The employee happiness in "Double Point Museum" is a very important thing in the game. If the employee's happiness is too low, he will resign. If you want to maintain a relatively high degree of happiness, you can solve it from multiple perspectives. Specifically, it can be divided into training satisfaction, salary satisfaction, energy, toilet comfort, food and drinks.
How to maintain the happiness of employees in Double Point Museum
Just like you need to make your guests happy, your staff need to stay happy too. If employees are unhappy, they will have a hard time getting the job done and, worst of all, they will quit, so you lose a good employee.
The main things you need to do are managing six needs that affect the overall mood of the employees to keep them happy: training satisfaction, salary satisfaction, energy, toilet comfort, food and drinks.
You can get detailed reports about plaguing employees by selecting employees and viewing the "Employee Happiness" tag in their profile. It will show their current emotions, needs, and the percentage of each need.
To keep these demands at a high level and to ensure they are addressed before they are too low, a good benchmark is to make sure they are not below 60% or 50%.
For training satisfaction, make sure to send employees to the training room and provide them with new skills as soon as possible after hiring them, if they don't have skills at the beginning, or as soon as they reach the benchmark level and unlock new slots.
For salary satisfaction, make sure to check the salary review label regularly and give everyone a 1% salary increase or use the "Meet all salary requests" button.
For energy, food and beverage, these three needs can be met by ensuring at least one employee lounge and providing adequate rest space as well as food and beverage options.
For toilet comfort, make sure there are multiple toilets around the museum and employees usually handle this requirement on their own during breaks.
Employees will take regular breaks to meet this need, but you can also manually give them a break to make sure their needs don’t get too low and really start to affect their mood.
In addition to demand, there are various injuries and curses that can negatively affect employees, such as “face injuries”, which reduces their overall well-being by 25%.
If you treat them in time with a bandage box or by heading to one of the two healing expeditions, their happiness will not be affected too much, but if not treated, their happiness or needs will continue to be affected until the problem is resolved on its own or they eventually quit.