Weapon (sword)
Weapon level order. Basic range 1. It is a relatively easy-to-use weapon type, strong against axes and weak against spears.Tetsu no Sword | E | Power 5, weight 5, accuracy 85, number of times 46 |
Sword of Hosomi | E | Power 3, weight 2, accuracy 95, special 5, number of times 30 |
Rapier | E | Power 5, weight 5, accuracy 95, special 10, number of times 25, exclusive to Roy, effective against cavalry and armor types |
Tetsu's Great Sword | D | Power 9, weight 12, accuracy 65, number of times 35 |
Steel sword | D | Power 8, weight 10, accuracy 70, number of times 30 |
Armor Killer | D | Power 8, weight 11, accuracy 85, number of times 18, effective against armor type |
Japanese sword | D | Power 8, Weight 5, Accuracy 75, Special 40, Number of times 20, For swordsmen/sword masters only |
Al's sword | D | Power 7, weight 7, accuracy 75, number of times 50 |
Sword of Poison | D | Power 3, weight 6, accuracy 70, number of times 40, exclusive to enemies, has a certain probability of poisoning the attack target |
Steel great sword | C | Power 11, weight 14, accuracy 60, number of times 25 |
Sword of Light | C | Power 9, range 1-2, weight 9, accuracy 70, number of times 25, 10 damage fixed for long range attacks |
Kill Sword | C | Power 9, weight 7, accuracy 80, special 30, number of times 20 |
Lance Buster | C | Power 9, weight 9, accuracy 80, special 5, number of times 15, strong against spears and weak against axes |
Dragon Killer | C | Power 10, weight 5, accuracy 70, number of times 15, effective against Dragon Knight type/Mamkut |
Yusha's sword | B | Power 9, weight 12, accuracy 80, number of times 30, enemy only, 2 attacks |
Gin's sword | A | Power 13, weight 8, accuracy 75, number of times 20 |
Gin's Great Sword | A | Power 12, weight 13, accuracy 55, number of times 15 |
Rune Sword | A | Power 12, range 1-2, weight 11, accuracy 60, number of times 15, HP absorption equal to damage dealt |
Durandal | S | Power 17, weight 12, accuracy 90, number of times 20, strength +5, effective against Dragon Knight type/Mamkut |
Sealed Sword | - | Power 18, range 1-2, weight 8, accuracy 95, special 10, number of times 20, exclusive to Roy, defense/magic defense +5, effective against Mamkut/Dragon, recovers 30 HP when using tools td> |
Eckesachs | - | Power 15, range 1-2, weight 15, accuracy 90, special 5, number of times ∞, enemy only |
Weapon (spear)
Weapon level order. Basic range 1. It's harder to hit than a sword, but it's more powerful. Strong against swords, weak against axes.Tetsu no Spear | E | Power 7, weight 8, accuracy 70, number of times 45 |
Hosomi Spear | E | Power 4, weight 4, accuracy 80, special 5, number of times 30 |
Teyari | E | Power 6, range 1-2, weight 11, accuracy 55, number of times 20 |
Steel Spear | D | Power 10, weight 13, accuracy 55, number of times 30 |
Night Killer | D | Power 11, weight 13, accuracy 75, number of times 15, effective against cavalry type |
Gantt's spear | D | Power 9, weight 10, accuracy 65, number of times 50 |
Killer Lance | C | Power 10, weight 9, accuracy 75, special 30, number of times 20 |
Ax Buster | C | Power 10, weight 11, accuracy 75, special 5, number of times 15, strong against axes and weak against swords |
Yusha's Spear | B | Power 10, weight 14, accuracy 70, number of times 30, 2 attacks |
Slend Spear | B | Power 10, range 1-2, weight 10, accuracy 65, special 5, number of times 15, enemy only |
Gin's Spear | A | Power 14, weight 10, accuracy 65, number of times 20 |
Marte | S | Power 16, weight 11,Medium 80, Number of times 20, Technique +5, Specially effective against Dragon Knight type/Mamkut |
Weapon (axe)
Weapon level order. Basic range 1. Overall, it's hard to hit, and it's only useful in anti-spear situations. Strong against spears, weak against swords.Tetsu no Ono | E | Power 8, weight 10, accuracy 65, number of times 45 |
Steel ax | E | Power 11, weight 15, accuracy 50, number of times 30 |
Tea | E | Power 7, range 1-2, weight 12, accuracy 50, number of times 20 |
Devil Ax | E | Power 18, weight 18, accuracy 55, number of times 20, the lower the luck value, the higher the probability of damage to yourself |
Hammer | D | Power 8, weight 15, accuracy 45, number of times 20, effective against armor types |
Pole Ax | D | Power 10, weight 15, accuracy 55, number of times 18, effective against social knight types |
Doku no Ono | D | Power 4, Weight 10, Accuracy 50, Number of times 40, Exclusive to enemies, Poisons target with a certain probability |
Killer Ax | C | Power 11, weight 11, accuracy 65, special 30, number of times 20 |
Sword Buster | C | Power 11, weight 13, accuracy 60, special 5, number of times 20, strong against swords and weak against spears |
