Introduction to the special effects and formulas of "The Slormancer" in melee fight

May 15 2025

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There are many types of melee special effects in "The Slormancer". Melee continuous shooting and melee repulsion are two of the more powerful ones. Melee continuous shooting can automatically cast the melee attack skills once; melee repulsion can enhance the effect of melee skill repulsion. The Slormancer melee continuous strike repulsion special effect. What is the use of melee continuous strike? Melee continuous strike can automatically cast the melee attack skills once; melee repulsion can enhance the effect of melee skill repulsion. The probability of melee continuous shooting determines how much chance your melee skill will have to do after hitting the enemy and causing damage.

There are many types of melee special effects in "The Slormancer". Melee continuous shooting and melee repulsion are two of the more powerful ones. Melee continuous shooting can automatically cast the melee attack skills once; melee repulsion can enhance the effect of melee skill repulsion.

What is the use of TheSlormancer's melee continuous strikeback special effect?

Melee continuous shots can automatically cast the melee attack skills once; melee knockback can enhance the effect of melee skill knockback.

Melee

The probability of melee continuous shooting determines how much chance your melee skill can be cast once after hitting the enemy and causing damage. Its calculation method is

Melee continuous shot probability %=[Melee continuous shot probability basic value %+∑(increase melee continuous shot probability %)]×∏(1+melee continuous shot probability correction)

The character itself has a basic probability of continuous shooting in melee is 0%, so the basic value of the scattering probability during calculation comes from the damage effect description.

The skills brought out by continuous launch are no different from those that are actively cast. They will consume mana/health normally and can trigger all triggered effects. However, unless otherwise described, each casting of a skill can only trigger the melee continuous shooting effect once, and the skills brought out by the continuous shooting cannot trigger the melee continuous shooting effect.

Melee Repulse

Melee Repulsion determines the distance when the melee attack triggers the repulsion effect, and the calculation method is:

The increase in knockback effect of melee attacks%=[Basic value of melee fightback%+∑(increase melee fightback%)]×∏(1+melee fightback rate correction)

The character itself has a base value of 0%.

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