Fire Emblem Sealed Sword various data

Oct 25 2024

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Weapon (sword) Weapon Lv order. Basic range 1. It is a relatively easy-to-use weapon type, strong against axes and weak against spears. Tetsu no Sword E Power 5, Weight 5, Accuracy 85, Number of hits 46 Sword of Hosomi E Power 3, Weight 2, Accuracy 95, Special 5, Number of hits 30 Rapier E Power 5, Weight 5, Accuracy 95, Special 10 , 25 times, exclusive to Roy, effective against cavalry and armor types

Weapon (sword)

Weapon level order. Basic range 1. It is a relatively easy-to-use weapon type, strong against axes and weak against spears.
Tetsu no Sword E Power 5, weight 5, accuracy 85, number of times 46
Sword of Hosomi E Power 3, weight 2, accuracy 95, special 5, number of times 30
Rapier E Power 5, weight 5, accuracy 95, special 10, number of times 25, exclusive to Roy, effective against cavalry and armor types
Tetsu's Great Sword D Power 9, weight 12, accuracy 65, number of times 35
Steel sword D Power 8, weight 10, accuracy 70, number of times 30
Armor Killer D Power 8, weight 11, accuracy 85, number of times 18, effective against armor type
Japanese sword D Power 8, Weight 5, Accuracy 75, Special 40, Number of times 20, For swordsmen/sword masters only
Al's sword D Power 7, weight 7, accuracy 75, number of times 50
Sword of Poison D Power 3, weight 6, accuracy 70, number of times 40, exclusive to enemies, has a certain probability of poisoning the attack target
Steel great sword C Power 11, weight 14, accuracy 60, number of times 25
Sword of Light C Power 9, range 1-2, weight 9, accuracy 70, number of times 25, 10 damage fixed for long range attacks
Kill Sword C Power 9, weight 7, accuracy 80, special 30, number of times 20
Lance Buster C Power 9, weight 9, accuracy 80, special 5, number of times 15, strong against spears and weak against axes
Dragon Killer C Power 10, weight 5, accuracy 70, number of times 15, effective against Dragon Knight type/Mamkut
Yusha's sword B Power 9, weight 12, accuracy 80, number of times 30, enemy only, 2 attacks
Gin's sword A Power 13, weight 8, accuracy 75, number of times 20
Gin's Great Sword A Power 12, weight 13, accuracy 55, number of times 15
Rune Sword A Power 12, range 1-2, weight 11, accuracy 60, number of times 15, HP absorption equal to damage dealt
Durandal S Power 17, weight 12, accuracy 90, number of times 20, strength +5, effective against Dragon Knight type/Mamkut
Sealed Sword - Power 18, range 1-2, weight 8, accuracy 95, special 10, number of times 20, exclusive to Roy, defense/magic defense +5, effective against Mamkut/Dragon, recovers 30 HP when using tools
Eckesachs - Power 15, range 1-2, weight 15, accuracy 90, special 5, number of times ∞, enemy only

Weapon (spear)

Weapon level order. Basic range 1. It's harder to hit than a sword, but it's more powerful. Strong against swords, weak against axes.
Tetsu no Spear E Power 7, weight 8, accuracy 70, number of times 45
Hosomi Spear E Power 4, weight 4, accuracy 80, special 5, number of times 30
Teyari E Power 6, range 1-2, weight 11, accuracy 55, number of times 20
Steel Spear D Power 10, weight 13, accuracy 55, number of times 30
Night Killer D Power 11, weight 13, accuracy 75, number of times 15, effective against cavalry type
Gantt's spear D Power 9, weight 10, accuracy 65, number of times 50
Killer Lance C Power 10, weight 9, accuracy 75, special 30, number of times 20
Ax Buster C Power 10, weight 11, accuracy 75, special 5, number of times 15, strong against axes and weak against swords
Yusha's Spear B Power 10, weight 14, accuracy 70, number of times 30, 2 attacks
Slend Spear B Power 10, range 1-2, weight 10, accuracy 65, special 5, number of times 15, enemy only
Gin's Spear A Power 14, weight 10, accuracy 65, number of times 20
Marte S Power 16, weight 11,Medium 80, Number of times 20, Technique +5, Specially effective against Dragon Knight type/Mamkut

Weapon (axe)