Yusha no Ono | B | Power 10, weight 16, accuracy 55, number of times 30, 2 attacks |
Ginno Ono | A | Power 15, weight 12, accuracy 55, number of times 20 |
Tomahawk | A | Power 13, range 1-2, weight 14, accuracy 55, number of times 15, enemy only |
Almaz | S | Power 18, weight 13, accuracy 75, number of times 20, defense +5, effective against Dragon Knight type/Mamkut |
Weapon (bow)
Weapon level order. Basic range 2. Although it cannot counterattack when adjacent, it is highly powerful and is a useful weapon type that has flight-based special effects.Tetsu no Bow | E | Power 6, weight 5, accuracy 80, number of times 45, effective against flight types |
Steel bow | D | Power 9, weight 9, hit 65, number of times 30, effective against flight types |
Shortbow | D | Power 5, weight 3, accuracy 80, special 10, number of times 22, effective against flight types |
Longbow | D | Power 5, Range 2-3, Weight 10, Accuracy 55, Number of hits 20, Specially effective against flight types |
Killer Bow | C | Power 9, weight 7, accuracy 80, special 30, number of times 20, effective against flight types |
Yusha's Bow | B | Power 10, weight 12, accuracy 75, number of times 30, 2 attacks, effective against flying types |
Gin's Bow | A | Power 13, weight 6, accuracy 70, number of times 20, effective against flight types |
Mülgre | S | Power 16, weight 9, accuracy 80, number of times 20, speed +5, special effect on dragon type (no special effect on flight type) |
Weapons (other)
arch and dragon stone. There are almost no opportunities to use anything other than the Divine Dragon Stone.Arch | Power 8, range 3-10, weight 20, accuracy 70, number of times 5, fixed weapon installed in a specific MAP. Can only be used by archer types |
Long arch | Power 13, range 3-10, weight 20, accuracy 60, number of times 5, fixed weapon installed in a specific MAP. Can only be used by archer types |
Killer arch | Power 12, range 3-10, weight 20, accuracy 65, special 10, number of times 5, fixed weapon installed in a specific MAP. Can only be used by archer types |
Fire dragon stone | Power 15, range 1, weight 0, accuracy 100, special 5, number of times ∞, enemy only, power +10, technique +10, defense +20, magic defense +5 |
Shinryu Stone | Power 16, Range 1, Weight 0, Accuracy 100, Special 15, Number of times 30, Fa exclusive, Power +12, Technique +12, Defense +15, Magic Defense +20, Specially effective against Mamkut/Magic Dragon td> |
Breath of Darkness | Power 20, range 1, weight 0, accuracy 100, special 10, number of times ∞, enemy only |
Attack magic
Attribute/weapon level order. As for logic magic, Fire and Ail Calibur are easy to hit.Very easy to use. For light and darkness, the accuracy is low and it is useless. The three stumbling blocks are related to [reason ⇒ light, light ⇒ darkness, and darkness ⇒ reason].Fire | E | Power 5, weight 1, accuracy 95, number of times 30 | |
Thunder | D | Power 6, weight 2, accuracy 80, special 5, number of times 25 | |
Elfire | C | Power 8, weight 4, accuracy 75, number of times 20 | |
Ail Calibur | B | Power 8, weight 2, accuracy 85, number of times 20, effective against flight types | |
Fimbul | A | Power 13, weight 8, accuracy 80, number of times 15 | |
Thunderstorm | A | Power 12, range 3-10, weight 10, accuracy 70, number of times 5 | |
Folblaise | S | Power 14, Weight 6, Accuracy 85, Special 5, Number of hits 20, Luck +5, Specially effective against Dragon Knight/Mamkut | |
Lightning | E | Power 5, weight 1, accuracy 75, number of times 30 | |
Divine | C | Power 8, weight 3, accuracy 65, number of times 25 | |
Purge | A | Power 10, range 3-10, weight 8, accuracy 70, number of times 5 | |
Arial | S | Power 15, weight 9, accuracy 90, special 5, number of hits 20, magic defense +5, effective against Dragon Knight type/Mamkut | |
Mil | D | Power 8, weight 5, accuracy 70, number of times 30 | |
Resaia | C | Power 10, weight 6, accuracy 70, number of times 20, HP absorption equal to damage dealt | |
Eclipse | B | Range 3-10, Weight 9, Accuracy 10, Number of times 5, Target HP becomes 1, Cannot counterattack | |
Nosferato | A | Power 15, weight 13, accuracy 65, number of times 13 | |
Apocalypse | S | Power 18, Weight 12, Accuracy 80, Special 5, Number of hits 20, Magic +5, Specially effective against Dragon Knight type/Mamkut |
Cane
Weapon level order. Mainly recovery and assistance. Every time you roll, experience points are added by the number in the "Experience" column.Live | E | Range 1, Number of times 30, Gained experience points 11, HP recovery of allies (recovery amount = 10 + magic power) |
