There are a lot of blue combat readiness in "Jedi 2", but many players are not sure what these blue combat readiness are like. First of all, the MG43 machine gun, as the initial support weapon for fresh frozen meat, MG43 is a level 3 medium armor penetration, with an 8mm caliber, which can well clean up monster groups below heavy armor.
How is the blue combat readiness intensity of Jedi Soldier 2
MG43 machine gun
As the initial support weapon for fresh frozen meat, MG43 is a level 3 medium armor penetration with an 8 mm caliber, which can well clean up monster groups below heavy armor. It is recommended to use a squat or lying position to reduce recoil when shooting. The capacity of 175 rounds can allow you to suppress an enemy well. The disadvantage is that it cannot deal with heavy armor units.
(Tip: You can remotely strafuse the Dragon's Nest and Spore Cloud when hitting the Eastern Front)
The prototype of this gun is the famous German light machine gun in World War II - MG42, Hitler chainsaw
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M-105 Allied Light Machine Gun
As the first generation of veteran drivers, the main weapon has become a support weapon in the second generation. The small fuselage and the movable ammunition replacement have completely replaced the main weapon. The gun has a caliber of 2.5 mm and the penetration coefficient is level 2 penetration. The advantages are portability and capacity up to 250.
But the disadvantages are also obvious - armor-piercing is too low and can only deal with light armor units. It has a good advantage in dealing with the Eastern Front's jumping worm template, and its performance is average on other fronts
(The same armor-piercing attack local units in the game have 33% damage reduction, making them deal with similar command insects. The Watcher's effect is not ideal, but bullets can be killed)
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MG-206 heavy machine gun
The most extreme one in the machine gun family, with high damage and high armor penetration, allows him to kill most units. But the drawbacks are also fatal - high rear seats and low capacity (75 rounds), which makes you consider killing the high-value units you deal with each shot, rather than splashing water at will. The gun has a caliber of 12.5mm and has a level 4 penetration.
Personally recommended to use the engineering arrogance that actually reduces recoil. On the east line, you can turn on the high-speed fire mode to shoot about 50 rounds of bullets and shoot on the head of the Titan. On the south line, you can also kill it by shooting the hunter joints. Because the arrow has been updated and adjusted the shooting angle of the heavy machine gun, making the damage of the heavy machine gun more easily full. The damage of the current heavy machine gun is increased a little compared to the previous one.
Summary: The main function of machine gun weapons is to suppress the sea of monsters. After all, who would not like the pleasure of crazy pouring out firepower?
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EAT-17 Consumable Anti-Tank
Commonly known as: Second-dump, the first anti-tank weapon of Xinfrozen meat, a very standard anti-heavy armor weapon. The advantages are low cooling and throwing as you use, no stuck hands, and a caliber of 75mm. You can get two moves per call.
The disadvantage is that if you are in emergency use, you still need to wait for landing to pick it up before you can use it. If you encounter extreme environments (Ion Storm and the strategic jammer of robots), it will be completely unavailable, with a damage of 2,000, and you cannot remove the Dragon's Nest and Spore Cloud in one shot. You need to make up some damage (detonation crossbow and other in-wielding weapons).
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MLS-4X Assault Soldier
The same method of using it as a consumable anti-tank, but the weapon is four rounds of ammunition, with damage of 1,100 per round. Two rounds can remove any enemy unit and have guidance function. It is very suitable for ultra-long-distance target shooting, and can also switch to unguided mode.
However, the disadvantage is that the bullets fly very slowly. You need to have some predictions about the user when dealing with enemy mobile units. You can get one for each call. Personally, I recommend that you use a floating backpack to remove local builders and other units from a distance.
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No rear seat rifle
Welcome your true god, the most perfect anti-heavy weapon. Bring it with you, all heavy armor is cannon fodder. The anti-heavy weapon with a backpack position has 3200 damage, which can allow him to kill all units in the mobile factory with one shot, of course, you will hit the weak point.
The capacity of 5+1 can be filled with replenishment, which gives it very reliable flexibility and adapts to any front line. The only disadvantage is that it requires squatting down when changing bullets.��Fill (If you have a good friend who can fill it for you, then marry him).
Small tips: The bottom of the inner ring of the weapon's scope is 200 meters and the outer ring is 400 meters. You can snipe any enemy unit from a long range. There is also a well-known squat down and change the bullets. When you hear the sound of closing the chamber, you will immediately get up and complete the quick change of bullets. The weapon also has an explosion mode, sacrificing the armor-piercing level for a 3-meter explosion range, which I personally feel is a waste of money and is of opinion.
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FAF-14 Flying Spear
The weapon with the highest damage among the tube weapons has 4,000 damage and locked attack. This weapon can be said to be the least popular among the tubes, because it has too many shortcomings, low capacity: 3+1, unable to aim by yourself: it cannot control the weakness of the bullet attack, it can only rely on the direction, and the bullet cannot shoot targets within 20 meters, because the bullet needs to fly up for a while after it is out of the barrel and is loaded in a fixed manner.
All of this created Feijiu's current situation.
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RL-77 Air-burning Bazooka
Yes, it's here, the god of ancient TK, destroys the team with one shot (referring to its own team).
The original version of the air bomb can be said to be the same as the current mines. If you bring them, you may like to invite the military court, but since the arrow has modified the logic of the near-burn fuse (it was triggered by plants and corpses before), making it completely possible to use (big shh).
The weapon is level 3 armor-piercing, and after being fired, it will be dispersed into several small bombs (explosion range is 7 meters), with a comprehensive damage of 10,500. It has a good effect on patrols and concentrated enemy units. It can clean up the Flying Dragon's Nest and Spore Cloud in one shot, but its range is limited.
There are two modes, namely cluster (scattered into small bombs at a certain distance when flying, and the small bomb will not detonate immediately but will detonate after contacting the unit. The general method is to shoot at the air, let the small bomb fall like raindrops, and clean up more scattered units within a larger range) and high-fire (detonate immediately when flying to the limit or contacting the unit, release the small bomb and detonate after a delay of 1 second, with a small range but concentrated damage).
The original intention of this weapon was to deal with the flight cluster units at the beginning, but the scuba soldiers found that it had better shooting to the ground (the same is true for the 88 gun). The capacity of 5+1 is the same as that of the seat without a rear seat. Note that if you squat down and change the order and hear the same closed sound as the seat without a rear seat, please do not have to get up. Its replacement is slower than the seat without a rear seat.
This game is divided into two types of players - ordinary players and empty-burst players.
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StA-X3 W.A.S.P. Wasp transmitter
As a linkage weapon, the same self-locking attack mode as Feijiu, sends 7 small missiles with heavy armor penetration of 200 damage, and fires 600 air bombs in the switch mode.
The positioning of this weapon is embarrassing. Although it is heavy armor penetration, the damage is too low, and the input is seriously insufficient to deal with large units, and its very strange flight trajectory (it will turn around and then fly in a straight line after the barrel is released), which makes it impossible to shoot in narrow areas. The air-burning mode will fire all the bullets in the magazine at one time, and the utilization rate is very low.
The only thing that works well should be that it can be very easy to clean up the Sublime Watcher on the South Line with the self-locking attack mode. I personally feel that this weapon is completely worn with heavy armor and penetrates the weapon, but it is very useful to deal with high-quality Chinese A units.
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