There are many types of melee special effects in "The Slormancer". Overload is one of the more powerful ones. Overload is a damage effect triggered by melee. Unless otherwise specified, this effect can only be triggered by melee attacks. When triggered, the overload fires a projectile at the enemy near the character.
What is the use of TheSlormancer overload special effect?
Overload
Overload is a damage effect triggered by melee. Unless otherwise specified, this effect can only be triggered by melee attacks.
When triggered, the overload fires a projectile at the enemy near the character. This projectile will cause damage when hitting an enemy and will automatically select another nearby target to continue flying towards it, i.e., bounce until the number of bounces reaches the upper limit.
Although the form of overload is similar to that of projectiles, it does not benefit from projectile-related properties. The additional projectile cannot allow the overload to emit two projectiles at a time, and the scattering probability cannot cause the overload to split, etc.
The maximum number of times an overloaded projectile can bounce is determined by the number of overload bounces on the character attribute panel, with the base value being 2 times.
The damage referenced by the overload is the original damage with a coefficient of 60%. Other attributes and mechanisms that can increase the original damage of the enemy can increase the damage of overload. In addition, the overload damage % attribute on the character panel will increase the damage of Mind Fire alone. It is multiplied with other damage-increasing effects.
Overload can hit critically, but cannot trigger an ancestor attack.
The calculation formula for overload-related attributes is no different from the general formula, that is, after addition, multiplication is made to the outside, and multiplication is made to the outside independently. I will not repeat it here.
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