There are many types of powerful weapons in "Doom: Dark Ages", and chain guns are one of them. There are many characteristics of this weapon. First of all, this is a core weapon of wandering style of play. To be honest, the DPS of this gun is very pleasant, but this does not mean that the gun has poor practical capabilities.
What are the characteristics of the Dark Age chain gun weapon?
The core weapon of wandering style. To be honest, the DPS of this gun is very pleasant, but this does not mean that the gun has poor practical capabilities. Because all long-range real-time ballistic weapons in this game have been deleted, Gauss, crossbows, and snipers that can move at high speed and output stably like the previous game no longer exist in this game. In this game, all the players' high-speed movements come from the action of [Forward]. Continuous-shot weapons must be directed towards the attack target during attack, which is not suitable for circling around the field because they must have a perspective during attack. Single-shot weapons such as bazooka, howitzer, and puncture have serious defects in bullet speed, ballistic drop, and self-injury, which are not conducive to tangential running. At this time, the chain gun, as a delayed ballistic weapon with a very fast ballistic flight speed, becomes a lower-level substitute.
Then I have to mention a question here: Why does the Dark Age need to run tangently? Isn’t it enough to just use SSG and pierce the front and push it flat? This means that several designs of this work have to be mentioned: ① The barrier barrage can block all the long-ranges coming from the front, and are invincible except BFC. Once the field is filled with a large number of monsters such as young demons, invisible demons, fierce whip, giant brain demons, etc., players will have no way to start without switching the attack angle. ② The threat of high-mobility rebound counter-try monsters. Under normal conditions, fighting these enemies seems to be more optimized by bounce and reverse, but once you are in a high-pressure environment (for example, I usually play 1.2 times faster + no bounce and slow motion), avoiding green light to do the questions is the better solution. At this time, it is very important to maintain the high speed of the forward sprint. Using the inertial pulling gun to jump to position and fire the chain gun is an effective output method that can maintain the speed of not slowing down, and the charging process can also rebound and reverse. Even if it cannot be avoided by speed, it can flexibly rebound and counterattack with the trend. ③The threat of the invisible young demon. The stealth mechanism of this thing and the barrier attack that cannot bounce and reverse the player's normal face-rushing and keeping distance cannot have any effect on the gun-shooting method. When there are many numbers, it is the correct solution to use running and jumping to pull the gun, and his melee attack cannot reach the DS of the sprint jump.
In addition, the armor-breaking ability of the chain gun is also one of its major advantages, and it is mainly used to deal with the inconvenient armored monsters such as the treacherous. However, it is not recommended to rely on this gun to revolve, because once this thing is launched, it will take 0.5 seconds to lift the shield. It is okay to hit the long-range barrage, and the fault tolerance rate of melee bounce counterattack is very low.
The content of this article is from the Internet. If there is any infringement, please contact us to delete it.