Dragon Ball Z2 Gekishin Frieza modification code

Oct 25 2024

1 READS

The code is in [address:input value] notation. When using it, please convert it yourself to suit your device, take a backup, and do so at your own risk. CRC:5F79724F(ver1.1) Hand 1 03F8:aa03F9:bb03FA:cc aa=Number of stars [01-08(Z)]bb=Kanji numerals [01-08(Z)] cc=School [1: Must
The code is in [address:input value] notation. When using it, please convert it yourself to suit your device, take a backup, and do so at your own risk.
CRC:5F79724F(ver1.1)
Hand 1 03F8:aa
03F9:bb
03FA:cc
aa=Number of stars [01-08(Z)]
bb=Kanji numerals [01-08(Z)]
cc=School [1: Must/2: Realm/3: Mesmerization/4: Turtle/5: (bug)/6: Magic/7 and later bug]
Hand 2 0400:aa
0401:bb
0402:cc
Hand 3 0408:aa
0409:bb
040A:cc
Hand 4 0410:aa
0411:bb
0412:cc
Hand 5 0418:aa
0419:bb
041A:cc
Choice of fate 04B8:ff

04BF:ff
Contents of 8 fate selection cards after movement.
For ff, refer to the fate selection list below.
Help card 041D:xx

043E:xx
For xx, refer to the help card table below. 34 pieces.
Acquired BP 009B:3F
009C:42
009D:0F
BP999999 obtained through battle and training
Gravity device HP 0330:FF Gravity device HP255
↓First person's ability values ​​(For second and subsequent people, see here)
Character 0200:dd For dd, refer to the character code table below (absent flag at +80h)
Level 0201:28 Level 40 (maximum HP/BE also follows)
Current HP 0202:0F
0203:27
Currently HP9999
BP 0204:3F
0205:42
0206:0F
BP999999
Defense reduction value 0208:00 Defense reduction value zero (normal state)
Status 0209:** **=0: Normal, 40=Cannot act, FF: Cannot attack
Currently BE 020A:E7
020B:03
Currently BE999
Battle card 020D:0a
020E:bc
a=number of stars [1~8(Z)], b=kanji numerals [1~8(Z)]
c=School [1: Must / 2: World / 3: Mystery / 4: Turtle / 5: God / 6: Demon / Bug after 7]
Enhanced state 0211:04 Using 4 Kaioh-sama cards (6x damage dealt)
↓Enemy 1st ability value (leftmost enemy. For second and subsequent enemies, see here)
Character 02A2:dd For dd, refer to the character code table below
HP 02A4:01
02A5:00
Enemy HP 1 (infinite with FFFF)
BP 02A6:01
02A7:00
02A8:00
Enemy BP1
Defense reduction value 02AA:FF Enemy's defense value -255 (minimum defense value is 1)
Status 02AB:** 0: Normal/40=Cannot act/FF: Cannot attack
BE 02AC:01
02AD:00
Enemy BE1 (infinite in FFFF)
Name 02AE:dd For dd, refer to the character code table below
Battle card 02AF:Fa
02B0:bc
a=Number of stars [1~8(Z)]
b=Kanji numerals [1-8(Z)]
c=School [1: Must / 2: World / 3: Mystery / 4: Turtle / 5: God / 6: Demon / Bug after 7]
↓1st Tenkaichi Budokai participant (see here for 2nd and subsequent participants)
Character 0509:dd For dd, refer to the character code table below
Level 050A:** **=00h~28h(Lv0~40)
BP 050B:3F
050C:42
050D:0F
BP999999
Operation 050E:** 00:Player operation
80:Auto
●Character code table
00 (none) 10 Nable 20 Guldo
01 Goku 11 Napple 21 Freeza
02 Piccolo 12 Krumbo 22 Freeza (invincible)
03 Gohan 13 Ronme 23 Freeza (3rd form)
04 Krillin 14 Cui 24 Freeza (4th form)
05 Yamcha 15 Pyer 25 Vegeta (Invincible)
06 Tensinghan 16 Gommer 26 Cui (invincible)
07 Chaos 17 Zarbon 27 Zarbon (Invincible)
08 Nail 18 Use 28 Dodoria (invincible)
09 Vegeta 19 Zarbon (transformation) 29 Freeza (2nd form)
0A Wakamono 1A Dodoria 2A Wakamono
0B Apur 1B Carbos 2B Dragon Radar
0C Robery 1C Ginyu 2C Nail
0D Nabana 1D Jice 2D Scouter
0E Gupley 1E Bata 2E (bug)
0F Monley 1F Recoome 2F
●Destiny selection table
00 Vegeta (meteorite) 10 Guldo
01 Vegeta (Sun) 11 Guldo
02 Bulma (HP recovery) 12 Grandpa
03 Karin-sama (HP recovery) 13 Ska
04 Bulma (BE recovery) 14 Oolong (all exchange)
05 Karin-sama (BE recovery) 15 Cui
06 Oolong (exchange 1 piece) 16 Ska
07 Oolong (all exchange) 17 Ska
08 Emma-sama 18 Bata
09 Porunga 19 (bug)
0A Ska 1A
0B Freeza 1B
0C Kamesennin (Agility) 1C
0D Kamesennin (alter ego) 1D
0E Kamesennin (rock carrying) 1E
0F Grandpa 1F


●Help card table
00 (none)
80 Wakamono 90 Dende
81 Karin-sama 91 1 Shinchu
82 Senzu 92 2 Shinchu
83 Puerh 93 3 Shinchu
84 Bloomers 94 4 Shinchu
85 Porunga 95 5 Shinchu
86 Mr. Popo 96 6 Shinchu
87 Grandpa 97 7 Shinchu
88 Emma-sama 98(bug)
89 Unpleasant Baba 99
8A Kaiou-sama 9A
8B Chichi 9B
8C Oolong 9C
8D Scouter 9D
8E Dragon Radar 9E
8F Frog 9F

About debug mode

When you change the ROM address and reset it, start the game, debug mode will be released, and the following functions will be unlocked.
By using the code below, it is also possible to unlock any debugging function without modifying the ROM code.
015D:** +1h: Event number displayed at the top left of the message window
+2h: During the event, event number +1 with 2-con A button (number -1 with 2-con B)
+4h: Instantly win the battle with 2 cons A button (no BP acquisition)
+8h:?
+10h: Battle cards for both enemy and ally become “must” only
+20h:?
+40h:?
+80h: Does not disappear even if you use a help card
015E:** +1h:?
+2h:?
+4h:?
+8h:?
+10h:?
+20h: You can pass through the choice of fate with the 2-con A button
+40h: Warp to the next MAP with the 2-con A button while moving
+80h: Enemy's HP, BP, and BE are visualized


Related Articles