Introduction to the action cancellation method of "Doom: Dark Ages"

Jun 03 2025

1 READS

The action post-show in "Doom: Dark Ages" is a very troublesome thing in the game. If you want to cancel the action post-show, you can depend on the situation. First of all, the rear-show that cannot be cancelled when the gun is cut. The first thing this game is to greatly weaken the previous game's cutter speed, which not only reduces the cutter speed (almost the same as the eternal initial cutter speed), but also adds a certain amount of shooting rear-swing for each single weapon. How to cancel the Dark Age of Doom action backshake 1. Cutting the gun cannot cancel the backshake of the fire. First of all, this work greatly weakens the previous work's gun cutting speed, which not only reduces the gun cutting speed (almost the same as the eternal initial gun cutting speed), but also plays a single weapon.

The action post-swing in "Doom: Dark Ages" is a very troublesome thing in the game. If you want to cancel the action post-swing, you can depend on the situation. First of all, the rear-swing that cannot be cancelled when the gun is cut. The first thing this game is to greatly weaken the previous game's cutter speed, which not only reduces the cutter speed (almost the same as the eternal initial cutter speed), but also adds a certain amount of shooting rear-swing for each single weapon.

How to cancel the Dark Age action after-shaking of Doom

1. The rear shaking of the gun cannot be cancelled when the fire is cut. The first thing this game is to greatly weaken the previous work's gun cutting speed, which not only reduces the gun cutting speed (almost the same as the eternal initial gun cutting speed), but also adds a certain shooting rear-shake for each single weapon, and the gun cannot be cut until the end of this rear-shake. Among them, SSG has the longest rear shake, and you have to wait until the gun is changed to complete before you start cutting off a weapon; the bazooka and grenade are second, and the puncture gun has almost no rear shake.

2. Defense, flying shield and defense derived shield rush can cancel the rear sway of fire, but it cannot speed up the next shot, because the firing interval of this generation of weapons is fixed CD-based. And the time from fire to defense varies between each weapon, and the chain gun is the largest one with hard and straight fire. Once fired in advance, it is very likely that it will not be able to bounce back.

3. In melee, you can also cancel the rear sway of firing, which can be quickly connected after weapon fire, flying shield, shield rush and other actions; but in melee itself has a long rear sway, so you can only rely on defense, flying shield or shield rush to cancel. If you fire directly after melee, there will be a long period of output window.

4. This generation of melee combat has a very nasty pre-input mechanism, and this pre-input cannot be interrupted in advance by defense and other actions. Therefore, in the melee window where the rebound is successful, you need to control the number of key presses to prevent the extra actions caused by the brushing key from being hit by the enemy. But at the same time, the execution of this work is often swallowed, so when you need to execute the enemy, you still need to brush the keys multiple times to ensure the execution is successful, the cost is that after the execution is over, it may be due to pre-entry to fight once.

5. Players cannot defend themselves during the process of cutting guns. Here we must specifically mention SSG, because if the player presses the gun cutting key in advance before the end of the bullet change action after the SSG fires, the entire bullet change process will be completely undefensive (if the gun cutting is not pressed after the fire, the bullet change process can be defended normally). This is also one of the reasons why many people reacted that they could not press the shield.

6. Cut the gun after flying the shield. At this time, you can press the defense to recall the shield in advance and cancel the gun cutting animation. This recall action has a bounce and counter judgment. This operation can cut the gun more safely in the battlefield. But it should be noted that Fei Shield is like firing, and it also has a straight movement. It cannot be connected and rebounded immediately at the moment when Fei Shield takes action, so this technique is not recommended to be abused.

7. If you wait for the shield to be recycled naturally after flying shields, there will be a longer interval; use defense in advance to collect the shields to use the next flying shield faster.

8. Quick cut bug. After the shield rushes, open fire and cut the gun immediately. As long as you keep moving during this period, you can use the cut gun to cancel the fire and shake it like the previous action to achieve quick cut of the gun. However, this technique is not very practical in this game. On the one hand, it is because the player cannot defend the gun cutting process, which directly breaks one leg of the player; on the other hand, the shield rushing, which is a prerequisite for triggering, is often a dangerous operation. In this generation, many enemies rushed directly into their faces but could not kill them quickly, and they are likely to die suddenly, unless they first rush to the third-party target to trigger a quick cut and then turn the fire, but it is a waste of time in actual combat. The most practical thing is to deal with enemies that are less threatening to melee combat, such as armored spiders and servants, who can be killed quickly.

The content of this article is from the Internet. If there is any infringement, please contact us to delete it.

Related Articles