Weapons (for humans/cyborgs)
Sort by ID. R=rank, times=number of attacks, BP=consumed BP, vs.=attack target, genus=weapon attribute, Pw=power required for equipment, Br=brain required for equipment[Damage dealt = Attack x Number of attacks - Enemy guard value] There is a hit judgment for each number of attacks, and it will vary slightly depending on a random number.
Attack value calculation differs between hand-to-hand combat weapons (weapons in red in the table below) and firearms.
[Melee weapon attack value = Equipped user power/2 + weapon attack power]
[Firearm attack value = Equipped person's brain/4 + weapon attack power]
1 | Battle knife | 10 | 2 | 20 | Single | Electronic | 4 | 4 |
Cerami knife | 15 | 2 | 20 | Single | Heat | 4 | 4 | |
Sonic Knife | 22 | 2 | 40 | Single | Wave | 10 | 10 | |
Ice gun | 37 | 2 | 40 | Single | cold | 10 | 10 | |
Oxide gun | 45 | 2 | 40 | Single | ro | 20 | 10 | |
Ceramic saucer | 45 | 2 | 50 | Single | Special | 20 | 10 | |
Denji gun | 5 | 2 | 40 | All | Electronic | 4 | 4 | |
Coronaju | 10 | 2 | 40 | All | Heat | 4 | 4 | |
Needle gun | 15 | 2 | 40 | All | Wave | 10 | 10 | |
Freeze Gun | 20 | 2 | 60 | All | cold | 10 | 10 | |
Yoekijyu | 25 | 2 | 60 | All | ro | 20 | 10 | |
Saikinju | 30 | 2 | 60 | All | Special | 20 | 10 | |
2 | Electric stick | 55 | 3 | 70 | Single | Electronic | 40 | 27 |
Honetsu knife | 60 | 3 | 70 | Single | Heat | 43 | 34 | |
Beam saber | 65 | 3 | 70 | Single | Wave | 51 | 34 | |
Sekikaju | 92 | 3 | 70 | Single | cold | 61 | 40 | |
Dokubariju | 92 | 3 | 70 | Single | ro | 42 | 56 | |
Metal saucer | 80 | 3 | 70 | Single | Special | 47 | 45 | |
Plasma gun | 40 | 2 | 100 | All | Electronic | 40 | 27 | |
Fire gun | 45 | 2 | 100 | All | Heat | 43 | 34 | |
Onpaju | 50 | 2 | 100 | All | Wave | 51 | 34 | |
Solid gun | 55 | 2 | 100 | All | cold | 61 | 40 | |
Acid gun | 60 | 2 | 100 | All | ro | 42 | 56 | |
Solar gun | 65 | 3 | 100 | All | Special | 47 | 45 | |
3 | Spark saber | 95 | 5 | 110 | Single | Electronic | 60 | 53 |
Heat saber | 100 | 5 | 110 | Single | Heat | 70 | 49 | |
Beam sword | 105 | 5 | 110 | Single | Wave | 72 | 60 | |
Freeze Rifle | 119 | 5 | 110 | Single | cold | 85 | 61 | |
Fushoku Rifle | 119 | 5 | 110 | Single | ro | 62 | 73 | |
Cutter ring | 120 | 5 | 110 | Single | Special | 68 | 67 | |
Alpha Rifle | 75 | 3 | 130 | All | Electronic | 60 | 53 | |
Heat Rifle | 80 | 3 | 130 | All | Heat | 70 | 49 | |
Bunshi Rifle | 85 | 3 | 130 | All | Wave | 72 | 60 | |
Toketsu Rifle | 90 | 3 | 130 | All | cold | 85 | 61 | |
Oxide rifle | 95 | 3 | 130 | All | ro | 62 | 73 | |
Ion rifle | 100 | 3 | 130 | All | Special | 68 | 67 | |
4 | Plasma sword | 135 | 3 | 110 | Single | Electronic | 88 | 85 |
Nichrome Sword | 140 | 8 | 110 | Single | Heat | 88 | 78 | |
Kousokuken | 145 | 8 | 120 | Single | Wave | 96 | 84 | |
Solid bazooka | 178 | 8 | 120 | Single | cold | 108 | 78 | |
Lufto Bazooka | 178 | 8 | 130 | Single | ro | 80 | 104 | |
Cerami boomerang | 160 | 8 | 130 | Single | Special | 104 | 90 | |
Beta Bazooka | 115 | 4 | 170 | All | Electronic | 88 | 85 | |
Zorbazooka | 120 | 4 | 170 | All | Heat | 88 | 78 | |
Sonic Bazooka | 125 | 4 | 170 | All | Wave | 96 | 84 | |
Sekika Bazooka | 130 | 4 | 170 | All | cold | 108 | 78 | |
Virus Bazooka | 135 | 4 | 170 | All | ro | 80 | 104 | |
Ion Bazooka | 140 | 4 | 170 | All | Special | 104 | 90 | |
