Detailed illustration of all building units in "Ice and Steam Age 2" Detailed explanation of science and technology research policies and laws

Sep 30 2024

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Detailed illustrations of all building units in " Ice Age 2 ", and detailed explanations of science and technology research policies and laws. "Freeze Age 2" information encyclopedia, tutorial guide. "Frostpunk 2" complete guide with pictures and text, wiki encyclopedia information. "Frostpunk 2" complete guide with pictures and text. "Frostpunk 2" is an apocalyptic-themed city construction and management survival game. It is also the latest sequel to "Frostpunk" 1 (also known as Frostpunk). The story of Frostpunk 2 takes place 30 years after a devastating blizzard ravaged the earth. Under the influence of the blizzard, our world has become a frosty wasteland with a harsh environment. You will face a new deadly threat - humanity and

Detailed illustrations of all building units in "Freeze Age 2", and detailed explanations of science and technology research policies and laws. "Freeze Age 2" information encyclopedia, tutorial guide. "Frostpunk 2" complete guide with pictures and text, wiki encyclopedia information. "Frostpunk 2" complete guide with pictures and text. "Frostpunk 2" is an apocalyptic-themed city construction and management survival game. It is also the latest sequel to "Frostpunk" 1 (also known as Frostpunk). The story of Frostpunk 2 takes place 30 years after a devastating blizzard ravaged the earth. Under the influence of the blizzard, our world has become a frosty wasteland with a harsh environment. You'll face a new and deadly threat - human nature and its insatiable thirst for power.

Game configuration:

Minimum requirements:

Requires 64-bit processor and operating system

Operating system: Windows 10/11 (64-bit)

Processor: AMD Ryzen 5 / Intel Core i5 2.5 GHz

Memory: 8 GB RAM

Graphics card: AMD RX 550 4 GB VRAM / NVIDIA GTX 1050Ti 4 GB VRAM / INTEL ARC A310 4GB VRAM

DirectX version: 12

Storage: 30 GB available space required

Additional notes: Requires SSD hard drive.

Recommended configuration:

Requires 64-bit processor and operating system

Operating system: Windows 10/11 (64-bit)

Processor: AMD Ryzen 7 / Intel Core i7 2.8 GHz

Memory: 16 GB RAM

Graphics card: AMD RX 5700 8 GB VRAM / NVIDIA 2060 Super RTX 8 GB VRAM / INTEL ARC A770 8GB VRAM

DirectX version: 12

Storage: 30 GB available space required

Additional Notes: Requires SSD hard drive.

Strategy description:

This guide is an encyclopedia guide for "Frost Age 2", including detailed content and entries on the game's resources, construction, camps, regulations, etc.

Resources

Urban resources

Heat coupons

Heat Coupons are the basic currency unit in "Frost Age 2", and they function as currency.

Various urban constructions are inseparable from heat vouchers, and residents' daily lives are also inseparable from heat vouchers. However, the heat coupon value you see is the number of heat coupons currently owned by the country, and does not include individual residents.

For example, it takes about 120 heat coupons to build an area, and 40 heat coupons to break the frost.

Conducting project research requires 50-200 heat coupons, and upgrading and expanding the building requires an additional 200 heat coupons.

Heat coupons are generated from population, so the larger the population base, the faster your heat coupons are generated.

Every 10,000 people can generate 12 heat coupons in one unit of time.

However, some policies will adjust this rate, such as population policy and labor policy.

Compulsory education and workers’ compensation policies will reduce the income from heat coupons, while higher commodity taxes, state-run pubs, etc. will increase the income from heat coupons.

Prefabs

Prefabricated parts are the basic materials for building buildings. In the game, they are more like primary processing materials.

In the early game, you can only obtain this resource by mining prefab minerals, and this resource appears to be relatively rare in the early game.

However, in the middle of the game, when you can build industries, you can obtain prefabs by processing materials.

Theoretically, as long as you have enough materials, the number of prefabs will also be sufficient.

In the late game, there will be a serious surplus of prefabs because there is no longer a need for construction.

Core

The core is an important item in "Ice Age 2". It is very rare and is used to complete special event processing or upgrade important buildings.

Cores cannot be crafted and can only be obtained through exploration.

Through exploration, you can find small amounts of cores in some areas.

In addition, there are some core resources that can be mined, but the amount distributed throughout the world is very small, and only a few can be mined at most at a time.

There are generally three functions of the core:

【1】Used to upgrade high-level buildings, usually 25 pieces are required.

[2] Used in extraterritorial events to unlock outposts at one time and develop and plunder a large amount of resources.

