Diablo 4 [S4] ver.1.4.3: Naraku 118 → 130

Oct 22 2024

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ver.1.4.3 June 18, 2024 (Japan time) Japanese official site Diablo IV | Patch notes Author's Rogue: Before Heartseeker ver.1.4.2: Tier 118 This time ver.1.4.3: Tier 130 with the same equipment Attempt. The trial equipment was alleviated at once → [S4] Heartseeker completed However, this may be a bug. There is a possibility that Paragon's legendary node "Fatal Surprise Attack" is applied to all attacks...

ver.1.4.3

June 18, 2024 (Japan time)

Japanese official website

Diablo IV|Patch Notes

Author's Rogue: Heartseeker

Previous ver.1.4.2: Tier 118

This time ver.1.4.3: Tier 130

Tested with the same equipment. It was relieved all at once

Trial equipment → [S4] Heartseeker completed

However, this may be a bug. There is a possibility that Paragon's legendary node "Deadly Surprise" is applied to all attacks...Let's wait for the official opinion.

Also, I feel that the description of the legendary node "Utilization of Weak Points" is strange. "When you deal damage to a vulnerable enemy, the damage you deal to that enemy increases by 1%. The effect lasts for 6% to 25% seconds."

Relaxation level by class

Barba:★

Dold:?

Necro:?

Rogue:★★★

Sosa:★

When I checked with my friends, they said that barbarians and sorcerers have only minor benefits at high tiers. What about druids and necromancers?

Looking at this, only Rogue has strangely good results, so we can't deny the possibility of a bug.

Adjustment of the Abyss

Naraku's life and damage have been reduced. This adjustment will have the biggest impact on how players approach Tier 60.

Reference: Rogue Edition

The builds that are significantly affected by this patch are

Stun grenade build

Rapid build

Although ``Stagre Build'' also includes relief, please note that most of the corrections are devoted to this.

The focus will be on whether the ``Rapid-Fire Build'' will be reborn as the bug with the unique equipment ``Rogue's Kiss'' has been fixed.

"Other builds" are also expected to greatly advance Naraku's progress due to strengthened defenses

Skills

Core skill “Twisted Blade”

The damage of the first hit has been increased by 20%.

Damage when returning has been increased by 20%.

Core skill "Combination"

Damage increased by up to 25%

The combination is also a condition for the activation of the unique "Saboteur's Seal Ring", which is compatible with the grenade build.

Passive

Core skill tree “Sturdy”

Damage reduction rate

Previously: 4/8/12%

This time: 6/12/18%

Fugue skill tree “Shinobi Treatment”

With the addition of instant recovery when activating Fugue, it is now possible to operate while attacking

Important passive “risk factor”

The chance effect of Lucky Strike no longer requires direct damage, and is now activated by the continuous damage effect.

Paragon

Glyph "Versatility"

Damage bonus for basic and non-core skills increased from 15%[x] to 25%[x].

Glyph “flow technique”

・Before change - When using a speed skill, energy recovery amount increases by 9%[x] for 6 seconds.

・After change - When using a speed skill, the damage dealt increases by 10% [x] and the amount of energy recovered increases by 15% [x] for 6 seconds.

Glyph “Explosive Power”

Damage reduction rate increased from 10%[x] to 15%[x].

Glyph “decrease”

Damage reduction rate increased from 10% to 15%.

Legendary Incarnation

Incarnation of sword dance

Damage increased from 30% to 60%[x] to 50% to 80%[x].

The embodiment of a clever first strike

The energy required to drop a grenade has been reduced from 100 to 75. Grenade damage increased by 50%.

Surprise incarnation

Grenade damage increased by 200%. When using Shadow Step, the grenade will now fall at the location the player is teleported to instead of the location from which the player was teleported.

Illusionist's Incarnation

Grenade damage increased by 50%.

Incarnation of Tobari

The time required for Dark Shroud has been reduced from 3 seconds to 2 seconds.

