What are the new skills in "Diablo 4"?

Oct 29 2024

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"Diablo 4" is the latest work in the Diablo series. In this season update, each profession has a new skill. Sanctuary's combat experts have each developed new skills to overcome this darkness. New Skills Shared Each profession has a new skill. The combat experts of Sanctuary have each developed new skills to overcome this darkness. You now have to learn these skills yourself. Each new skill unlocks new directions for your career. Barbarian Power Throw [Weapon Focus, 12 second cooldown]: Throw your weapon, dealing damage on impact and landing

"Diablo 4" is the latest work in the Diablo series. In this season update, each profession has a new skill. Sanctuary's combat experts have each developed new skills to overcome this darkness.

New skill sharing

Each profession has 1 new skill

Sanctuary's combat experts have each developed new skills to overcome this darkness. You now have to learn these skills yourself. Each new skill unlocks new directions for your career.

Barbarian

Power Throw [Weapon Focus, 12 second cooldown]: Throw your weapon, dealing 80 60% weapon damage on impact and on impact. Your weapon pulses while on the ground, dealing 35 20% weapon damage every second for 4 seconds.

Improved Power Throw: When the weapon is thrown, attack speed is increased by 25%[+].

Fighter Power Throw: Switching weapons near your thrown weapon causes an additional pulse. Each additional pulse creates a barrier equal to 53% of the maximum health limit, lasting 5 seconds.

Warrior Power Throw: The impact of the Power Throw deals 200% increased damage [x] and stuns enemies for 2 seconds.

Druid

Stone Explosion [Earth Core Skill, 30 spiritual power consumption]: Let stones gather at the enemy's feet and then detonate, causing 120 80% weapon damage. Channeling will cause 20% weapon damage and expand the affected area, reaching 400% of the upper limit after 1.0 seconds.

Improved Stone Blast: The damage of the last explosion within the initial area of ​​effect of the Stone Blast is increased by 25%[x].

Primal Stone Blast: Increases attack speed by 30%[+] while channeling Stone Blast and for 2 seconds after channeling.

Rage Stone Blast: Stone Blast consumes 66% more Spiritual Energy [x] and the damage of the last explosion is increased by 50% [x].

Necromancer

Soul Rift [Dark Ultimate Skill, 50 seconds cooldown]: Corrupts surrounding enemies, causing 65% weapon damage every second for 8 seconds. During the effect, it will absorb the souls of up to 3 enemies every 0.25 seconds, gain 2 points of soul energy and a barrier equivalent to 2% of your upper limit of health, which lasts for 5 seconds. When facing the boss, 3 souls will be absorbed at a time.

Ultimate Soul Rift: Each soul absorbed increases your damage by 1%[x], up to a maximum of 30%[x]. This bonus lasts for 5 seconds after the Soul Rift effect ends.

Intense Soul Rift: Enemies whose souls are torn apart will be vulnerable for 2 seconds. When you damage an enemy affected by Soul Rift, you have a 5% chance to absorb their soul.

Rogue

Blade Dance [Slitthroat agility skill, 6 uses, use recovery time is 1 second]: Channel this skill to shoot blades at surrounding enemies, consuming one use per second, and each blade deals 70% damage. While channeling Blade Dance, your movement speed is increased by 20%[+] and your chance to dodge is increased by 10%[+].

Enhanced Blade Dance: When guiding Blade Dance, you can gain 4 uses for every 30 meters you move.

Training Blade Dance: After stopping the guided blade dance, up to 12 shock grenades will be dropped, each causing 20% ​​weapon damage. The amount dropped depends on the boot duration.

Discipline Blade Dance: Blade Dance slows down the enemy by 25% for 3 seconds, and has a 20% chance of piercing the enemy

Magician

Familiar [Summon skill, 3 uses, 12 seconds recovery time]: Summons an elemental familiar corresponding to the last skill you cast, lasting 8 seconds. The familiar will chase the enemy and explode periodically, causing 40% of the element's area damage.

You can have up to 6 familiars at the same time.

Strengthen the familiar: Every 0.5 seconds, the familiar will exert effects around it based on its elements. Fire Demon Pet: Causes 40 94% burning damage to the enemy. Ice Familiar: Applies 15% cold effect to enemies. Lightning Familiar: Stuns the enemy for 1 second.

