Introduction to the production relationship of "Fantasy Life i"

Jun 05 2025

1 READS

There are many related contents in "Fantasy Life i", namely production proficiency entries, production power and recommendation production power. The relationship between i production related content is relatively complex. First of all, the role of "improving the proficiency of formula ****" in the character talent, npc exclusive skills, and tool entries is the same. What is the relationship between the content related to the production of Fantasy Life i? No process is given first. The results of the test are given: 1. Character talent, NPC exclusive skills (Figure 1), and the "Proficiency Improvement of Recipe****" on the tool entry are the same: the character or NPC carry the tools with the proficiency entry during production.

There are many production-related contents in "Fantasy Life i", namely production proficiency entries, production power and recommendation production power. The relationship between i production-related content is relatively complex. First of all, the role of "improving the proficiency of formula ****" in the character talent, npc exclusive skills, and tool entries is the same.

What is the relationship between the content related to fantasy life i production?

No more process to give a little discovery when testing:

1. Character talent, NPC exclusive skills (Figure 1), and the "Proficiency Improvement of Recipe****" on the tool entry: the character or NPC carries a tool with a proficiency entry during production, and the same number of proficiency entry has the same impact on the production progress.

2. On the production page, npc1 provides 50% of the production power of its own panel, and npc2 provides 25% of the production power of its own panel (Figure 2).

3. Proficiency will show a +20% increase in the production power of npc partners on the production page (smiley face mark, Figure 3), but the principle of the effectiveness of the proficiency entry is not to show that it only improves the production power of npc1. It is misleading to take effect on the entire team.

Figure 1 npc exclusive skills

Figure 2 npc panel

Figure 3 npc exclusive skills

The content of this article is from the Internet. If there is any infringement, please contact us to delete it.

1. The specific role of proficiency entries

Including strategies, when I tested it myself, I found that the improvement of the progress completed by the proficiency entries for each round is approximately fixed, and does not change with the number of proficiency entries, but it is related to the progress completed after the current round of mini-games. When thinking about the relationship between improving progress and completing progress, I noticed that +20% of the information given in the mature skills in the game. Figure 4 is also consistent with the improvement of the production power of the npc display during production.

Figure 4 List of forging hammer mature entries

The value of 20% is likely to have unique significance, so I will test it for this:

Angle color is not equipped with tools, 886 panels; npc is 1300 and 1200 panels, and multiple slab weapons are replaced with different entries, that is, the team's cumulative proficiency entries 2 (character talent 1, npc exclusive skills 1) or 4 (character talent 1, npc exclusive skills 1, tool entries 2); reset legend, supreme, boutique sweet hammer (recommended production power is 1130, 1000, 920 respectively), there are

Legend Sweet Hammer is 19% in 2 proficiency, 25% in 4 proficiency, 25% in 25/19=1.32;

The highest sweet hammer is 22% in 2 proficiency, 4 proficiency, 28% in 28/22=1.27;

The quality sweet hammer has a 27% proficiency rate in 2, and the 4-proficiency rate in 35% proficiency rate in 25/19=1.32.

The value in 3 cases ≈1.286=(1+20%×4)/(1+20%×2). So I think the proficiency entries are independent multiplication areas, and the effects between entries are added, including:

Actual completion progress = basic completion progress × (1+20% × number of proficiency entries)

The content of this article is from the Internet. If there is any infringement, please contact us to delete it.

2. Conjecture about the meaning of "recommended production power"

The production page in the game gives recommended production power, but they are rounded up to ten. I guess it represents the maximum number of rounds. Each round of great evaluation is completed, and the progress is just 100% completed production.

I reached 651 panels through the Blacksmith's Washing Point (not equipped with weapons, no proficiency talent), and single-player crafting and decoration "the great sword that has been through many battles" (recommended production power is 650), and slightly exceeded 100% after 15 rounds of greatness.

At the same time, there is also an extension to find that the impact of excellent evaluation, great evaluation, and good evaluation on progress is 1.1:1:0.8. Of course, I only have a rough estimate of the rounding in the game.

The content of this article is from the Internet. If there is any infringement, please contact us to delete it.

