Introduction to the properties of the additional projector and the formulas

May 20 2025

1 READS

There are many types of special attributes in "The Slormancer", and the extra throwing attribute is a very important one. The function of the extra throwing attribute is to allow you to quickly throw out various extra projectiles, and the number of projectiles is still relatively important. The Slormancer Extra Throwing Attributes What is the use of the Extra Projectile column in the Character Attributes panel to summarize all the additional projectile related data. For a projectile effect, the number of projectiles emitted is the actual number of projectiles = [the basic value of projectiles + ∑ (the added value of the additional projectile number)

There are many types of special attributes in "The Slormancer", and the extra throwing attribute is a very important one. The function of the extra throwing attribute is to allow you to quickly throw out various extra projectiles, and the number of projectiles is still relatively important.

What is the use of TheSlormancer's extra throwing attribute?

All additional projectile-related data are summarized in the Additional Projectile column in the Character Properties panel.

For a projectile effect, the number of projectiles emitted is

The actual number of projectiles in skill = [Basic value of projectile quantity + ∑ (added value of additional projectile quantity)]×[100%+∑ (added % of additional projectile quantity)]×∏(1+ correction of the magnification of the number of additional projectile quantity)

The basic value of the number of projectiles that the character itself has is 0, so the basic value of the number of projectiles when calculating all comes from the damage effect description. In addition, the calculation result may not be an integer, and the excess fraction will be converted into a probability of launching 1 additional projectile in a ratio of 50%.

For example, if a skill can launch 1 projectile and the equipment is granted +2 additional projectiles and +120% additional projectiles, then the actual number of projectiles emitted by the skill is 6.6, that is, 6 projectiles must be launched, and there is a 30% chance to launch the 7th projectile.

At the same time, the number of projectiles increased by other sources will cause reduced skill damage, and the reduction ratio is

Projectile damage reduction%=10%×Add value of additional projectile quantity ×[100%+∑(Add additional projectile quantity bonus%)]×∏(1+Extra projectile quantity magnification correction) =10%×The number of additional projectiles on the character attribute panel

This mechanism reduces damage by up to 90%, that is, projectiles can cause at least 10% of the original damage.

Consider the example just now, the damage of each projectile is 67% of the original, because the number of projectiles increased by other sources is 3.3, which is consistent with the display of the character attribute panel.

However, if the +2 projectile effect is abandoned and the +560% additional projectile effect is used to replenish the projectile quantity to 6.6, then the projectile damage will not be lost, and it is still 100%. Because the additional projectiles emitted all come from the basic value of the number of projections of the skill, the number of additional projections on the character attribute panel is +0.

The content of this article is from the Internet. If there is any infringement, please contact us to delete it.

Related Articles