Dragon's Dogma 2 Troubleshooting difficulty level

Oct 22 2024

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Trophy difficulty: D 42 points Easy time required B: 90 hours DLC "Dark Arisen" for the original Dragon's Dogma was released about a year after its release. If this work is also included, will the schedule be like that? There is currently no official announcement, but there are many ways to enter the system such as hard mode, new jobs, new bosses, etc., so I'm curious about the future trends [⚠] The following contains spoilers Number of laps on the road to Platinum: 1 Note the timed elements to complete the race in one lap.

Trophy difficulty

D 42 points Easy

Required time

B 90 hours

DLC "Dark Arisen" for the original Dragon's Dogma was released about a year after its release. If this work is also included, will the schedule be like that? There is currently no official announcement, but the trend is interesting as there is a system that will be introduced, such as hard mode, new jobs, new bosses, etc.

【⚠】The following contains spoilers

The road to platinum

Number of laps: 1 lap

You need to note the timed elements in order to finish in one round. The time limit starts from the beginning, so if you miss out, you'll have to do it in two laps. Please note that if you miss the trophy at the end of the race, you will have to play until the end of the second lap

Summary

There is no difficulty setting and there are no particularly difficult trophies. However, since there is no manual save, there is little insurance against mistakes, making it a little more difficult to operate.

You can't easily fast travel, so the barrier to understanding the game is high, but compared to overseas open world RPGs, it's in the easy category.

Rough story line

Early stage: around Merve

   ↓

First half location: Vernworth

   ↓

Middle: Sekisho Post Town

Complete the quest before crossing the border

--Crossing national borders--

Late base: Bakubataru

   ↓

Last half detour: Volcanic island camp

Stop and collect around the main "Sound of God"

Medusa related

Sphinx

--No return--

Endgame: A world without protection

Timed element

🏆"Ride on a ghost ox cart" Ride on a ghost ox cart

Time: Middle of the story

Note that there are routes in which you cannot obtain trophies in the quest itself.

🏆"All questions correct" Solved all the riddles of the god who likes riddles

Time: Middle of the story

You can start from a relatively early stage, but in order to unlock the trophy you will need to reach at least Bakubataru before you can clear it, so you can leave it alone until then. However, please be aware that if you reach it by chance and get the "riddle" wrong, you will not be able to obtain the trophy at that point.

🏆 "Skill Master" Mastered all master skills

Period: Variety of stories

If the following NPCs appear, please note the related quests

The job master will teach you 12 master skills. Some quests have their own deadlines, and depending on the choices you make, you may end up failing. Since the story is diverse, you will need to be conscious of completing the side quests more than the main quests.

🏆 "Premature Silence" Defeated the giant in a short time

Time: End of story

Please note that the time limit is extremely short. You will need the Arrow of Compassion, so make sure you have one and challenge the job as Archer or Arisen. . It's in the final stage, so there's no need to think about the beginning.

Trophies after ending

Time: After the ending

There is no need for difficult management, but please be aware that if you miss out, you will need to advance the second round to the end

Individual Trophies

Trophy chart

    Make a note or screenshot of the place where you first picked up the proof of inquisitiveness

    Prioritize side quests before proceeding with the main (especially skill master)

    Don't throw away your authentic clothes"Audience jacket" "Audience bottoms"

    Keep at least one of each type of magic book, such as ``Basic Book ``Let there be Light'''', without throwing it away

    The story also changes when you cross the border, so review the side quests before crossing the border

    🏆Be aware of "riding on a ghost ox cart." If you do it without knowing it, you may end up going around one more time

    As soon as you release the illusionist, change jobs and save the ability ``Detect'' first. Set detection for every job after that. If there is a Proof of Inquiry and a Fragment of the Dragon's Heartbeat nearby, it will let you know with a sound, and the Proof's body will also light up.

    The discovery of 50 dungeons will be done after learning "Detection"

    When you get to the main "Voice of God" 🏆 Prepare for "Premature Silence" *The actual point of no return is the main "Guardian of God", but since that time will come suddenly, I'm using "Voice" as a save point

    Once you reach the point of no return, stop and collect any trophies you can get.

    Once you have finished what you can do, take a backup of the inn and PSplus, then proceed towards the ending

    Conquering the world without protection (to the true ending)

    If there is a trophy you missed, go to the second round

Save specifications

One autosave

One save at the inn

Since the auto save is constantly updated, it is not possible to rewind in the first place. The inn (including your home) is treated as a manual save, but this will also be overwritten, and the auto save will also be overwritten when you restart from the inn.

[Usage example]

    Stay at an inn (save)

    Auto save

    Timed quest

    "Oh no, I made a mistake"

    Autosave

    Return to title

    Restart from the inn (load)

    You can start from 1. The latest auto save 5 will also be overwritten and the state will become 1

    On the other hand, if you do not stay at the inn for a long time, it will be a significant rewind, so please note the handling notes

Review

The sequel to Capcom's open world RPG Dragon's Dogma. This work is characterized by both good and bad points. Even a good place can turn into a bad place if you make a mistake, and a bad place can turn into a good place.The whole design is leaning toward the negative side. This time, I would like to write down what I felt in bullet points

Good points

Excellent in terms of fewer bugs

Original and unique system that differentiates itself

Fun selection of pawns

Simple but convenient formulation

I'm glad that my friend's pawns are free regardless of their level

It's addictive if you understand the system

BGM of battles with griffons and dragons, Monster Hunter feeling increases tension

The size of the cave is just right

There is a level and second play volume

The Sphinx is a very nice character

The NPC resurrection system in Dragon's Heartbeat is good

Some kind of relief is hidden, so it doesn't seem to be clogged.

Bad points

Meeting about forced employment of stray pawns

Is there a high five? It is not something to be introduced at the cost of stopping the progress of the game

Luggage weight limit is too strict

Lost sight of the enemy because you can't see directly above

The camera angle near the wall is terrible

The map is lame

The color of the arrow at your location on the map is assimilated

The aim is interesting, but the epidemic called dragon possession is terrible

Quest markers may not be displayed depending on the situation

Does not jump in the intended direction

Stealth judgment is ambiguous

Not many enemy types

Feeling helpless when taken away by a wolf

The save specifications are terrible (as long as other elements are comfortable, this specification itself is not a problem)

It's bumpy and there are few ways to avoid it

You won't know the name until you talk to the NPC

Please put the shopping conversation in the background and let me shop quickly

The quests are not edited in a proper manner, and although the total number of quests is not large, the timing of the quests is not considered. While you're taking NPCs with you, they'll come to you one after another

Fast travel is not easy

The rate of oxcarts being attacked by enemies is too high

The connections between the characters are weak, so there is no overall depth.

Escort quest rut

I'm suddenly thrown into a big city and the things I can do increase all at once, so I can't keep up with my understanding.

Personally, I like severe situations like this because they are rewarding, but it's a shame that this work misinterprets the enjoyment of inconvenience with stress. To be honest, I had a hard time feeling like I wanted to play the game, but if you can get past understanding the game system in the early stages, it gets more fun from the middle onwards.

Battle 86 There aren't many types of enemies, but the boss battles have a good sense of realism

Story 77 Pawn is also the main character

Graphics 65 Not clear/Map is lame *Map comparison

System 69 Still developing as a Japanese open world

Character 66 The outstanding characters are incredible

Score 73

*Map comparison [Personal evaluation ABC]

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