Rise of the Ronin Troubleshooting Difficulty

Oct 22 2024

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Trophy difficulty: D 35 points Easy time required C: 50 hours Path to Platinum Number of laps: 1 lap There are many items to collect, but they are all displayed on the map, so don't worry. The feature is that deepening your friendship with people and places has a great impact on map display, learning of schools, events, and the entire game. I think it's okay even for those who are not good at it because you can choose the action without worrying about the difficulty level. It's not so much a death game.SummaryIn terms of collectibles and fate, the following are

Trophy difficulty

D 35 points easy

Required time

C 50 hours

The road to platinum

Number of laps: 1 lap

There are many items to collect, but they are all displayed on the map, so don't worry. The feature is that deepening your friendship with people and places has a great impact on map display, learning of schools, events, and the entire game.

I think it's okay even for those who are not good at it because you can choose the action without worrying about the difficulty level. It's not a death game

Summary

The following elements are required for collections and connections.

50/91 wanted people

All collections (100 in total)

All photos (44 in total)

All fate missions (total 58)

All characters fighting together (32 in total)

Timed element

No

As you progress through the story, a replay function called "Rukoroku" will be unlocked. There is no problem in making choices in the story as you wish

Difficulty Trophy

There is no problem in proceeding with the difficulty level you like.

Easy (Twilight)

Normal (dark)

Hard (Yozuki)

Added after clearing (dark night)

As for the trophy, clear any Ronin mission (main mission) on "Dark Night" difficulty. "Dark Night" will be added after clearing the main story. There is no need to clear the entire main story, just one of them is enough.

Online elements

The story uses a stage system, and you will temporarily leave the open world. Three-player multiplayer is possible in a companion (room) similar to Nioh.

All trophies can be achieved offline (solo). Rather, the trophies and online elements are mostly separate, so you can think of online as just leveling up, collecting materials, and when the DLC comes in the future.

[Torozura Story] Interesting parts of Multiplayer

Suppose that when the stage begins and each player advances slowly and stealthly, Player A is found and a battle situation begins. In Nioh, Player B, who has not been found yet, was able to approach the enemy with A, who was scrambling, and use stealth to support them, but in this game, if someone is found, the target will not come, but the assassin mark (red △) will not appear? I think so. Looking at this part, I feel a little uneasy as it seems that future DLC has not been taken into consideration

Individual Trophies

Trophy chart

    Complete the main story on any difficulty level. The choices you make during the story can be replayed, so you can proceed freely

    Consequential missions take priority over the main story

    To increase the causal level with your friends, give presents at the time of the meeting

    There is a trophy that allows you to perform the random event "Tasei no En (! mark)" 50 times, so do it if you see it.

    Also conscious of 100 assassinations

    I want to progress until the main mission where Iizuka Igana joins the team. As a result, many elements such as bases (rowhouses), mechanisms, and photographs are added

    After clearing the main story, clear one main mission on "Dark Night" difficulty. When you press L3 in Rukonroku, it switches to "Dark Night"Select "Yokohama"

    Defeat ``Ao Oni'' in the main ``Kurofune Baniri'', which was difficult on the first visit

    Collectibles and fate mission collection

    By increasing the friendship level "Land Fate" in each area, exploration elements will be revealed and collectibles will be easier to collect, so make use of it

Review

A Bakumatsu open world RPG brought to you by Nioh's Team NINJA. The action is right between the exhilaration of Nioh and the profoundness of Wallon. In particular, I was impressed by how the assassination stealth play remained enjoyable until the end. It's fun to expand your field by restoring public order and exploring, and it's also good because it motivates you to collect.

The building elements are similar to Nioh, but in order to avoid becoming too complicated, the schools are set automatically to some extent, making it easy to understand and allow you to feel growth elements as you progress.

The facial expressions of the characters are very beautiful and stylish, but I wanted some patterns in the composition during romance. The graphics seem to put a lot of emphasis on the characters, and there are many close-ups, which are very impressive. The scenery is above standard, but it can't be said to be outstanding on the current PS5

One thing that caught my attention in terms of the system was the replay function called Rukonroku. It is a function that allows you to redo past choices and modify history, but this system itself is a good idea because it leads to replay elements, but honestly it was difficult to understand what and how to change the choices at which time. The place

Since it is sold by SIE, it has a generous "Ghost of Tsushima" feel. The fusion of Tsushima and Nioh is also perfectly balanced. In terms of ease of play, it is a work that can be recommended over Dragon's Dogma 2, which was released on the same day.

Battle    90 Assassination is fun, I only care about getting caught

Story 83 Learn about the end of the Edo period

Graphic 85 Large use of UI

System 68 The system of Rukonroku is difficult to understand

Character 82: We should also focus on the quality of the main forces

Score 82

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