There are many types of character attributes in "The Slormancer", and attack speed is one of the more important ones. This attribute has a great effect. It will affect the time the characters need to wait for casting the same skill twice in a row. It is actually the "cooldown time shortened" attribute of other games.
What is the use of TheSlormancer attack speed attribute?
Attack speed
The attack speed % attribute affects the time the character needs to wait for casting the same skill twice in a row. It is actually the "cooldown time shortened" attribute of other games. The attack speed % provided by various sources in the game is not a simple superposition, but will be listed independently in the multiplier column of the panel. The calculation formula is
Attack speed % on the panel=100%-∏(100%-attack speed %)
The character is born with 5% attack speed, and it participates in the calculation, but is not listed in the panel.
The actual cooling time of the skill is calculated according to the following formula:
Actual cooldown time of skill = basic cooldown time of skill × (100%-panel attack speed %)
Equivalent to
Actual cooldown time of skill = basic cooldown time of skill × ∏ (100%-attack speed%)
It can be seen that this attribute is actually exactly the same as the "Skill Cooldown Reduction (CDR)" attribute effect in Diablo 3.
But for monsters, especially summoned objects that inherit the attack speed, the attack speed effect is not the case. It only increases the number of attacks per unit time in addition. The effect follows
Actual number of attacks per second = original number of attacks per second ×[100%+∑(attack speed bonus %)]
It is not clear whether this is intentional design or whether one party's algorithm has not been updated.
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