ZAU Tales or Kenzera Troubleshooting difficulty level

Oct 23 2024

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Trophy difficulty level E: 18 points, very easy Time required: E: 12 hours Distributed in the game catalog at the same time as the release on April 24, 2024 The path to Platinum Collect all the collectibles and clear the story to complete the battle control. There are many collectibles that you need to return to after releasing the action, but it will be easier later if you save what you can currently obtain. There are few fast travel points, so getting around is surprisingly inconvenient. The number of items in the collection is small. Summary difficulty level

Trophy difficulty

E 18th point Very easy

Required time

E 12 hours

Available in the game catalog at the same time as its release on April 24, 2024

The road to platinum

If you collect all the collectibles and clear the story, you can complete the battle control. There are many collectibles that you need to return to after releasing the action, but it will be easier later if you save what you can currently obtain. There are few fast travel points, so getting around is surprisingly inconvenient. The number of items in the collection is small.

Summary

The difficulty level does not affect the trophy, so you can change it freely. The acquisition status of collectibles is also displayed on the map and data load screen. Most trophies will be completed if you collect all of the following

Echo

Apparel

Reflection

Spirit ritual

Timed element

No

After clearing, you will be returned to the point before the point of no return and can collect the collectibles

Trophy list

🏆“As before”

Obtain all trophies

🏆"Please listen to my wish"

Start Zao's journey with Kalunga

Unlock in story

🏆“A heaven that was once dark”

Understand the first act

Unlock in story

🏆“Inner Fear”

Understand the second act

Unlock in story

🏆“Father and Son”

Understand the third act

Unlock in story

🏆“Another story ending”

Completely understand Act 4

Unlock in story

🏆“Lore of the Land”

Release all photos

The final battle with Baba in Act 4

🏆"Run, shaman, run..."

Survive Kikyaon's pursuit

Unlock in story

🏆“Listen carefully and learn”

Collect all echoes

ZAU Tales or Kenzera All Collectibles

🏆“Know yourself”

See all reflections

ZAU Tales or Kenzera All Collectibles

🏆“Stabilizing the odds of winning”

Equip yourself with clothing

🏆“The trick of clothing”

Collect all equipment

Total 11

After completing all the trials (spirit rituals), all will be collected

ZAU Tales or Kenzera All Collectibles

🏆“Warrior’s Life”

Completely understand all spirit rituals

The trophy will be unlocked when all the spirit rituals are completed

ZAU Tales or Kenzera All Collectibles

🏆“Skillful Shaman”

Upgrade all skills

Balance that can be obtained at the end of the story

🏆"Name your ancestors"

Unleash all abilities

🏆“Written Decorator”

Free all equipment slots

The trophy will be unlocked when all the spirit rituals are completed

🏆“Soulful”

Release all spirit gauges

The trophy will be unlocked when all the spirit rituals are completed

🏆"Rapid fire"

Perfect Perfect Recharge 10 times

Memorize the following two skills of the month

Light Palage

Perfect Light Parage

▢If you hold it down and release it at the right time, a yellow beam will appear. Do that 10 times

🏆“I am the moon”

Defeat 4 enemies with one Luna Blast

Defeat 4 bodies or more with L3 + R3 moon special move. Spirit rituals are easy to target

🏆“I am the sun”

Defeat 4 enemies with one Supernova

Defeat 4 bodies or more with the L3+R3 sun special move. Spirit rituals are easy to target

Review

A 2D action adventure (Metrovania style) set in the beautiful and dangerous primitive world of Africa. I appreciate the fact that they chose a region that is relatively minor in terms of game history, but I don't feel the appeal of the text-based story.

Easy to digest with no side quests.It's a waste to have fancy drawings for the story that unfolds. Even though the characters are cute, the interesting dialogues of the girl Rihanna and the drama of Sabrana are not taken advantage of.

A characteristic element is that traps are instant death judgments. However, there is also a retry environment, so it won't be stressful.

What particularly caught my attention was the battle. The body of each individual action is decent, but it doesn't blend well as a whole. The problem is that the reaction is slow, and you don't know where you're going to be blown away when you get knocked back, and you don't have any sense of fighting.

Boss escape battles and modes that break out of the gimmick called trials were well thought out and had a sense of tension, so the fundamental poor judgment and reactions should be improved.

Like the work ``Tchia'', which is also based on the niche region of New Caledonia, I would like you to pay close attention to the story and the beauty of the land.

Action 36 Poor reaction/no sense of fighting

Story 60 The world setting is good but not well expressed

Graphic 55 Should use colors that reflect the culture and land

System 74 Map creation and gimmicks are good

Character 45 Low quality

Score 54

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