3. The impact of each parameter on progress

"Health" can be used to represent the cumulative production capacity requirements in all rounds when making an item. I guess:

Single-round progress × "blood volume" of production items = evaluation coefficient × team cumulative production strength × (1+20% × number of proficiency entries)

Among them, the team's cumulative production capacity is character panel + 0.5×npc1 panel + 0.25×npc2 panel (see Figure 2 for panels).

Considering this, after each round of excellent evaluation, there are the following formulas

[Recommended production power]×Maximum round = 1.1×Real ex round × Team cumulative production power × (1+20%×Number of proficiency entries) = "Health"

The content of this article is from the Internet. If there is any infringement, please contact us to delete it.

IV. Application

Consider making a professional graduate stone washing attribute weapon, recommended production power is 1180 (actually, it should be between 1170 and 1180), the maximum round is 15; my own character level 100 includes the production king suit, the panel with the production accessories is 800 + real time 750 = 1550; the npc level 100 panel should be 550 + stone 650 = 1200. The team's cumulative production capacity is 1550+0.5×1200+0.25×1200=2450.

1. When proficiency entries are 2 (role�� 1 item, 1 item for npc), the required rounds are (1170~1180)×15/1.1/2450/(1+20%*2)=4.651~4.691=5 rounds, and the single round progress is 0.213~0.215, about 21%.

2. When there are 4 proficiency entries (1 character talent, 1 npc exclusive, 2 tools), the required rounds are (1170~1180)×15/1.1/2450/(1+20%*4)=3.617~3.649=4 rounds, and the progress of the single round is 0.274~0.276, about 26%.

3. If you want to complete the reset in 3 rounds, the panel needs to be (1170~1180)*15/1.1/3/(1+20%*5)=2659.1~2681.8, which is 200~230 panels from the aforementioned situation. You can consider cooking +200 production power, npc awakening, npc also use real-time weapons to make up for the panel gap (but you should note that npc has a 0.5 and 0.25 discount, the latter two methods are more difficult).

4. 6 proficiency requires a panel of 2417.4~2438.1, which is easier to achieve when I am in the forefront of the 100th level character and the 100th level npc.

Considering the need for resetting attribute weapons, I propose a slightly comfortable graduation entry combination under *current version*:

Angle: True time tool (weapon proficiency + duration × 2)

npc: Stone slab tools (npc exclusive skills correspond to proficiency × 3, mature in 700 years is relatively fast)

The advantage is that the process of replacing the NPC tool when making different types of equipment is omitted, and the two durations relax the mood of playing. When making props other than weapons, you can also determine the number of proficiency entries of npc according to the formula.

Consider a limit situation, wash the weapon in real time, and recommend the production power of 1350 (actually, it should be between 1340 and 1350), the maximum round is 15; under 11 proficiency entries, the panel required for 2 rounds is (1340 and 1350)*15/1.1/2/(1+20%*11)=2855.1~2876.4. In 3 real time + npc full awakening + the whole team can reach about (800+750+200)+(0.5+0.25)×(550+750+5×50+200)=3062.5, which can be achieved after eating. (NPC awakening improvement has not been tested. I have a 2 awakening blacksmith with 100 more panels than 0 awakening. I only guessed that 100 level nPC awakening once increased by 50 panels)

The content of this article is from the Internet. If there is any infringement, please contact us to delete it.

5. Existing problems

Since I only observe the production data of a small amount of tests, resetting the proficiency entries also takes a lot of effort, and I can remember and fill in the test data in the small game process center, and the data displayed in the game (recommended production power and progress) have been rounded for a certain amount, so the above coefficients are also my approximate results; in addition, the structure of the relationship formula may be relatively simple.

During the process, I also noticed that the display and actual functioning methods of proficiency entries were inconsistent. In particular, skills such as fighting spirit entries, long press/combo slot growth are only effective for the current role/npc. In the context of the relatively unique background of the proficiency entries, it is not clear whether the subsequent changes will be made. For example, changing the proficiency entries and fighting spirit entries are unified, and only for carrying roles or npcs rather than teams. The above discussion is no longer applicable.

The content of this article is from the Internet. If there is any infringement, please contact us to delete it.

Related Articles