【3】Build a new colony.

Labor force population

The labor force population is relative to the total population, and generally forms a certain percentage of the total population.

When the game starts, the default labor force population is 60% of the city's total population.

As the game progresses, you will gain natural growth in your total population, and may also acquire alien populations through exploration.

In addition, the labor force can also be adjusted through policies, such as policies to increase the proportion of labor force: increasing the employment rate of young people.

The shared worker policy can gain bonuses for certain building adjacencies.

The labor force is usually used for daily defrosting, construction and operation.

In addition, you can adjust the proportion of labor in the building to temporarily mobilize additional labor for other projects (this will reduce the production efficiency of the building).

You can also temporarily increase the overloaded production of the building by working overtime, but running for a long time will cause someone to get sick or die from overwork, bringing more negative effects.

City supply resources

Thermal energy

Thermal energy is an important urban resource parameter in "Steam Age 2". On the one hand, it will affect the heating problem of the urban population. On the other hand, many buildings need to rely on thermal energy to operate normally.

Thermal energy can only be obtained by burning coal or oil.

In addition, unlike other resources, the thermal resource cannot be stored, so it is a "live" value.

Your thermal capacity determines how many buildings you can build and how many people you can carry.

Once this load value is exceeded, urban residents will be in a "freezing" state, and some production-oriented industrial buildings will be in a "stoppage" state.

You can research policies such as "heat recovery" through the skill tree to improve heat energy utilization and reduce heat energy consumption, thereby reducing the consumption rate of oil and coal.

Residence

Residence provides housing capacity for the current population. The value of residence can generally be controlled in a relatively stable range.

As long as the value of residence is not negative, your population will not suffer from various adverse events due to residence problems.

This value is relatively stable, but once you encounter a foreign population, you need to continue building residential areas.

Food

Food is a necessity for residents to survive. Without food, residents will starve, leading to various social events and even famine.

At the beginning of the game, you can obtain food by mining the land that can produce food.

With the development of technology, you can increase the utilization rate or output of food by building food factories or other auxiliary buildings.

Although food appears as a numerical value in the game interface, it is actually just a growth or negative growth value.

The increased food will be stored. The default reserve is 10,000, but you can greatly increase this value by building a food storage hub.

Materials

The main function of the material is for daily maintenance.

You need to consume materials every day in the game to obtain the maintenance of various industrial buildings and civil buildings.

Materials need to be mined from unique material areas in the wild.

In the mid-game, you can keep the values ​​of materials in a reasonable and balanced state by improving the mining efficiency of materials or reducing the maintenance costs of buildings.

Materials are the same as food. The excess quantity mined can be temporarily reserved. The default reserve value is also 10,000.

You can greatly increase this value by building hubs.

Products

�Commodity is an additional city supply resource that needs to be activated through the Commodity Act of Parliament.

This bill will be triggered in the first motion after you build the parliament for the first time, and it will definitely pass.

The role of commodities is not as widely used as shelter, heat, food, and materials. It is more like another "maintenance" item.

Its main function is to ensure the stability of residents' "emotional value".

If the quantity of goods decreases, riots or impetuous scenes will occur in the city, such as robbery, rebellion, etc.

Goods can only be produced through "Industrial Zones".

Products can also be stored, and the default storage value is also 10,000.

You can increase this maximum value by building hubs.

Thermal Energy Resources

Coal

Coal is the most basic energy source in "Ice and Steam Age 2" and is also the least efficient resource.

Each unit of coal produces 1 unit of heat.

Steam

Steam is also a thermal energy resource that appears in fewer areas in the game, so it is rare.

The thermal energy output of steam is slightly higher than that of coal, but not as high as that of oil.

Oil

Oil is an advanced energy source in the game because it generates much higher heat energy per unit than coal and steam.

Obtaining oil veins means that you temporarily gain a huge source of energy support.

Special resources

Frostland Expedition

Once you create a logistics area, you will automatically unlock the Frostlands Expedition.

The main role of the expedition team is to explore the outer lands.

Each time you complete and unlock a piece of Outland, you can unlock 1-3 Outland events.

Some of these events will bring you resources, and some will bring you population support.

In addition, there will be a chance to unlock new outposts and colonies in Outland.

This will help you implement multi-channel construction plans.

Guard

Guards are spawned when you build a guard tower in an extension of a settlement.

Of course, the premise is to pass the Guard Bill in Parliament first, and this bill will be passed almost unanimously.

The role of the guard is to reduce the crime rate in the area, which will greatly reduce the chance of triggering criminal events.

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