The weapons in "Monster Hunter: Wilderness" have a special sharpness mechanism, but many players are not very clear about the characteristics of this mechanism. First of all, the colors are always arranged in this order: red, orange, yellow, green, blue, and white. When you go out hunting and hitting monsters, the weapon gradually becomes dull.
What are the characteristics of the Monster Hunter's Wild Weapon Sharpness Mechanism
All melee weapons have a colored sharpness bar that looks similar to this:
The colors are always arranged in this order: red, orange, yellow, green, blue, white. When you go out hunting and hitting monsters, the weapon gradually becomes dull. This weapon starts with white sharpness, to blue sharpness, then green sharpness, and so on. Sharpening increases damage based on multipliers, although the original damage part of the weapon is different from the elemental damage part. : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : Blue lasts for a while before it turns green. Keep this in mind when hunting.
When you go out to hunt, the overall color of your sharpness bar will show your current sharpness level. A small colored mark on the blade will give you a rough estimate of how many hits you have before it further degrades to a lower sharpness layer. When you move to a different sharpness level, it flickers and changes the color.
Use whetstone to restore clarity every time you "slide" the animation. While whetstones are unlimited, using consumeable great white shark scales can sharpen your weapons faster.
Some parts of the monster are harder than others. If you find yourself attacking part of the monster and bounce back, your weapon is too sharp. Every time you bounce off a monster, you'll be trapped in the bounce animation, and your weapon loses twice the sharpness of a normal attack. But you will still do total damage to that part, so if you want to destroy that part, go find them, tiger. Bounce can also be mitigated by a skill called the Eye of the Mind, which allows you to attack without bounce (although the double sharpness loss still applies). Some weapons have built-in Eye of the Mind in the attacks.
In short, high definition is good, low definition is not good. Keep your weapon at its highest two sharpness levels at any time. Still confused? Maybe this video explains it better. This is for Monster Hunter 4U, but the main principles still apply. The main difference from video is that gun shooting no longer consumes sharpness.
Note that even blunt objects like hammers and hunting horns require sharpening. The Monster Hunter series never really cared about why. It's like this whimsical.