligible. In other words, when there is sufficient food, the population will basically not consume the economy. Even if we build a tavern, we can make money from the population. However, the tavern itself requires costs, so we need to calculate it separately. By the way, when the tax benefits are the highest, it is -2 reputation. On average, each point of reputation can be exchanged for 0.3 gold coins. From -8 to -12, each point of reputation can only be exchanged for 0.05 gold coins, which is lower than the reputation of 0.08 for food, so it is not suitable for trading. It is better to sell food directly)
After seeing this, I think many people can see that in fact, the value of each thing is not constant, but should be taken into account the specific situation. For example, when you have enough food, it is profitable to exchange for taxes, but when it is very difficult to obtain food around you, its return rate will be much lower. And at this time, in order to maintain reputation, we still need to obtain food. If we buy food in the market, the price of food is 8 gold coins per unit of food, which is converted to 0.16 per point of reputation. At this time, we use more rations to exchange taxes, which is more loss than when there is enough food, and then the population will become a burden. (Of course we can still charge a tax of -4, because at -2 you can exchange 0.3 gold coins for each point of reputation, and since the price of each food is the same, we can increase reputation by increasing the diversity of food. At this time, our consumption is 1.12 gold coins per person per month. However, the best way is to buy wheat to make bread to maintain the ration, and then build a tavern to exchange taxes.)
Let me give you a specific example, for example, the thunder and lightning mountain in 41. In this scenario, the economy required for ordinary people to build a defense that can resist the enemy's first attack is about 5,000 (and stones), while our initial economy is 3,000, and there is 1,000 to sell iron ore asphalt, and there is 1,000 food (of course, you can't sell it directly. At the beginning, you have to leave a part of the double ration to collect taxes). The stones are kept for building towers (other raw materials are used for development and the income will be higher, and of course, if the situation is special, you still have to sell them). The initial capital is equivalent to 5,000, and there are some raw materials, and we know that the enemy is The attack starts after October (usually, the first attack starts in October unless your unit is close to him, it will dispatch a few troops to defend). However, considering the time required for farmers to be born and moved to the working building, we only have 8 months of development. Therefore, we should invest as much money as possible in these 8 months. Until October, our money happened to have 5,000 (I believe everyone can understand that the reason why not leave more than 5,000 is because only by investing money can you make more money. I call this the rich more rich). As for the specifics, we can develop orchards, log houses, quarries, etc.
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