Incarnation of the Shadow

・Before change - Lucky Strike: When you score a critical hit with your archer skill, you have a maximum chance of 45% to 60% to receive the shadow of Dark Shroud, which does not consume mana.・After - Lucky Strike: When you land a critical hit, you have a maximum chance of 45% to 60% to gain the shadow of Dark Shroud, which does not consume mana.

Incarnation of the storm of arrows

The damage of Arrow Storm has been increased by 30%. The bonus damage dealt by Arrow Storm has been increased from 25%-35%[x] to 30%-40%[x].

Vengeful Avatar

The damage of Arrow Storm has been increased by 30%.

Unique

Unique "Saboteur's Signet Ring" ring

Grenade damage increased by 50%

Unique "eyes that glow in the dark" trousers

・Before change - Deathtrap damage increases by 50% to 70%[x]. Unless it hits a boss or player, Deathtrap will automatically restart until the enemy is defeated.・After change - Deathtrap's damage will be increased by 50% to 90%[x] and will automatically restart.

Bug fixes

Fixed an issue where Rapid Fire when equipped with Rogue's Kiss would not properly hit nearby targets, causing projectile bodies to be fired behind the player. The explosion radius is also increased by 25%.

It will be interesting to see if this will bring back the rapid-fire build

Excerpt from the official below

Barbarian

Skills

Whirlwind

Damage increased by 15%.

Whirlwind (violent)

Damage bonus increased from 30%[x] to 35%[x].

Call of the ancient people

The damage of Corric's Leap has been increased by 12.5%. The damage of Tarik's Whirlwind has been increased by 20%. The damage of Madouku's Strike attack has been increased by 13%.

Call of the Ancient People (Intermediate)

Damage bonus increased from 20%[x] to 25%[x].

Frenzy

Damage increased by 8%.

Frey

The continuous damage of Bloodshed has been increased by 8%.

Frey (strengthened)

The duration of the vulnerable state has been increased from 3 seconds to 5 seconds.

Frey (battle)

Blood damage bonus increased from 10%[x] to 15%[x].

Frey (Death Fight)

Maximum storage count increased from 4 to 5. Damage reduction rate increased from 3% to 4%. Buff duration increased from 3 seconds to 6 seconds.

Passive

Concentrate on one point

Before – Lucky Strike: Core skill has a maximum of 10% chance of making the enemy vulnerable for 2 seconds. Now - Lucky Strike: Core skills and Weapon Master skills have a maximum of 10% chance of making enemies vulnerable for 2 seconds.

Rebellious Armor

The additional blood damage caused by Thorn Thorn's protection has been increased from 10% to 15%. Important passive effect

Walking Armory

The damage increase amount for each weapon type that inflicts weapon damage has been increased from 10%[x] to 12%[x].

Legendary Incarnation

Incarnation of Suppressed Attack

The effect activated when swapping weapons has been reduced from 6 to 5.

Incarnation of extinction

Before - Lucky Strike: Dealing direct damage to at least one bleeding enemy with Rend has a maximum chance of 45% to 60% to gain 20 Fury. Now - Lucky Strike: When you deal direct damage to at least one bleeding enemy with your core skill, you have a 45%-60% chance to gain 20 Fury. Maximum anger value increased by 5 to 20.

Incarnation of the Dust Devil

The damage of the dust devils that appear from has been increased by 100%.

Incarnation of the indefatigable master of weapons

Before – Increases anger production by 35% to 65% while all bonuses from Walking Armory's important passive effects are active. Now - Increases Fury production by 35% to 65% and reduces Fury cost by 15% while all Walking Armory critical passive bonuses are active.

Unique item

Gall's Destructive Gauntlet

The explosion damage of Whirlwind has been increased from 25% to 35% of the base damage to 40% to 50%.

Old Oath

Damage increased from 30%-50%[x] to 40%-60%[x].

Druid

�Blessings of spirits

Gift of the Stag

The maximum mental power bonus has been increased from 20 to 40.

Skin full of thorns

The amount of protection provided by Thorn Thorn has been increased by 100%.