5 | Chodenken | 170 | 10 | 120 | Single | Electronic | 100 | 94 |
Hakunetsuke | 175 | 10 | 120 | Single | Heat | 100 | 100 | |
Bakuretsuken | 180 | 10 | 140 | Single | Wave | 100 | 116 | |
Freeze direction | 212 | 10 | 140 | Single | cold | 130 | 105 | |
Virus way | 217 | 10 | 160 | Single | ro | 103 | 127 | |
Metal boomerang | 195 | 10 | 160 | Single | Special | 120 | 120 | |
Gamma direction | 170 | 5 | 200 | All | Electronic | 100 | 94 | |
Colloid Ho | 175 | 5 | 200 | All | Heat | 100 | 100 | |
Ryuushiho | 180 | 5 | 200 | All | Wave | 100 | 116 | |
Blizzard way | 185 | 5 | 200 | All | cold | 130 | 105 | |
Luft Cannon | 190 | 5 | 200 | All | ro | 103 | 127 | |
Crystal Ho | 195 | 5 | 200 | All | Special | 120 | 120 | |
6 | Kaden Shihou | 210 | 14 | 180 | All | ? | 103 | 143 |
Corona Ho | 220 | 15 | 180 | All | ? | 140 | 135 | |
Juryokuhou | 235 | 16 | 180 | All | ? | 142 | 146 | |
How about zero | 255 | 17 | 180 | All | ? | 143 | 157 |
Weapons (for robots)
Can only be equipped on robots. It can be strengthened in stages using "Robo Parts" in the order shown in the table below. Since it does not require power or intelligence, it is possible to use the final weapon from the beginning.Robo Spark | 50 | 2 | 50 | Single |
Mecha Spark | 65 | 2 | 70 | All |
Robofire | 110 | 5 | 75 | Single |
Mechafire | 80 | 3 | 95 | All |
Robosonic | 140 | 8 | 100 | Single |
Mecha Sonic | 100 | 4 | 120 | All |
Robo Freeze | 200 | 10 | 150 | Single |
Mecha freeze | 210 | 6 | 200 | All |
Armor (for humans/cyborgs)
Unlike weapons, it can be equipped regardless of power and intelligence. If the special armor is equipped by another character, its defense power will be zero. Full body armor cannot be equipped unless all armor is removed.Rubber met | Defense 7 |
Silicon Met | Defense 12 |
Aluminamet | Defense 21 |
Titanium Met | Defense 28 |
Ceramimet | Defense 34, sleep resistance |
Gaiamet | DEF 40, confusion resistance |
Isismet | Defense 56, exclusive to Dennis |
Navahomet | Defense 60, exclusive to Chiesa |
Rubber arm | Defense 5 |
Silicon arm | Defense 10 |
Alumina arm | Defense 14 |
Titanium arm | Defense 18 |
Cerami arm | Defense 23 |
Barrier gloves | Defense 25, consumes 500 BP at the start of battle to drastically reduce damage taken by all allies |
Gaia Arm | Defense 28, bone removal resistance |
Iron arm | Defense 45, Astro exclusive |
Lambada arm | Defense 49, exclusive to Chris |
Rubber body | Defense 12 |
Silicone body | Defense 22 |
Alumina body | Defense 31 |
Titanium body | Defense 41 |
Cerami body | Defense 51, anemia resistance |
Gaia body | Defense 61 |
Solborg body | Defense 79, exclusive to Ryu |
Rubber legs | Defense 3 |
Silicone leg | Defense 7 |
Alumina leg | Defense 10 |
Titanium leg | Defense 14 |
Cerami leg | Defense 17 |
Gaia Leg | DEF 20, paralysis resistance |
Easy leg | Defense 38, exclusive to Pamir |
Muleg | Defense 40, exclusive to Rita |
Shuttle body | Defense 166, Jin only, sleep/paralysis/confusion/bone removal/anemia resistance |
Reflex suit | Defense 180 |
Armor (for robots)
All full body armor. Available for purchase at Armor Shop. (Unlike weapons, it is not enhanced with robot parts etc.)Robotech 1 | Defense 42, robot type only |
Robotech 2 | Defense 60, robot type only |
Robotech 3 | Defense 75, robot type only |
Robotech 4 | Defense 87, robot type only |
Robotech 5 | Defense 102, robot type only |