Teena's Wand | E | Range 1, number of times 30, experience points gained 13, HP recovery of allies (recovery amount = 15 + magic power) |
Relive | D | Range 1, Number of times 20, Gained experience points 12, HP recovery of allies (recovery amount = 20 + magic power) |
Torch | D | Range: 1, number of times: 10, experience points gained: 15, brightens 9 squares around the caster. Darkens by 1 space every turn |
Unlock | D | Range 1-2, number of times 3, experience points gained 30, open door |
Recover | C | Range 1, number of times 15, experience points gained 17, full HP recovery of allies |
Rest | C | Range 1, Number of times 10, Gained experience points 20, Cures status abnormalities of allies |
Haman | C | Range 1, number of times 3, experience points gained 40, make one of your allies' weapons, magic, or staff new |
M shield | C | Range: 1, number of times: 15, experience points gained: 17, allies' magic defense +7. Effect amount -1 per turn |
Reblow | B | Range*, number of times 15, experience points gained 22, HP recovery of distant allies (recovery amount = 10 + magical power) |
Rescue | B | Range*, number of times 3, experience points gained 20, warps distant allies close to the caster |
Sleep | B | Range*, number of times 3, experience points gained 17, puts distant enemies to sleep for 5 turns with a certain probability. [Accuracy rate = 30 + (caster's magic power - enemy's magic defense) x 6 + caster's skill - (distance between caster and opponent)] |
Siless | B | Range*, number of times 3, experience points gained 15, silences distant enemies for 5 turns with a certain probability. [Accuracy rate = same as sleep] |
Baserk | B | Range*, number of times 3, experience points gained 20, leaves distant enemies confused for 5 turns with a certain probability. [Accuracy rate = sleep andDear ��】 |
Reserve | A | Range*, 8 times, 30 experience points gained, HP recovery for all allies within range [recovery amount = 10 + magical power]. The caster does not recover. Not available in the main story. |
Warp | A | Range 1, number of times 5, experience points gained 42, warp ally target to specified point [warp range = 5 + magic power/2] |
Staff of the Saint | S | 3 times, 5 experience points, fully recovers all allies' HP and status ailments. The caster does not recover. |
Tools
Kizugusuri | Recovers user's HP 10, number of times 3, price 300 |
Tokkoyaku | Full recovery of user's HP, number of times 3, price 3000 |
Seisui | User's magic defense +7 (-1 as the turn passes after use), number of times 3, price 900 |
Torch | Illuminates 4 squares around the user. Light range narrows by 1 every turn, number of times: 5, price: 500 |
Dokukeshi | Detoxify, number of times 3, price 450 |
Book of secrets | User's skill +2 (permanent), number of times 1, price 8000 |
Goddess Elephant | User's luck +2 (permanent), number of times 1, price 8000 |
Angel's Clothes | User's maximum HP +7 (permanent), number of times 1, price 8000 |
Dragon's Stand | User's defense +2 (permanent), number of times 1, price 8000 |
Energy ring | User's power or magic power +2 (permanent), number of times 1, price 8000 |
Hayate Feather | User's speed +2 (permanent), number of times 1, price 8000 |
Talisman | User's magic defense +2 (permanent), number of times 1, price 8000 |
Boots | User's movement power +2 (permanent), number of times 1, price 8000 |
Body ring | User's physique +2 (permanent), number of times 1, price 8000 |
Proof of a Hero | Promotes when used by mercenaries, swordsmen, warriors, bandits, and pirates of Lv10 or above, 1 time, price 10000 |
Knight's Medal | Promotes when used by social knights and armor knights of Lv10 and above, 1 time, price 10000 |
Orion's Arrow | Archer Lv10 or above, promoted by nomads, number of times 1, price 10000 |
Whip of the sky | Promotes when used by Pegasus Knights and Dragon Knights above Lv10, 1 time, price 10000 |
Guiding Ring | Promotes when used by monks, mages, troubadours, and shamans of Lv10 or higher, 1 time, price 10000 |
Treasure key | Open treasure chest, number of times 5, price 1500 |
Key of the door | Open door, number of times 1, price 50 |
Touzoku Key | Open the treasure chest and door. For thieves only, 30 times, price 2400 |
Member card | You can enter the hidden store. Not for sale |
Silver card | Purchases at the store will be half price. Not for sale |
White jewel | Items for cash exchange. Selling price: 10,000G. Not for sale |
Blue jewel | Items for cash exchange. Selling price: 5000G. Not for sale |
Red jewel | Items for cash exchange. Selling price: 3000G. Not for sale |
Delphi's Protection | Disables flight-based special effects on owned characters. Not for sale |