Introduction to the hidden mechanisms related to settlements in "Civilization 7"

Feb 25 2025

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The importance of settlements in "Civilization 7" is very high, but many players are not sure what special mechanisms are hidden in settlements. In fact, there are still many mechanisms. First of all, owning freshwater (cyan plots) will be Settlements offer a permanent +5 happiness bonus. What are the special mechanisms for Civilization 7 settlements? 1. Owning freshwater (cyan plots) will provide a permanent +5 happiness bonus for settlements. Navigable rivers provide fresh water to adjacent plots, while non-navigable rivers provide fresh water only when they settle. Some other plots, such as oasis, also provide fresh water. 2. Exceeding settlement restrictions will make each settlement

The settlement in Civilization 7 is very important, but many players are not sure what special mechanisms are hidden in settlements. In fact, there are still many mechanisms. First of all, it is to have tamsui (cyan plots). ) will provide a permanent +5 happiness bonus to the settlement.

What are the special mechanisms for Civilization 7 settlements?

1. Owning freshwater (cyan plot) will provide a permanent +5 happiness bonus to the settlement. Navigable rivers provide fresh water to adjacent plots, while non-navigable rivers provide fresh water only when they settle. Some other plots, such as oasis, also provide fresh water.

2. Exceeding settlement restrictions will result in a -5 happiness penalty for each settlement, with a minimum of -35. Settlements with negative happiness values ​​will lose -2% of the yield per point of negative happiness values.

3. Settlers can train in any settlement with a population of at least five and will not consume any population. Using settlements to occupy plots with “treasure chests” will not trigger beneficial narrative events. You have to enter the plot with any unit to trigger the event, which is different from Civilization VI. However, you can also trigger events by plundering the plot with naval units.

4. The combat commander will not die directly - they will be resurrected in the capital after being killed, retaining their promotion and experience. The number of rounds required to resurrect is not clear and may vary depending on the speed of the game.

5. After the commander unlocks the skills in the logistics tree, he can allocate six units.

6. Units deployed from the commander will have no remaining moving points unless the commander has the "Activity" skill in its assault tree. With this skill, land units can even expand in water plots without consuming the usual moving points due to boarding.

7. Outside of war, the commander can be placed in any town hall or palace to reduce dissatisfaction in the settlement by 10%, with an additional 10% reduction for each promotion.

8. War support will not bring you any benefits, but will punish your opponent. With each negative point, all their units' strength is reduced by -1, and all settlements' happiness values ​​are reduced by a fixed value. In the settlements they have built themselves, the happiness penalty is -3 for each negative point, -5 for the settlements they have built with whom they are not in war, and -7 for the settlements you have built.

9. You can view the number of units for each type of units you have by clicking the yield icon at the top of the screen and scrolling to the unit expenses at the bottom. You must control every fortress area in the settlement before you can conquer it. Note that the Dursharukin miracle is also considered a fortress area, but does not show the walls.

10. The conquered or traded city will become a town until it escalates again, which can only be accomplished after the turmoil of the settlement has subsided.

11. Conquering a settlement with a miracle will bring you all the benefits of that miracle, just as you built it. For example, a settlement with Terracotta Warriors will give you a free Army Commander. However, the miracle of conquered is not considered part of the cultural heritage path of the first era.

12. The game warns you that flattening a settlement will always give your opponent a +1 war support bonus. However, this will only last until the end of the current era.

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