Character
Order of joining. The ability values without doping are listed at senior level level 30, and the usefulness is evaluated arbitrarily.Magic [Return 1, Spark 4] HP71, MP32, Attack 53, Defense 59, Speed 28, Movement 6 main character. Although he is weak at the beginning, his abilities have increased significantly after changing jobs. You can't shoot a lot, but spark magic is useful. |
HP62, MP0, Attack 51, Defense 59, Speed 22, Movement 5 It has low movement power and a maximum range of 1, making it difficult to use. However, it is a valuable force in the early stages. The combat ability itself isn't bad, so the final stage is up to you. |
HP60, MP0, Attack 62, Defense 51, Speed 34, Movement 6 He is competent just because he can make indirect attacks. His attack power is high, and when he acquires a firearm in the second half, the maximum range is 3, and he is very active until the end. |
Magic [Heal 3, Anti Doute 2, Anti Spell 1, Hell Blast 3] HP70, MP39, Attack 64, Defense 62, Speed 28, Movement 5 He is weak at the beginning, but after changing jobs, he shows good growth. Monks are easy to train because they gain 10 experience points just by using medicinal herbs. |
Magic [Blaze 4, Freeze 3, Sleep 1, Attack 1] HP41, MP77, Attack 31, Defense 55, Speed 31, Movement 5 Since he is a magician, he is vulnerable to attacks, but is capable of area attacks from the beginning. Although there is no wide-range magic, the lineup has low MP consumption, so the ability to continue fighting is high. In particular, the cost performance of Blaze 4 is noteworthy. |
HP79, MP0, Attack 52, Defense 59, Speed 28, Movement 7 All abilities are high, especially mobility is outstanding. If equipped with a spear type weapon, it can attack at range 2, making it perfect as an attacker. |
Magic [Heal 3, Illute 2, Quick 2, Hell Blast 3] HP68, MP32, Attack 64, Defense 58, Speed 24, Movement 5 Its attack power is faster than that of the same monk, Sig. It can also be assisted by Quick, so it can be said to be upwardly compatible with Sig. |
HP58, MP0, Attack 58, Defense 56, Speed 32, Movement 6 A rare flying unit. Its strength is high attack power, but its defense power is low, so be careful if you stand out too much. |
HP51, MP0, Attack 51, Defense 43, Speed 29, Movement 6 Although it seems to have high mobility, it is actually the same as a sniper. Although the ability increase value is not good, it is worth using just because he is an archer. |
Magic [Heal 3, Illute 1, Hell Blast 4, Aura 4] HP44, MP56, Attack 42, Defense 58, Speed 28, Movement 5 It is difficult to learn Hell Blast at Lv8, but learning Aura is an advantage. Just like monks, you can use medicinal herbs to gain 10 experience points when training them. |
Magic [Blaze 3, Slow 2, Spark 4, Soul Still 2] HP40, MP69, Attack 31, Defense 44, Speed 29, Movement 5 Although he can use Spark, he is unusually vulnerable to being hit and has a difficult time moving forward. The impression is that it is difficult to use compared to Wendy. |
HP75, MP0, Attack 82, Defense 68, Speed 32, Movement 5 The ability value and growth rate are the strongest, but it can't be equipped, so it's a ton. The biggest bottleneck is low movement power and inability to use indirect attacks. Excellent mobility in the forest. |
Magic [Blaze 3, Freeze 4, Spark 3, Soul Still 2] HP45, MP46, Attack 61, Defense 56, Speed 27, Movement 5 Hidden character 1. Flying units cannot be equipped with any equipment. It takes courage to step forward and shoot magic because it is quite vulnerable to being shot. |
HP78, MP0, Attack 44, Defense 51, Speed 31, Movement 7 Is it convenient to be a knight? An unfortunate character who has low ability values and cannot deal damage to Roku even if he comes forward. |
HP 40, MP 0, Attack 42, Defense 60, Speed 25, Movement 5 Its ability values and movement power are low, and indirect attacks are not possible. There's no value in using it. |
HP61, MP0, Attack 47, Defense 43, Speed 26, Movement 6 It is good to be able to fly, but its ability values are low and it is difficult to play the final blow. The durability is also the lowest in class. |
HP66, MP0, AttackAttack 47, Defense 45, Speed 23, Movement 7 It is easy to use as a job, but like Cushing, its ability values are low. |
Magic [Aura 4, Hell Blast 4, Quick 2, Anti Spell 1] HP46, MP44, Attack 59, Defense 46, Speed 27, Movement 5 Hidden unit 2. He's even weaker than Domingo. It's useful for playing the role of aura in the back. |