Weapon level order. Basic range 1. Overall, it's hard to hit, and it's only useful in anti-spear situations. Strong against spears, weak against swords.
Tetsu no Ono E Power 8, weight 10, accuracy 65, number of times 45
Steel ax E Power 11, weight 15, accuracy 50, number of times 30
Tea E Power 7, range 1-2, weight 12, accuracy 50, number of times 20
Devil Ax E Power 18, weight 18, accuracy 55, number of times 20, the lower the luck value, the higher the probability of damage to yourself
Hammer D Power 8, weight 15, accuracy 45, number of times 20, effective against armor types
Pole Ax D Power 10, weight 15, accuracy 55, number of times 18, effective against social knight types
Doku no Ono D Power 4, Weight 10, Accuracy 50, Number of times 40, Exclusive to enemies, Poisons target with a certain probability
Killer Ax C Power 11, weight 11, accuracy 65, special 30, number of times 20
Sword Buster C Power 11, weight 13, accuracy 60, special 5, number of times 20, strong against swords and weak against spears
Yusha no Ono B Power 10, weight 16, accuracy 55, number of times 30, 2 attacks
Ginno Ono A Power 15, weight 12, accuracy 55, number of times 20
Tomahawk A Power 13, range 1-2, weight 14, accuracy 55, number of times 15, enemy only
Almaz S Power 18, weight 13, accuracy 75, number of times 20, defense +5, effective against Dragon Knight type/Mamkut

Weapon (bow)

Weapon level order. Basic range 2. Although it cannot counterattack when adjacent, it is highly powerful and is a useful weapon type that has flight-based special effects.
Tetsu no Bow E Power 6, weight 5, accuracy 80, number of times 45, effective against flight types
Steel bow D Power 9, weight 9, hit 65, number of times 30, effective against flight types
Shortbow D Power 5, weight 3, accuracy 80, special 10, number of times 22, effective against flight types
Longbow D Power 5, Range 2-3, Weight 10, Accuracy 55, Number of hits 20, Specially effective against flight types
Killer Bow C Power 9, weight 7, accuracy 80, special 30, number of times 20, effective against flight types
Yusha's Bow B Power 10, weight 12, accuracy 75, number of times 30, 2 attacks, effective against flying types
Gin's Bow A Power 13, weight 6, accuracy 70, number of times 20, effective against flight types
Mülgre S Power 16, weight 9, accuracy 80, number of times 20, speed +5, special effect on dragon type (no special effect on flight type)

Weapons (other)

arch and dragon stone. There are almost no opportunities to use anything other than the Divine Dragon Stone.
Arch Power 8, range 3-10, weight 20, accuracy 70, number of times 5, fixed weapon installed in a specific MAP. Can only be used by archer types
Long arch Power 13, range 3-10, weight 20, accuracy 60, number of times 5, fixed weapon installed in a specific MAP. Can only be used by archer types
Killer arch Power 12, range 3-10, weight 20, accuracy 65, special 10, number of times 5, fixed weapon installed in a specific MAP. Can only be used by archer types
Fire dragon stone Power 15, range 1, weight 0, accuracy 100, special 5, number of times ∞, enemy only, power +10, technique +10, defense +20, magic defense +5
Shinryu Stone Power 16, Range 1, Weight 0, Accuracy 100, Special 15, Number of times 30, Fa exclusive, Power +12, Technique +12, Defense +15, Magic Defense +20, Specially effective against Mamkut/Magic Dragon
Breath of Darkness Power 20, range 1, weight 0, accuracy 100, special 10, number of times ∞, enemy only

Attack magic

Attribute/weapon level order. As for logic magic, Fire and Ail Calibur are easy to hit.Very easy to use. For light and darkness, the accuracy is low and it is useless. The three stumbling blocks are related to [reason ⇒ light, light ⇒ darkness, and darkness ⇒ reason].
Fire E Power 5, weight 1, accuracy 95, number of times 30
Thunder D Power 6, weight 2, accuracy 80, special 5, number of times 25
Elfire C Power 8, weight 4, accuracy 75, number of times 20
Ail Calibur B Power 8, weight 2, accuracy 85, number of times 20, effective against flight types
Fimbul A Power 13, weight 8, accuracy 80, number of times 15
Thunderstorm A Power 12, range 3-10, weight 10, accuracy 70, number of times 5
Folblaise S Power 14, Weight 6, Accuracy 85, Special 5, Number of hits 20, Luck +5, Specially effective against Dragon Knight/Mamkut
Lightning E Power 5, weight 1, accuracy 75, number of times 30
Divine C Power 8, weight 3, accuracy 65, number of times 25
Purge A Power 10, range 3-10, weight 8, accuracy 70, number of times 5
Arial S Power 15, weight 9, accuracy 90, special 5, number of hits 20, magic defense +5, effective against Dragon Knight type/Mamkut
Mil D Power 8, weight 5, accuracy 70, number of times 30
Resaia C Power 10, weight 6, accuracy 70, number of times 20, HP absorption equal to damage dealt
Eclipse B Range 3-10, Weight 9, Accuracy 10, Number of times 5, Target HP becomes 1, Cannot counterattack
Nosferato A Power 15, weight 13, accuracy 65, number of times 13
Apocalypse S Power 18, Weight 12, Accuracy 80, Special 5, Number of hits 20, Magic +5, Specially effective against Dragon Knight type/Mamkut