Robotech 6 | Defense 120, robot type only |
Robotech 7 | Defense 135, robot type only |
Robotech 8 | Defense 150, robot-only, rust resistance |
Ability (kit)
A magical presence in traditional RPGs. You can use it by obtaining the kit from containers along the way.HP recovery 1 | 100 | [Jin, Dennis, Pamil, Rita] 500 HP recovery for a single ally (excluding robots) |
HP recovery 2 | 300 | [Jin, Pamil, Rita] 1000 HP recovery for a single ally (excluding robots) |
HP recovery 3 | 600 | [Pamil, Rita] 2000 HP recovery for a single ally (excluding robots) |
HP recovery 4 | 900 | [Rita] 3000 HP recovery for a single ally (excluding robots) |
HP recovery 5 | ※ | [Tic, Tac] Restores 5000 HP to a single ally (excluding robots). (*Consume 1/16 of maximum BP) |
Robo recovery 1 | 250 | [Chiesa] 1000 HP recovery for a single ally robot |
Robo Recovery 2 | 500 | [Chiesa] 2000 HP recovery for a single ally robot |
Robo Recovery 3 | 1250 | [Chiesa] 5000 HP recovery for a single ally robot |
BP transfer 1 | 50 | [Tick] 500 BP recovery for a single ally (cannot be used on yourself) |
BP transfer 2 | 100 | [Tick] 1000 BP recovery for a single ally (cannot be used on yourself) |
BP transfer 3 | 300 | [Tick] BP2000 recovery for a single ally (cannot be used on yourself) |
Firmly 1 | 150 | [Chris, Astro, Rita] Cures paralysis and anemia of a single ally |
Solid 2 | 200 | [Astro, Rita] Cures paralysis, anemia, and confusion for a single ally |
Solid 3 | 300 | [Rita] Cures paralysis, anemia, confusion, and boneless conditions on a single ally |
Robo Shuuri | 100 | [Pamil] Remove rust from a single ally robot |
Kasoku | 300 | [Chris] Speed increase for a single ally |
Kimemasa | 300 | [Astro] Increase attack power of a single ally |
Don't do it | 300 | [Chiesa] Guard increase for a single ally |
Hugemashi | 250 | [Jin, Chiesa] Single ally (Lo...(excluding ��)'s emotions become intense |
Genwaku | 100※ | [Jin, Pamil] Make all enemies confused (*BP is consumed for the number of enemies) |
Kanashibari | 100※ | [Jin, Chiesa] Immobilize all enemies (*BP is consumed for the number of enemies) |
Naerun | 0 | [Pamil] BP consumption/no effect (bug?) |
Marena | 100※ | [Tack] Decrease the guard of all enemies (*BP is consumed for the number of enemies) |
Sluggishness | 100※ | [Dennis] Speed reduction of all enemies (*BP is consumed for the number of enemies) |
Tools
All consumables. Most of the tools, including the BP pack, are highly important.Calories 500 | Recovers 500 HP for a single ally (excluding robots) |
Calories 1000 | Recovers 1000 HP for a single ally (excluding robots) |
Calories 2000 | Recovers 2000 HP for a single ally (excluding robots) |
Calories 5000 | Recovers 5000 HP for a single ally (excluding robots) |
Super calories | Completely recovers the HP of a single ally (excluding robots) |
Calorie pack 1 | Recovers 3000 HP of all allies (excluding robots) |
Calorie pack 2 | Recovers 5000 HP of all allies (excluding robots) |
Robo HP500 | Recovers 500 HP for a single ally (for robots only) |
Robo HP1000 | Recovers 1000 HP for a single ally (for robots only) |
Robo HP2000 | Recovers 2000 HP for a single ally (for robots only) |
Robo HP5000 | Recovers 5000 HP for a single ally (for robots only) |
Super Robo HP | Completely recovers the HP of a single ally (for robots only) |
B pack 500 | Recovers 500 BP for a single ally |
