Introduction to the combat system of "Civilization 7"

Feb 18 2025

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The combat system in "Civilization 7" is very large and complex. However, many players do not know what the combat system is, but it is easy to understand. First of all, the combat is through multi-level design, from the gap in combat power between units, from the city The offense and defense are more realistically restored to the real military conflict. What is the use of Civilization 7 combat system? The entire combat system of Civilization 7 is very large and complex, but it is very convenient and fast to operate and understand. You only need to operate a little two to understand most of the settlement mechanisms. The battle in "Civilization 7" is designed through multi-level design, from small to small combat power gap between units, from large to cities

The combat system in "Civilization 7" is very large and complex. However, many players do not know what the combat system is, and it is easy to understand. First of all, the combat is through multi-level design, which is small to the gap in combat power between units. As big as the city's offense and defense, it restores the real military conflict more realistically.

What is the use of Civilization 7 combat system?

The entire combat system of "Civilization 7" is very large and complex, but it is very convenient and fast to operate and understand. You only need to operate a few times to understand most of the settlement mechanisms.

The battle in "Civilization 7" has been designed in multiple aspects, from the gap in combat power between units, from the large number of cities' offensive and defense to the real military conflict. Players cannot expand blindly or completely let go ai is busy farming, which makes the combat system very playable.

In terms of military units, the game designs multiple types of combat forces. Melee units are the most basic combat forces, such as warriors and swordsmen, which usually have strong defense and are suitable for head-on confrontation. Random units can launch attacks at a safe distance, although they have strong attack power but weak defense power. Cavalry units have the strongest mobility and are especially suitable for encirclement and raids, especially for long-range units.

The siege unit is specially used to attack cities. Although it moves slowly, it has special damage to the city walls.

The calculation of combat effectiveness involves multiple factors. First of all, the basic combat power of the unit itself, which is affected by the technological level and equipment. Terrain also plays an important role, such as fighting on hills will receive defense bonuses, while needing to cross the river to attack will weaken the attack power. In addition, the support of neighboring friendly forces and the existence of generals can improve combat effectiveness.

At the same time, the terrain also has a profound impact on combat. Hilly terrain provides significant defensive advantages while gaining a better field of view, but increases movement consumption. Forests can provide cover, suitable for setting ambush, but limit ranged attacks. The river will hinder the offensive side's actions and provide an advantage for the defensive side. The plain terrain is most suitable for large-scale combat, with a wide field of view and easy for cavalry to move.

When a battle occurs, the system will comprehensively consider various factors to calculate the actual damage. This includes the combat effectiveness of both sides, terrain influence, support effect, etc. After the battle, the surviving units will gain experience points, which can be used to improve their abilities.

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