Introduction to the dodge effect and damage reduction formula of "The Slormancer"

May 15 2025

1 READS

In "The Slormancer", the protagonist will be hit and will be deducted after he is hit. The amount of blood will mainly depend on your damage reduction methods. The damage reduction methods mainly include armor, elemental resistance and dodge. The role of dodge is to provide characters with the opportunity to avoid all melee attacks and long-range projectiles. What is the use of TheSlormancer dodge? Dodge is the most basic method of fighting against damage in the game. Dodge can make people have a certain chance of ignoring melee and projectile attacks. It should be noted that the damage reduction effect of armor and elemental resistance will be reduced due to the increase in the difficulty of the anger level, but dodge will not. Dodge as a character

The protagonist in "The Slormancer" will be deducted after being hit, and the amount of blood will mainly depend on your damage reduction methods. The damage reduction methods mainly include armor, elemental resistance and dodge. The function of dodge is to provide characters with the opportunity to avoid all melee attacks and long-range projectiles.

What is the use of TheSlormancer dodging

Dodge is the most basic method of fighting damage in the game. Dodge can make people have a certain chance of ignoring melee and projectile attacks. It should be noted that the damage reduction effect of armor and elemental resistance will be reduced due to the increase in the difficulty of the anger level, but dodge will not.

Dodge

Dodge provides characters with the opportunity to avoid all melee attacks and long-range projectiles, and the range AOE and DOT effects cannot be dodged. The calculation formula for dodge value is

Actual dodge value = [basic dodge value + ∑ (added dodge value)]×[100%+ ∑ (added dodge value)]×∏ (1+ dodge value multiplier correction)

Only the hunter has the basic dodge value, which is (11+4× character level) points, and the other two professions are 0.

Unlike armor and element resistance values, the chance of dodging will not decrease due to the increase in the difficulty of the anger level. The calculation formula is as follows:

Dodge chance %=Doop value/(Doop value +9955)×100%

This formula is accurate and has no errors.

The content of this article is from the Internet. If there is any infringement, please contact us to delete it.

Related Articles