It is very troublesome to fight the enemy's straightness in "Doom: Dark Ages" and is also a very necessary thing, because as long as the hardness is triggered, there will be a very good and fast output event. However, the enemy's shadow design is quite special. First of all, the shield shock can only make the heavy demons produce yellow circle straightness, and it will not have any effect on many armored enemies (except spiders), so it needs to be used with caution.
How to trigger the enemy of the Dark Age of Doom
1. Shield shock can only cause the heavy demon to produce yellow circles and are ineffective against many armored enemies (except spiders), so they need to be used with caution.
2. The flying shield can continuously control a heavy enemy, and the process of the flying shield retraction will cause yellow circles to be straight for all armorless heavy, super heavy, and even bosses on the path. Use this point to tilt the launch of the flying shield and pass by the overweight side, and then interrupt the hardness caused by the shield collection. It is best to use it in conjunction with the slowdown when throwing the shield.
3. The number of bounces required for each monster to bounce back and straight is different, and it is linked to the moves used by the monster. The young demons and the Hell Knight will definitely be straight when they bounce once; the second company of the whip's melee bounce will not be straight when they bounce once; the combat knight will not be straight before breaking the armor; the Baron will need to bounce three times in melee except jumping and smashing; Agaton will be straight when they bounce once except the second company swing; ordinary electronic magic bounce will be straight when they bounce twice, but the totem electronic magic bounce will be three times; Komodo's bounce will be hard when they bounce it is very strange, and only the sweep can be stable, but there is no need to bounce hard when they use melee.
4. In melee combat, it is impossible to stably hit heavy enemies, especially the first two attacks and flails of the gloves. It is very limited to the enemies that can directly hit hard; but the gloves are forced to hit hard from the third attack, and even overweight and bosses can interrupt their movements. Warhammers are forced to straighten every blow.
From the above mechanism, we can see that the attack method promoted by this generation is basically to use a single weapon, interspersed with shields and melee combat to carry out mixed strikes on the enemy. The weapon that is most suitable for this gameplay is undoubtedly SSG.
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