Advantageous beast

Before change - Reduces the duration of the control effect effect by 15%. After - Movement speed increases by 15%[+], and control failure duration reduction increases by 15%[+].

Scythe Claw

Critical hit rate increased from 5%[+] to 10%[+].

Iron Feather

Maximum life bonus increased from 14%[x] to 20%[x].

Dive attack

Attack speed increase rate increased from 10%[+] to 15%[+].

Activation

The amount of mental power recovered has been increased from 20 to 30.

Reinforcement

The amount of reinforcement has been increased from 15% to 25% of the maximum life value.

Obsidian Strike

The number of defeats required to guarantee overpower has been reduced from 20 to 10.

Skills

Wolf's Fang

Poison damage increased by 25%.

Rage of the Earth

Damage increased by 76%.

Rage of the Earth (Rage)

Before - Enemies who receive Overpower damage from are stunned for 3 seconds. After - Wrath of the Earth's overpower damage is increased by 30%[x]. Enemies that receive Overpower damage from Wrath of the Earth are stunned for 3 seconds.

Passive

The fury of nature

The activation probability of cost-free skills in paired categories has been increased from 30% to 35%.

Terrible storm

Damage bonus increased from 20%[x] to 30%[x].

Natural disaster

Damage against distant enemies increased from 3/6/9%[x] to 5/10/15%[x].

Poisonous Claw of the Wolf

The amount of poison has been increased from 8/15/23% to 12/24/36% of the skill's base damage.

Fast mutation

Maximum damage bonus increased from 6/12/18%[x] to 8/16/24%[x].

Defensive stance

Before - The amount of reinforcement gained from all elements is increased by 5/10/15%[+]. After - The amount of reinforcement gained from all elements is increased by 5/10/15%[+], and the damage reduction rate is increased by 3/6/9% during reinforcement.

Healing

Before - While in werebear form, healing from all elements increases by 6/12/18%[+]. After - While in Werebear form, healing from all elements is increased by 6/12/18%[+] and maximum life is increased by 4/8/12%[x].

Wrath of the Beast

The time required for overpower in werebear form has been reduced from 24/20/16 seconds to 20/16/12 seconds.

Legendary Incarnation

Incarnation of the trampling of the earth

The damage of has been increased from 50% to 80% [x] of normal damage to 70% to 100% [x].

Incarnation of the underground

Damage bonus increased from 10%-25%[x] to 15%-30%[x].

Boss wolf incarnation

Werewolf familiar damage increased from 85%-115%[x] to 100%-130%[x].

Incarnation of the unsatisfied

The damage of Slash when used with mental strength 50 or higher has been increased from 10% to 25% to 20% to 35%.

Paragon

Legendary node “Slaying Vine”

Damage increased from 120% to 150%.

Glyph "Domination"

Damage bonus after overpower increased from 12%[x] to 15%[x].

Necromancer

Book of the Dead

Strengthening by sacrificing a scout

Critical hit rate bonus increased from 5%[+] to 10%[+].

Enhancement by sacrificing a defender

General resistance bonus increased from 20%[+] to 25%[+].

Enhancement by sacrificing Reaper

Shadow damage bonus increased from 15%[x] to 20%[x].

Enhancement by sacrificing Shadow Mage

The maximum essence bonus has been increased from 15 to 20. Essence production has also been increased by 20%.

Enhancement by sacrificing Cold Mage

The damage bonus to vulnerable enemies has been increased from 15%[x] to 20%[x].

Enhancement by sacrificing Bone Mage

Overpower damage bonus increased from 25%[x] to 30%[x].

Enhancement by sacrificing bone golem

Attack speed bonus increased from 10%[+] to 15%[+].

Enhancement by sacrificing blood golem

Maximum life bonus increased from 10%[x] to 15%[x].

Strengthening by sacrificing Iron Golem

Critical hit damage bonus increased from 30%[x] to 35%[x].

Paragon

Legendary Node “Blood Calls Blood”

Maximum damage increased from 15%[x] to 30%[x].