HP36, MP0, Attack 40, Defense 43, Speed 22, Movement 5 Spot participation only at the end. Lv12. Its attack power is fairly high, so it's useful at least. |
Sword
Order of attack power. All ranges are 1. Some equipment has special effects when used with tools, but there is a certain probability that it will break.Bokuto | 3 | [Swordsman, Hero, Birdman, Birder] |
Short sword | 5 | [Swordsman, Hero, Birdman, Birder] |
Middle Sword | 8 | [Swordsman, Hero, Birdman, Birder] |
Steel Sword | 16 | [Swordsman, Hero, Birdman, Birder] |
Broadsword | 21 | [Brave, Badler] |
Hisatsuno Sword | 26 | [Hero, Birdler] Increased special rate |
Ankoku Sword | 30 | [Brave, Birder] Curse. Soul still 1 using tools |
Haja no Tsurugi | 33 | [Hero] Freezes 3 when using tools |
spear
Order of attack power. The basic range is 1 (spear type has a range of 1-2)Kinobou | 3 | [Knight, Paladin] |
Spear | 6 | [Knight, Paladin] Range 1-2 |
Bronze Lance | 9 | [Knight, Paladin] |
Steel Lance | 13 | [Knight, Paladin] |
Power Spear | 18 | [Knight, Paladin] Range 1-2 |
Chromium Lance | 22 | [Paladin] |
Halbert | 24 | [Paladin] Spark 1 when using tools |
Valkyrie | 28 | [Paladin] Range 1-2 |
axe
Order of attack power. The basic range is 1, which makes it difficult to use, but the blaze effect that some axes have is useful.Kombo | 3 | [Warrior, Warrior] |
Short ax | 6 | [Warrior, Warrior] |
Hand ax | 9 | [Warrior, Warrior] |
Middle ax | 14 | [Warrior, Warrior] |
Battle Ax | 20 | [Warrior, Warrior] |
Heat ax | 25 | [Warrior] Blaze 2 using tools |
Great Ax | 28 | [Warrior] |
Atlas Ax | 30 | [Warrior] Blaze 3 using tools |
Evil Ax | 34 | [Warrior] Curse |
Fist
Order of attack power. An unfortunate weapon type with a range of 1 and no special effects.Leather gloves | 5 | [Monk, Master Monk] |
Power grab | 10 | [Monk, Master Monk] |
Thorn Grab | 15 | [Master Monk] |
Iron Claw | 20 | [Master Monk] |
Cane
Order of attack power. In the first place, there is little point in purchasing it since wizards rarely hit.The cane of wood | 4 | [Magician,�Wizard, Monk, Priest] |
Bronze rod | 6 | [Magician, Wizard, Monk, Priest] |
Power stick | 9 | [Magician, Wizard, Monk, Priest] |
Frailty | 15 | [monk, priest] |
Wand of protection | 16 | [Wizard, Priest] |
Seija no Tsue | 20 | [Priest] |
Demon Rod | 30 | [Wizard, Priest] Curse. Absorb MP from a single enemy using a tool (range 1-2) |
Bow and arrow
Order of attack power. The basic range is 2 and cannot attack adjacent enemies.Kinoya | 3 | [Archer, Sniper, Ranger, Bowknight] |
Tetsunoya | 6 | [Archer, Sniper, Ranger, Bowknight] |
Hagane no Ya | 11 | [Archer, Sniper, Ranger, Bowknight] |
Robin no Ya | 16 | [Archer, Sniper, Ranger, Bow Knight] Range 2-3 |
Assault shell | 19 | [Sniper, Bow Knight] Range 2-3 |
Great shot | 23 | [Sniper, Bow Knight] Range 2-3 |
Buster shot | 26 | [Sniper, Bow Knight] Range 2-3 |
Ring
So-called armor. Most humans can equip it. Various effects can be achieved by using tools, but please note that they cannot be used unless you are able to equip them.Ring of power | [Beastman, Berserk, non-magical creatures] Attack power +5, attack 1 when using tools |
Ring of protection | [Beastman, Berserk, non-magical creatures] Defense +5, quick 1 when using tools |
Hayate's ring | [Beastman, Berserk, non-magical creatures] Speed +5, experience +1 when using tools |
Idaten Ring | [Beastman, Berserk, non-magical creatures] Movement power +2 |
White ring | [Hero, Priest] Defense +15, Aura 2 when using tools |
Black ring | [Wizard] Attack power +15, Blaze 2 when using tools |
Evil Ring | [Wizard, Priest] Curse. Attack power +15, spark 2 when using tools |
Tools
Yakuso | Recover 10 HP for yourself or an ally |
Kaifuku only | Recover 20 HP for yourself or an ally |
Looks like it's going to go crazy | Poison treatment for yourself or an ally |
Tenshi no Hane | Return to headquarters (same effect as return magic) |
Megumi's candy | Complete HP recovery for all allies |
Wine of Chikara | Attack power of yourself or your allies +2 to 4 (permanent) |
Mamori's Milk | You or your ally's defense power +2 to 4 (permanent) |
Hayate chicken | You or your ally's speed +2 to 4 (permanent) |
Genki Bread | You or your ally's maximum HP +2 to 4 (permanent) |
Idaten green pepper | Movement power +2 for yourself or your allies (permanent) |
Magic
Even if the magic level increases, it is possible to adjust the level. Some magics are activated within a range centered on the target. The impact point cannot be specified to anything other than the target. See figure below for range.
