Kai!! Otokojuku Shippuu Ichigo various data

Oct 25 2024

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Playable Character Abilities Sub characters such as Raiden do not have special values ​​or special moves. Also, since it can only be used in boss battles, it is not possible to level up, so the actual ability values ​​remain at their initial values. Since it has the strongest movement speed and jumping power, it is suitable for progressing through stages. Although his ability values ​​are high, his technique power is set low, so as a result, the damage he deals to bosses is almost the same as other characters. Contrary to Momo, her movement speed and jumping power are the lowest, making her unsuitable for progressing through stages. Boss battle

Playable character abilities

Sub characters such as Raiden do not have special values ​​or special moves. Also, since it can only be used in boss battles, it is not possible to level up, so the actual ability values ​​remain at their initial values.

Since it has the strongest movement speed and jumping power, it is suitable for progressing through stages. Although his ability values ​​are high, his technique power is set low, so as a result, the damage he deals to bosses is almost the same as other characters.

Contrary to Momo, her movement speed and jumping power are the lowest, making her unsuitable for progressing through stages. In boss battles, it only uses knockdown attacks, but it's easy to use.

Next to Momo, she is suitable for progressing through stages, but her weak defense is her weak point. In boss battles, his only attack method is Mach Punch, so his reach is average. An impression of poor dexterity.

Although his ability values ​​are low, thanks to his flying kick and backflip (high-speed movement backwards), he is easy to hit and away, making him useful in boss battles.

Movement using the cross key is not possible; movement can only be done by jumping. A flying kick is possible. It has some quirks, but once you get used to it, it's within practical use.

Unlike the original, his movement speed is slow, and unlike his enemies, he cannot throw senbon, so he can only fight in close quarters. Furthermore, since his ability values ​​are too low, he is best suited as a sharpener.

The only attack method is a club, and for some reason it has a short reach. Its movement speed is slow, and its usability is the same as Hien's, which is the worst class.

Although it can only be used against demons, it is easy to use because it has a useful flying kick and its initial ability values ​​are high.

List of techniques

Peach Dambira It has a decent reach and is easy to use. Lost when down.
Punch Is the reach a little shorter than Danvira? The power is the same as Danvira.
Kick Usability is almost the same as punch. The power is the same as Danvira.
Invincible (special) Consumes 1 gauge of physical strength and allows all enemy attacks to pass through you. Approximately 10 seconds with special value 6. Lasts about 15 seconds with special value 9.
Togashi Dos It has a surprisingly long reach and comes out quickly.
Charge (special) Consumes 0.5 gauge of physical strength. The reach is zero and there is a high risk of counterattack. The power is the same as Dosu, so there is no reason to use it (same as other special attacks)
J Mach Punch Although it hits twice, it actually only hits once
FPMP(Special) Consumes 1 gauge of physical strength. Visually it's a super hit, but it's actually treated as 1 hit
Toramaru Punch Easy to use, same as peach punch
Flying kick Useful technique against opponents without anti-aircraft attacks
Big fart (deadly) Consumes 1 gauge of physical strength. It has a great blow-off effect, so it might be good to drop it outside the venue
Raiden Flying kick Very easy to hit because the attack detection is diagonally downward
Standing kick Good to use as a ground technique when you miss a flying kick
Hien Senbon It is supposed to be a long-range weapon, but for some reason it is not easy to use as a short-range attack
Moonlight stick It has a short reach and is difficult to hit, and it has low power. Weakest class
Date Punch Easy to use, same as peach punch
Flying kick Easy to reach and easy to hit
Defense 1 Defense 2 Defense 3 Defense 4 Defense 5
Attack 1 7 5 3 3 3
Attack 2 17 7 6 5 4
Attack 3 25 7 7 7 5
Attack 4 32 17 7 7 7
Attack 5 32 217 7 7
攻6 32 25 17 7 7
防1 防2 防3 防4 防5
攻1 25 7 7 7 5
攻2 32 17 7 7 7
攻3 32 21 7 7 7
攻4 32 25 17 7 7
攻5 32 29 19 7 7
攻6 32 32 22 17 7
桃だけダメージ結果を弱くしている理由としては、能力値が高い上にステージ進行し易いキャラ故にレベルアップ機会が多く、他より強くなりすぎる事を考慮し、帳尻を合わせているものと考えられる。

経験値表

ステージ中のザコは倒すと経験値を得られる。ザコによって下表の様に経験値が異なっている。
殆どのザコ 2
おみごと林檎 5
ナイフ投げ 4
ピラニア 5
2
岩等の落下物 1
ボスを撃破した場合は1号生全員に経験値が入る。但し撃破者によって内容は下表の通り異なっている。
15 5 5 5
5 5 5 5
5 5 15 5
5 5 5 3
5 5 5 5
5 5 5 5
5 5 5 5
桃とJに限り多く経験値が入り、虎丸は自身の取得経験値が通常より減る等、何故か不公平な結果となっている。

解析で分かった事メモ




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