It is very important to know some game tips in "Rise of the Storm", which can improve the game's proficiency. However, many players do not know which game tips are available. First of all, experience acquisition and unit promotion. The general way is tested. In addition to killing, the experience bar of fire attacking enemy units will be long (no need to kill).
How to play the Storm Rise
[Experience acquisition and unit promotion]
General ways
·Army upgrades in the battle, similar situations are excluded
·After testing, in addition to killing, the experience bar for firing and attacking enemy units will be long (no need to kill)
·Take wild boars as an example, if a wild boar shoots, they will gain a better experience, and at the same time:
a. The experience will not increase when bombarding the wall
b. The whistle tower will increase experience
c. Being beaten will not increase experience
d. Kill the infantry to increase experience (the experience is obtained and the same as killing)
Unit promotion
·The unit promotion in this game is three levels, and the highest level will bring you a fight and recovery
·Taking wild boars as an example, unit promotion does not affect the range, and the affected part is:
a. Weapon damage and rate of fire
b. Armor damage reduction
·The unit experience value of this game is located above the lower left unit health value (green bar), which is a yellow bar, which is intuitively visualized.
Specific situation of unit promotion
·Please note that for different units, each level of promotion brings different effects.
·Taking the Fire Spitfire as an example, the reward for the Fire Spitfire's first promotion is (full armor plus 10%), and the rate of fire (-0.09)
·The wild boar tank has not changed from level one to level two armor, only the rate of fire is changed. The damage of the first level one is 80 and the level zero is the same as that of level zero, while the level two is 92 (+12), and the rate of fire from level one to level two has not changed (-0.33)
Smash
·I personally like this change very much, it can be called progress. Think about it, I followed the large army from east to west, from south to north, but only those who received the heads had experience and could be promoted. Why? ! I want to make progress, too! (Crossed out), while intuitively displaying experience, damage and damage reduction effects is more helpful for decision-making. This detail is really good.
[DYN power plant overload and application]
Overload of DYN power plant, scientific name [Distributed Mode] QA:
Q1: Is overloading harmful to the enemy? Can it be used for defense?
A: Overload is only effective for our buildings. It is essentially a buff. Although it cannot cause damage to the enemy, it can enhance the attack power of the defensive tower. In this sense, it can be used for defense.
Q2: Doesn’t overload burn blood? Isn’t it nonsense to use it for defense? or We should burn and practice while burning. Should we burn and practice quickly?
A: It can be used for defense, because the repair speed with the repair tool (shortcut key i) is faster than the blood burning speed.
Further questions about Q2:
Q3: The units that can be repaired include rescue vehicles (expanded) and engineers. How many engineers do we need to get the overload effect of the power plant for free?
A: It is almost impossible to get a free job for production buildings. After testing, a rescue center and six engineers cannot achieve the blood volume of the heavy industry (mechanical workshop) under overload of a power plant. But for a turret with 1100 blood and 900 blood, the amount of milk in a rescue center has exceeded the standard, so it can be completely repaired.
It is speculated that the damage caused by burning blood in the power plant is based on the percentage of blood, and the amount of milk maintained is fixed, which has nothing to do with the percentage.
By the way, the barracks of this GDF can garrison infantry, with six grids (too advanced)
Q4: What is the effect of overload (distribution mode)? Can it be superimposed?
A: Power plant overloads can stack up to two layers, each layer has an attack and production speed of up to 20%
Q5: Is overloading harmful to all our buildings?
A: It is only harmful to production buildings and buildings with output capabilities. Here we should pay attention to the development of rescue vehicles and mining vehicles, rescue center! ! ! Because the rescue center has a 75mm cannon, it is considered a building with output capabilities and will also be powered by the power plant! Because after it is expanded into a rescue center, the body is 1,500 blood, if you can't practice it yourself, you will be burned to the residual blood.
But the scope of the rescue center is larger than that of the power plant, so the combination of the rescue center + defense tower + power plant is available. Because DYN mining trucks can produce small mining trucks, they are considered to produce buildings and will also be burned (it's too tragic)
Q6: Is overload useful for building upgrades (research)?
A: No
Q7: Is overloading useful? What else should you pay attention to in addition to burning blood when using it? What are the application scenarios?
A: In addition to burning blood, you should also pay attention to power consumption. Don’t sizzle, it’s out of power. Overloading will definitely be useful in high-game play, because it is really strong, and the efficiency of two seats burning 40% together. A DYN mining car 35S is directly reduced to 14S. In cooperation with maintenance, the health of Heavy Industry can be mostly left, and the upgraded Guard Heavy Industry can produce low-level and high-end vehicles at the same time, exchanging money for time, and the production efficiency is excellent.
Finally, burning blood will not burn the building, but it will not have the effect of improving efficiency after reaching this threshold.
For the fire tower: 154/1100 204/1100
For missile towers: 171/900 173/900
How do you get a different minimum amount of blood you can get after testing? BecauseOf course, the burn will stop when it reaches the limit, but the damage will not be fixed if it is "reduced more and replenished less". If it is burned while repairing, or there are other sources of damage, it will stop when it reaches the limit, but the extra damage will still be given to the building.
The above, welcome to add.
[Aerospace Mothership·Drone Repair Hammer] Game Version·Original
·Please allow you to introduce to you the most powerful wheelchair combination unit in the game: Aerospace Mother Ship·UAV Maintenance Hammer, that is, DYN's hammer hand + engineer + GDF's drone (to be precise, it's called the operator, I like to call it this way when discussing with people, it's very handsome)
·If you need to fight a talentless battle, then this one must be suitable for you. Please see vcr:
·The engineers in this work are really big technicians. They can repair the vehicle they carry in the vehicle. At the same time, when the drone is riding, the drone can also output it. Moreover, after the drone is knocked out, it can generate new aircraft over time. It has milk and output. How can the Dynasty lose? All we have to do is to occupy a GDF barracks.
·Although GDF can replace hammer handle with its own helicopter, hammer handle has a health of 950 (730 boar), a weapon against the ground, a double-action small machine gun (riflesh damage) and an anti-tank gun (cannon damage). What the hell is that it loads 8 people, and the ability is for the carrier to be 5 milk per 2s. After the safety plan is ordered at the base car, it only needs 1,740 per aircraft, 4 population, and the basic time is 30s.
This time can also cause the power plant to overload and burn blood and increase efficiency, just ah ah ah ah ah ah ah ah! !
·Anyway, it is very wheelchair and very strong in battles. It may not be the most powerful, but among newbies and slightly inferior players, it can be considered the strongest (there is no mobile attack in this game at present, and the Air Force has performance advantages when the A floor is somewhat bumpy and the Air Force has performance advantages). I don’t know if there will be any changes in the subsequent version iteration updates.
·About the aerospace mothership·Drone maintenance hammers other things you need to know:
a. Carrying 8 people inside. If you use it to transport a car, can you put drones in the car to maximize the number? Answer: It's not possible (Indian Shenji Plan still died);
b. The safety protocol can reduce the price of the hammer, but it cannot reduce the price of the drone, but the overload of the power plant can be hung;
c. Hammering other soldiers, can the latter attack in the cabin, such as missile soldiers? Answer: No, UAV is the best solution at present, and it can also allow hammer hand to air defense and evolve into an ultimate unit. The same is true for GDF transport aircraft, so I won't go into details.