Blaze | 1 | About 8 damage to a single enemy, MP consumption 2, range 2 |
2 | Approximately 9 damage to cross area, MP consumption 5, range 2 | |
3 | Approximately 14 damage in crosshair range, MP consumption 8, range 2 | |
4 | About 32 damage to a single enemy, MP consumption 8, range 2 | |
Freeze | 1 | About 10 damage to a single enemy, MP3 consumption, range 2 |
2 | Approximately 11 damage in crosshair range, MP consumption 7, range 2 | |
3 | Approximately 15 damage to cross area, MP consumption 10, range 3 | |
4 | About 45 damage to a single enemy, MP consumption 10, range 3 | |
Spark | 1 | Approximately 14 damage in crosshair range, MP consumption 8, range 2 |
2 | About 14 damage to wide cross, MP consumption 15, range 3 | |
3 | About 22 damage to wide cross, MP consumption 20, range 3 | |
4 | About 55 damage to a single enemy, MP consumption 20, range 3 | |
Hell Blast | 1 | About 6 damage to a single enemy, MP consumption 2, range 2 |
2 | Approximately 8 damage to cross area, MP consumption 5, range 2 | |
3 | Approximately 10 damage to cross area, MP consumption 8, range 2 | |
4 | About 28 damage to a single enemy, MP consumption 8, range 2 | |
Soul still | 1 | Instant death of a single enemy, MP consumption 12, range 2 |
2 | Enemies within cross range have a certain chance of instant death, MP consumption 16, range 2 | |
heel | 1 | Recovers 15 HP for a single ally, consumes 3 MP, range 1 |
2 | Recovers 15 HP for a single ally, consumes 5 MP, range 2 | |
3 | Recovers 30 HP for a single ally, consumes 10 MP, range 3 | |
Aura | 1 | Recovers 15 HP for allies within cross range, MP consumption 7, range 3 |
2 | Recovers 15 HP for allies in wide cross range, MP consumption 11, range 3 | |
3 | Recovers 30 HP for allies in wide cross range, MP consumption 15, range 3 | |
4 | Complete recovery of caster's HP, MP consumption 18 | |
Anti-doute | 1 | Cure poison status for a single ally, MP3 consumption, range 1 |
2 | Cure poison status for a single ally, MP consumption 6, range 2 | |
Quick | 1 | Reduced defense power and speed of a single ally by 25%, MP consumption 5, range 1 |
2 | Increases defense power and speed of a single ally by 25%, MP consumption 16, range 2 | |
Slow | 1 | Decreases defense power and speed of a single enemy by 25%, MP consumption 5, range 1 |
2 | Decreases defense power and speed of a single enemy by 25%, MP consumption 20, Range 2 | |
Sleep | 1 | Puts a single enemy into sleep state, MP consumption 6, Range 2 |
Attack | 1 | Increases the attack power of a single ally by 25%, MP consumption 15, range 3 |
Illute | 1 | Decreased hit rate for a single enemy, MP consumption 6, range 2 |
Anti-spell | 1 | Seal magic from a single enemy, MP5 consumption, range 2 |
Return | 1 | Return to main camp, MP consumption 8 |