In "Sword Star", if you want to quickly solve most enemies, you need to know the enemy's attack characteristics and modes. First of all, the enemy has the settings of balance bars and shield bars: the balance bars are generally driven by perfect blocking to kill empty spaces. Calculated by the number of times, the enemy's balance bars can be executed after being empty. The shield bar is something that the enemy and the protagonist have, and its function is the same - shield damage reduction, and the more shield bar the remaining, the greater the damage reduction.
What are the characteristics of sword star enemy attack?
The enemy has the settings of balance bars and shield bars: the balance bars are generally empty by perfect blocking. Calculated by the number of times, the enemy's balance bars can be executed after empty; the shield bars are something that the enemy and the protagonist have, and their functions are the same - shield damage reduction, and the more shield bars have the greater the damage reduction.
Therefore, the beta skills "Shield Breaking" and perfect blocking are basically "common solutions" to deal with various enemies - the former speeds up the efficiency of shield breaking and tries to maximize the protagonist's output, while the latter is a defensive method with higher returns.
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Dodge and jump are also defense methods during battles. For example, the unstoppable [Bright Yellow Light] attack. Basically, players are forced to use the dodge mechanism - dodge triggers the invincible frame and will be judged to be perfect dodge. After unlocking the skill, you can take the attack button to counterattack.
But perfect dodging will not allow the character to enter an invincible state. If the enemy does a perfect dodging and counterattack when it performs a dominant body, the protagonist will basically be beaten - this is the "deceptive" of the perfect dodging mechanism, and players need to be familiar with the enemy's moves.
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Jumping is usually used to avoid enemy ground AOE or horizontal attacks, and is considered an unconventional response method for specific moves.
In addition to the unstoppable bright yellow light attack, the enemy also has other special attacks with prompts:
[Bright Red Light] enemies will cast combos, and grasping the rhythm is a good opportunity to consume the enemy's balance bar with perfect blocks. In addition, players can also use their skills to interrupt the enemy's combo.
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The enemy of [Bright Blue Light] launches a fatal attack. Players need to unlock the skill "flash" in the skill tree before pushing the rocker + O forward when his sword is also brighter, and flash to the enemy's brief stun.
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The enemy of [Bright Purple Light] launches a fatal attack. Players need to unlock the skill "repel" in the skill tree before they can pull the rocker + O backwards when their swords are also bright, and they can quickly deal damage when they are also bright.
It is worth mentioning that although the enemy will have overlord moves, it is not many and can be interrupted in many cases. The protagonist's skills generally make a hard straight, or even knock down the enemy - combined with the spine that can extend the enemy's fall time, make a hard straight grenade of the enemy, and use all the resources of the skills and modes at a reasonable time, players can suppress the enemy's attack.
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