Cane

Weapon level order. Mainly recovery and assistance. Every time you roll, experience points are added by the number in the "Experience" column.
Live E Range 1, Number of times 30, Gained experience points 11, HP recovery of allies (recovery amount = 10 + magic power)
Teena's Wand E Range 1, number of times 30, experience points gained 13, HP recovery of allies (recovery amount = 15 + magic power)
Relive D Range 1, Number of times 20, Gained experience points 12, HP recovery of allies (recovery amount = 20 + magic power)
Torch D Range: 1, number of times: 10, experience points gained: 15, brightens 9 squares around the caster. Darkens by 1 space every turn
Unlock D Range 1-2, number of times 3, experience points gained 30, open door
Recover C Range 1, number of times 15, experience points gained 17, full HP recovery of allies
Rest C Range 1, Number of times 10, Gained experience points 20, Cures status abnormalities of allies
Haman C Range 1, number of times 3, experience points gained 40, make one of your allies' weapons, magic, or staff new
M shield C Range: 1, number of times: 15, experience points gained: 17, allies' magic defense +7. Effect amount -1 per turn
Reblow B Range*, number of times 15, experience points gained 22, HP recovery of distant allies (recovery amount = 10 + magical power)
Rescue B Range*, number of times 3, experience points gained 20, warps distant allies close to the caster
Sleep B Range*, number of times 3, experience points gained 17, puts distant enemies to sleep for 5 turns with a certain probability. [Accuracy rate = 30 + (caster's magic power - enemy's magic defense) x 6 + caster's skill - (distance between caster and opponent)]
Siless B Range*, number of times 3, experience points gained 15, silences distant enemies for 5 turns with a certain probability. [Accuracy rate = same as sleep]
Baserk B Range*, number of times 3, experience points gained 20, leaves distant enemies confused for 5 turns with a certain probability. [Accuracy rate = sleep andDear ��】
Reserve A Range*, 8 times, 30 experience points gained, HP recovery for all allies within range [recovery amount = 10 + magical power]. The caster does not recover. Not available in the main story.
Warp A Range 1, number of times 5, experience points gained 42, warp ally target to specified point [warp range = 5 + magic power/2]
Staff of the Saint S 3 times, 5 experience points, fully recovers all allies' HP and status ailments. The caster does not recover.
*Range=1~[5+Magic Power/2] (rounded down to the nearest whole number)

Tools

Kizugusuri Recovers user's HP 10, number of times 3, price 300
Tokkoyaku Full recovery of user's HP, number of times 3, price 3000
Seisui User's magic defense +7 (-1 as the turn passes after use), number of times 3, price 900
Torch Illuminates 4 squares around the user. Light range narrows by 1 every turn, number of times: 5, price: 500
Dokukeshi Detoxify, number of times 3, price 450
Book of secrets User's skill +2 (permanent), number of times 1, price 8000
Goddess Elephant User's luck +2 (permanent), number of times 1, price 8000
Angel's Clothes User's maximum HP +7 (permanent), number of times 1, price 8000
Dragon's Stand User's defense +2 (permanent), number of times 1, price 8000
Energy ring User's power or magic power +2 (permanent), number of times 1, price 8000
Hayate Feather User's speed +2 (permanent), number of times 1, price 8000
Talisman User's magic defense +2 (permanent), number of times 1, price 8000
Boots User's movement power +2 (permanent), number of times 1, price 8000
Body ring User's physique +2 (permanent), number of times 1, price 8000
Proof of a Hero Promotes when used by mercenaries, swordsmen, warriors, bandits, and pirates of Lv10 or above, 1 time, price 10000
Knight's Medal Promotes when used by social knights and armor knights of Lv10 and above, 1 time, price 10000
Orion's Arrow Archer Lv10 or above, promoted by nomads, number of times 1, price 10000
Whip of the sky Promotes when used by Pegasus Knights and Dragon Knights above Lv10, 1 time, price 10000
Guiding Ring Promotes when used by monks, mages, troubadours, and shamans of Lv10 or higher, 1 time, price 10000
Treasure key Open treasure chest, number of times 5, price 1500
Key of the door Open door, number of times 1, price 50
Touzoku Key Open the treasure chest and door. For thieves only, 30 times, price 2400
Member card You can enter the hidden store. Not for sale
Silver card Purchases at the store will be half price. Not for sale
White jewel Items for cash exchange. Selling price: 10,000G. Not for sale
Blue jewel Items for cash exchange. Selling price: 5000G. Not for sale
Red jewel Items for cash exchange. Selling price: 3000G. Not for sale
Delphi's Protection Disables flight-based special effects on owned characters. Not for sale


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