Glyph “Blood Drinker”

Enhancement bonus increased from 7% to 10% of maximum life.

Glyph “blasphemy”

Shadow damage bonus increased from 15%[x] to 20%[x].

Glyph “Grave Keeper”

The damage bonus for each nearby corpse will now increase from 2%[x] to 3%[x], up to a maximum of 12%[x] to 18%[x].

Legendary Incarnation

Incarnation of sacrifice

Sacrifice bonus increased from 10% to 25%[x] to 35% to 50%[x].

Blessing storm incarnate

Before - Each time Bonestorm deals damage to an enemy, it gains a barrier equal to 1% to 6% of your base life for 10 seconds. Now - Every time Bonestorm deals damage to an enemy, it gains a barrier equal to 1%-6% of your maximum life for 10 seconds.

Sorcerer

Skills

Ice armor

The amount absorbed by the barrier has been increased from 30% of base life to 25% of maximum life.

Teleport (blink)

Duration increased from 3 seconds to 4 seconds.

Incinerate

Damage reduction rate increased from 15% to 20%.

Passive

Defensive barrier

Maximum resistance increased from 1/2/3% to 2/4/6%.

Feature adjustment: Basic skill usage is no longer excluded.

Double-edged cannon

Additional damage received has been reduced from 3/6/9%[x] to 2/4/6%[x].

Elemental protection

The duration of endurance has been increased from 2 seconds to 3 seconds.

Conduction

Movement speed increased from 3/6/9%[+] to 4/8/12%[+]. Duration increased from 3 seconds to 4 seconds.

Numbness

The reduction rate of damage inflicted by enemies has been increased from 5/10/15%[x] to 6/12/18%[x].

Warmth

The amount of life recovered for each nearby burning enemy body has been increased from 0.3/0.6/0.9% to 0.5/1/1.5%. The amount of life recovered per nearby burning boss body has been increased from 0.6/1.2/1.8% to 2/4/6%.

Inner flame

Bonus damage when healthy has been increased from 3/6/9%[x] to 4/8/12%[x]. The cooldown reduction when attacking the Spilling Torrent Elite monster has been increased from 0.25 seconds to 0.35 seconds.

Avalanche

Bonus damage increased from 45%[x] to 60%[x].

Combustion

The bonus damage for each additional element that causes fire has been increased from 2%[x] to 4%[x].

The Fury of S

Critical hit rate increased from 5%[+] to 10%[+].

Shatter

Bonus damage increased from 25%[x] to 30%[x].

Via's Knowledge

Bonus damage increased from 15%[x] to 20%[x]. Bonus damage after critical hit increased from 20%[x] to 25%[x].

Legendary Incarnation

Incarnation of spiritual unity

Damage reduction increased from 10-20% to 15-25%.

Incarnation of Immortal Bondage

The additional chain of Chain Lightning has been increased from 4 to 5.

Incarnation of overwhelming current

The chance of using additional electric shock skills has been increased from 15% to 30% to 25% to 40%.

Incarnation of the Sorcerer King

Before change - gives a damage reduction rate of 6% to 9%, maximum of 18% to 27%, for each enemy in close range. After - Veer's Knowledge now provides 6% to 9% damage reduction. If you are fighting a close enemy, this value will be tripled.

Incarnation of the Shattered Star

Meteor damage increased from 20%-35%[x] to 30%-45%[x].

Embodiment of frozen memories

Additional usage increased from 1 to 2.

Incarnation of the War Magician

The maximum accumulation number has been increased from 3 to 5.

Unique item

Burns

Ember damage increased by up to 35%.

Esadora's overflowing cameo

Damage increase per 100 Intelligence has been increased from 50%[x] to 60%[x].

Staff of Endless Fury

Bonus damageIncreased from 40%-60%[x] to 50%-70%[x].

Illuminator gloves

Damage penalty reduced from 35%-25%[x] to 30%-20%[x].

For more information, please see the official website

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