Introduction to the functions of the mechanism of the full damage reduction attributes of the Slormancer

May 15 2025

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There are many types of character attributes in "The Slormancer", and the damage reduction attribute is one of the more important ones. This type of attribute has a great effect. First of all, it is dodging. If the source of the damage effect is a monster's melee attack or a long-range projectile, the damage has a certain chance of being dodged, and the damage effect of being dodged will be completely invalid. The specific chance of dodging is determined by the dodging value. What is the use of TheSlormancer damage reduction attribute? The damage reduction effect is superimposed. When a damage effect is about to act on a character, it needs to fight against the following mechanisms in turn: Dodge If the source of the damage effect is the monster's close

There are many types of character attributes in "The Slormancer", and the damage reduction attribute is one of the more important ones. This type of attribute has a great effect. First of all, it is dodging. If the source of the damage effect is a monster's melee attack or a long-range projectile, the damage has a certain chance of being dodged, and the damage effect of being dodged will be completely invalid. The specific chance of dodging is determined by the dodging value.

What is the use of TheSlormancer damage reduction attribute?

Damage reduction effect superimposed

When a damage effect is about to act on a character, it needs to fight against the following mechanisms in turn:

Dodge

If the source of this damage effect is a monster's melee attack or a long-range projectile, the damage has a certain chance of being dodged, and the dodged damage effect will be completely invalid. The specific chance of dodging is determined by the dodging value.

The area damage effect and the damage effect carried by Debuff cannot be avoided.

Reflect or prevent damage effects

This type of effect is mostly derived from specialized skills and item granting skills, which can prevent all damage caused by the character for a duration.

Special damage reduction effect

If the damage effects are not dodged or prevented, they will first undergo special damage reduction. Most of this kind of effects also come from specialized skills and item-granting skills, which can reduce the damage caused by characters in a certain proportion within the duration, and they are multiplicative relationships.

Armor/Element Resistance

The remaining damage after passing the above process will be reduced by a certain percentage due to the source of its underlying damage reference. The damage part of the skill it references will be reduced by armor, while the damage part of the element is reduced by elemental resistance. The specific damage reduction effect is determined by the armor value/element resistance value.

Attribute damage resistance

After the above process, the remaining damage will fight against the corresponding resistance according to its elemental attributes (ice/fire/electricity/light/dark), and its damage will be reduced by a certain percentage according to the corresponding resistance. At the same time, the applied debuff effect will also be weakened. The specific impact can be viewed in the character panel.

It should be noted that attribute damage is more common in map mechanisms and catastrophic effects, and its characteristic is that it will impose corresponding debuffs while causing damage. Normally, the enemy's skills do not carry attributes and do not need to resist attribute damage resistance.

Melee/range/range damage reduction

After the above process, the remaining damage will be reduced by a certain percentage according to the damage effect. Melee attacks will reduce damage against melee, projectiles with flight trajectories will reduce damage against long-range, and AOE effects that display ranges on the ground will reduce damage against range. The damage effect carried by Debuff does not belong to any of the above and does not need to be fought against these three reductions.

Elite damage reduction

The remaining damage after passing the above process will be reduced by a certain percentage because the source of damage is an elite enemy. This damage reduction effect is only effective for elites and leaders, but not for ordinary enemies.

Full damage reduction

After the above process, the remaining damage must be finally reduced against the total damage. No matter what kind of damage, it will eventually be reduced by a certain percentage.

To sum up, the damage effect that is not dodged is ultimately caused by:

Final damage result = panel damage value × ∏ (100%-Special effect damage reduction effect) × (100%-Armor/Element resistance damage reduction effect) × (100%-Attribute damage resistance damage reduction effect) × (100%-Melee/Length/Range damage reduction effect) × (100%-Elite damage reduction effect) × (100%-Total damage reduction effect)

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