CRC:5F79724F(ver1.1)
Hand 1 | 03F8:aa 03F9:bb 03FA:cc |
aa=Number of stars [01-08(Z)] bb=Kanji numerals [01-08(Z)] cc=School [1: Must/2: Realm/3: Mesmerization/4: Turtle/5: (bug)/6: Magic/7 and later bug] |
Hand 2 | 0400:aa 0401:bb 0402:cc |
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Hand 3 | 0408:aa 0409:bb 040A:cc |
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Hand 4 | 0410:aa 0411:bb 0412:cc |
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Hand 5 | 0418:aa 0419:bb 041A:cc |
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Choice of fate | 04B8:ff ~ 04BF:ff |
Contents of 8 fate selection cards after movement. For ff, refer to the fate selection list below. |
Help card | 041D:xx ~ 043E:xx |
For xx, refer to the help card table below. 34 pieces. |
Acquired BP | 009B:3F 009C:42 009D:0F |
BP999999 obtained through battle and training |
Gravity device HP | 0330:FF | Gravity device HP255 |
↓First person's ability values (For second and subsequent people, see here) | ||
Character | 0200:dd | For dd, refer to the character code table below (absent flag at +80h) |
Level | 0201:28 | Level 40 (maximum HP/BE also follows) |
Current HP | 0202:0F 0203:27 |
Currently HP9999 |
BP | 0204:3F 0205:42 0206:0F |
BP999999 |
Defense reduction value | 0208:00 | Defense reduction value zero (normal state) |
Status | 0209:** | **=0: Normal, 40=Cannot act, FF: Cannot attack |
Currently BE | 020A:E7 020B:03 |
Currently BE999 |
Battle card | 020D:0a 020E:bc |
a=number of stars [1~8(Z)], b=kanji numerals [1~8(Z)] c=School [1: Must / 2: World / 3: Mystery / 4: Turtle / 5: God / 6: Demon / Bug after 7] |
Enhanced state | 0211:04 | Using 4 Kaioh-sama cards (6x damage dealt) |
↓Enemy 1st ability value (leftmost enemy. For second and subsequent enemies, see here) | ||
Character | 02A2:dd | For dd, refer to the character code table below |
HP | 02A4:01 02A5:00 |
Enemy HP 1 (infinite with FFFF) |
BP | 02A6:01 02A7:00 02A8:00 |
Enemy BP1 |
Defense reduction value | 02AA:FF | Enemy's defense value -255 (minimum defense value is 1) |
Status | 02AB:** | 0: Normal/40=Cannot act/FF: Cannot attack |
BE | 02AC:01 02AD:00 |
Enemy BE1 (infinite in FFFF) |
Name | 02AE:dd | For dd, refer to the character code table below |
Battle card | 02AF:Fa 02B0:bc |
a=Number of stars [1~8(Z)] b=Kanji numerals [1-8(Z)] c=School [1: Must / 2: World / 3: Mystery / 4: Turtle / 5: God / 6: Demon / Bug after 7] |
↓1st Tenkaichi Budokai participant (see here for 2nd and subsequent participants) | ||
Character | 0509:dd | For dd, refer to the character code table below |
Level | 050A:** | **=00h~28h(Lv0~40) |
BP | 050B:3F 050C:42 050D:0F |
BP999999 |
Operation | 050E:** | 00:Player operation 80:Auto |
00 | (none) | 10 | Nable | 20 | Guldo |
01 | Goku | 11 | Napple | 21 | Freeza |
02 | Piccolo | 12 | Krumbo | 22 | Freeza (invincible) |
03 | Gohan | 13 | Ronme | 23 | Freeza (3rd form) |
04 | Krillin | 14 | Cui | 24 | Freeza (4th form) |
05 | Yamcha | 15 | Pyer | 25 | Vegeta (Invincible) |
06 | Tensinghan | 16 | Gommer | 26 | Cui (invincible) |
07 | Chaos | 17 | Zarbon | 27 | Zarbon (Invincible) |
08 | Nail | 18 | Use | 28 | Dodoria (invincible) |
09 | Vegeta | 19 | Zarbon (transformation) | 29 | Freeza (2nd form) |
0A | Wakamono | 1A | Dodoria | 2A | Wakamono |
0B | Apur | 1B | Carbos | 2B | Dragon Radar |
0C | Robery | 1C | Ginyu | 2C | Nail |
0D | Nabana | 1D | Jice | 2D | Scouter |
0E | Gupley | 1E | Bata | 2E | (bug) |
0F | Monley | 1F | Recoome | 2F |
00 | Vegeta (meteorite) | 10 | Guldo |
01 | Vegeta (Sun) | 11 | Guldo |
02 | Bulma (HP recovery) | 12 | Grandpa |
03 | Karin-sama (HP recovery) | 13 | Ska |
04 | Bulma (BE recovery) | 14 | Oolong (all exchange) |
05 | Karin-sama (BE recovery) | 15 | Cui |
06 | Oolong (exchange 1 piece) | 16 | Ska |
07 | Oolong (all exchange) | 17 | Ska |
08 | Emma-sama | 18 | Bata |
09 | Porunga | 19 | (bug) |
0A | Ska | 1A | |
0B | Freeza | 1B | |
0C | Kamesennin (Agility) | 1C | |
0D | Kamesennin (alter ego) | 1D | |
0E | Kamesennin (rock carrying) | 1E | |
0F | Grandpa | 1F |

●Help card table
00 | (none) | ||
80 | Wakamono | 90 | Dende |
81 | Karin-sama | 91 | 1 Shinchu |
82 | Senzu | 92 | 2 Shinchu |
83 | Puerh | 93 | 3 Shinchu |
84 | Bloomers | 94 | 4 Shinchu |
85 | Porunga | 95 | 5 Shinchu |
86 | Mr. Popo | 96 | 6 Shinchu |
87 | Grandpa | 97 | 7 Shinchu |
88 | Emma-sama | 98 | (bug) |
89 | Unpleasant Baba | 99 | |
8A | Kaiou-sama | 9A | |
8B | Chichi | 9B | |
8C | Oolong | 9C | |
8D | Scouter | 9D | |
8E | Dragon Radar | 9E | |
8F | Frog | 9F |
About debug mode
When you change the ROM address and reset it, start the game, debug mode will be released, and the following functions will be unlocked.
By using the code below, it is also possible to unlock any debugging function without modifying the ROM code.
015D:** | +1h: Event number displayed at the top left of the message window +2h: During the event, event number +1 with 2-con A button (number -1 with 2-con B) +4h: Instantly win the battle with 2 cons A button (no BP acquisition) +8h:? +10h: Battle cards for both enemy and ally become “must” only +20h:? +40h:? +80h: Does not disappear even if you use a help card |
015E:** | +1h:? +2h:? +4h:? +8h:? +10h:? +20h: You can pass through the choice of fate with the 2-con A button +40h: Warp to the next MAP with the 2-con A button while moving +80h: Enemy's HP, BP, and BE are visualized |