B pack 1000 | Recovers 1000 BP for a single ally |
B pack 3000 | Recovers 2000 BP for a single ally |
B pack 6000 | Recovers 6000 BP for a single ally |
Super B pack | Completely recovers BP of a single ally |
Energy pack | Completely recovers HP and BP of all allies (including robots) |
Hand bomb | 100 damage to a single enemy |
Shrabomb | Inflicts confusion on a single enemy |
Dive bomb | Paralyzes a single enemy (for use against mutants) |
Sibyl Bomb | Paralyzes a single enemy (for anti-creatures) |
ChuChu Bomb | Does damage to a single enemy every turn |
Hand missile | 500 damage to all enemies |
Launcher missile | 1000 damage to all enemies |
Multi missile | 2000 damage to all enemies |
Mahi Nine | Cure paralysis for a single ally |
Tetsu nochi | Cure anemia in a single ally |
Clearly Sea | Cure confusion for a single ally |
Repair Rust | Cure rust on a single ally |
Steroids | Set the emotions of a single ally into a "flaming" state. |
Hon | Raise the brain of a single ally by 1 (permanent) |
Robo parts | Enhance the selected robot character's weapon by 1 rank |
All character abilities
Introducing the final ability value at Lv99 and the usability based on the administrator's discretion.Abilities: HP recovery 2, baldness, strength, Kanashibari Zapper: Consumes half of the maximum HP and deals 3000 damage to all enemies As the main character, he is strong. You cannot remove this character from your party, and if this character is defeated, it will be treated as wiped out, so be careful. |
Ability: HP recovery 1, sluggish Crusher: Consumes 1/8 of maximum HP and deals damage to all enemies (specially effective against creatures, 5/6 damage of maximum HP) Convenient decisive move that deals huge damage to all creatures. On the other hand, it is a little strange for other races. |
Ability:Tight and firm Flash: Consumes half of maximum HP and incapacitates all enemies for 2 turns Power is hopeless. Furthermore, if you receive too many attacks, you will go into a "panic" state. The decisive move is convenient. |
Ability: Kimemasa, Solid 2 Bomber: Consumes 1/4 of the maximum HP and doubles the attack power of all allies His ability values are high, and above all, his decisive moves are the most user-friendly in this game. |
Ability: HP recovery 4, solid 3 Cool Beat: Consumes 1/4 of maximum HP and deals damage to all enemies (2/3 damage, especially effective against mutants) A character with the strongest HP growth (can be used around Lv70). A super excellent character with two more useful recovery abilities. |
Abilities: HP recovery 3, daze, naerun, robot repair, no tricks Precocious type. Final HP is low. There are 4 abilities, but their usability is a little strange. |
Abilities: Robo recovery 3, baldness, stiffness, no damage, no skill Subtle in everything. Since he is the only character with a robot recovery ability, it may be good for people who have a robot in their party. |
Ability: None, no skill His initial ability values are high, making him an immediate force, but since he has no abilities or decisive moves, he ends up being unsatisfactory. |
Abilities: HP recovery 5, BP transfer 3, no skill His abilities are good, but since his equipment is unique, his attack power becomes unsatisfactory towards the end. |
Ability: HP recovery 5, invisible, no special moves It has the same drawbacks as a tic. |