Summon a familiar: When you cast any skill, the elements of the familiar will cycle in a fixed order of fire, cold, and electric shock. When you have at least two familiars of different elements, you gain 3%[+] damage reduction.

Call Familiar: While you have a familiar familiar active, the damage you deal with that element is increased by 10%[x].

Each profession has 5 new passive skills

Take advantage of 5 new passive skills for each profession to turn your character into the ultimate weapon of destruction. We've also added additional links to each profession's skill tree. This means there are more channels to unlock these passive skills, giving players more flexibility in the upgrade process.

Barbarian

Belligerent: Damage enemies with basic skills, increasing your damage by 3/6/9% for 4 seconds.

Heavy Striker: Your ultimate moves deal 15/30/45% increased damage.

Path to War: After being suppressed, the damage you deal is increased by 4% for 4 seconds.

Wild and Unbridled: When you cast weapon specialization skills, you will gain tenacity equal to 10% of your maximum health.

Barbed Armor [Key Passive Skill]: For every 25 Rage you spend, you gain 10% [+] Thorns for 8 seconds, capped at 120%. Casting a skill with a cooldown makes you invulnerable for 5 seconds. During this time, the Thorns damage you deal to nearby enemies per second is 100% physical damage.

Druid

Humanity: Damage dealt is increased by 5/10/15%[x] while in human form.

Catastrophe: Your damage after casting your ultimate move is increased by 5/10/15%[x] for 8 seconds.

Feral Talent: You deal 3%[x] more damage while healthy and 3%[x] more damage while moving above 100%. This bonus is stackable.

Staying Power: After casting a defensive skill, you deal 4%[x] increased damage for 5 seconds.

Nature's One [Key Passive Skill]: You gain 1 additional companion for each companion skill and increase damage dealt by 60 50%[x]. Gain the passive effects of Ravens, Wolves, and Poison Vine.

Necromancer

Necronomic Fortitude: Lucky Trigger: When you deal damage, you have a maximum 5/10/15% chance of gaining a barrier equal to 7.5% of your maximum health for 6 seconds.

Finish: Your damage after casting your ultimate move is increased by 5/10/15%[x] for 8 seconds.

Titanfall: Your damage against elite monsters is increased by 6/12/18%[x] while empowered.

Precision Decay: Your Luck trigger chance is increased by 5/10/15%[+].

Agony [Key Passive Skill]: Enemies taking damage over time from Vulnerable, Crowd Control, or Shadow are affected by Agony, increasing the damage you and your minions deal to them by 15%[x]. Your curse abilities deal 80% (weapon damage) Shadow damage to enemies affected by Agony. This damage is increased by your combined damage bonus to enemies suffering from crowd control, vulnerability, and shadow damage over time, by 30%[x].

Rogue

Aiming Practice: Your Marksman and Cutthroat skills have an increased critical strike chance of 3/6/9%.

Leap Attack: Using Dodge increases damage by 4/8/12% for 4 seconds.

Dodge: After dodging an attack, damage reduction is increased by 2/4/6% for 4 seconds.

Until Dawn: The damage of your ultimate moves is increased by 15/30/45%[x].

Alchemical Mixture [Key Passive Skill]: Dealing 3 different types of non-physical damage increases the effectiveness of your infused skills by 40% for 5 seconds. This potency is further increased by 20% based on your total Poison, Shadow, and Cold bonus damage.

Magician

Summon: Cooldown reduced by 4%.

Energy Focus: Every second you create a barrier equal to 0.5/1.0/1.5% of your maximum health for 6 seconds, up to a maximum of 30%. This effect is lost for 5 seconds after losing health.

Inhibition Layer: While you have an active barrier, you gain 2/4/6% damage reduction. Elemental Synergy: For each Frost, Electricity, and Pyro skill equipped, your damage of that type is increased by 1/2/3%[x].

Enlightenment [Key Passive Skill]: Casting any skill will grant you 1 level of Enlightenment. If the skill you cast previously is of another element, you will gain 15 levels. After gaining 100 stacks, you will enter the enlightenment state, will no longer gain stacks, and will lose 10 stacks every second. While in Enlightenment, your additional damage from fire, lightning, and cold is equal to the total value of the three items. You will gain:

25%[x] damage increased

45%[+] Mana Regeneration

20%[+] attack speed

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