Introduction to the features of nuclear bomb pistol changes in "Jedi 2"

May 29 2025

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The nuclear bomb pistol in "Jedi 2" is a very useful super weapon in the game. This weapon has been greatly modified recently. First, the direct damage is 3500→1000, the direct damage is 50→40, and the four incident angles of armor piercing are 8/7/6/6→6/6/6 (secret modification). Changes to how to fight nuclear bomb pistols in melee between the Jedi Scout 2 Light Energy Clan Watcher. The changes are as follows: Direct damage 3500→1000, direct demolition value 50→40, four incident angle armor piercing 8/7/6/6→6/6/6 (secret modification) Explosion damage 1000→2000, explosion

The nuclear bomb pistol in "Jedi 2" is a very useful super weapon in the game. This weapon has been greatly modified recently. First, the direct damage is 3500→1000, the direct damage is 50→40, and the four incident angles of armor piercing are 8/7/6/6→6/6/6 (secret modification).

How to fight the melee of the Jedi Sword 2 Light Energy Clan Watcher

Changes to nuclear bomb pistols

The changes are as follows:

Direct damage 3500→1000, direct demolition value 50→40, four incident angle armor piercing 8/7/6/6→6/6/6 (secret modification)

Explosion damage 1000→2000, explosion inner radius/outer radius/stagger radius 4m/12m/20m → 2m/12m/20m

In actual test, for heavy armor, there is no significant change in the killing efficiency of large units such as strong attack insects/giant people, and the titans are slightly reduced. Mobile factories need to give projectiles a little speed. The ability to clear miscellaneous is slightly improved.

Question 1: Why do you need to set a direct hit with 1000 damage to the arrow?

The reason is to block the kill threshold of the mobile factory. Here are some key parts of the mobile factory (if you are still curious about the detailed data of other parts, you can see the picture below. Of course, I don’t recommend it, because there are too many parts in the mobile factory, and I feel very tired after watching it)

Torso Armor: 2200 Health, 60% Explosion Damage Multiplier

Torso core/abdomen door (fatal part): 1200 health + 1200 bleeding value (no active bleeding) is equivalent to 2400, 60% explosion damage multiplier

Head core (fatal part): 2500 health, 60% explosion damage multiplier

When the ultimatum hits the above part directly, it will cause 1000+2000 x 60%, and the total total is exactly 2200 damage.

If the projectile's ballistic attenuation is counted, the damage is below this value, and you can't even break the mobile factory's torso armor in one shot.

Of course, using some tricks to increase projectile speed, such as instant shooting, this operation can increase the damage of the direct-strike part by up to 1.65 times, reaching 1000 x 165% + 2000 x 60% = 2850 damage points, so you can still use a nuclear bomb pistol to attack weak points and kill the mobile factory in one go.

Question 2: How is the demolition capability of nuclear bomb pistols now?

These changes will affect the demolition ability of the nuclear bomb pistol, namely: the demolition value is reduced to 40, the inner radius is reduced to 2m, and the direct piercing armor is secretly changed to 6 piercings.

The interference tower/detection tower/scientific research station cannot be removed now. This is obvious. The announcement also said, but the removal efficiency of insect nests and construction has also been reduced.

For example, the nest, its shell itself requires 40 demolition value. However, the demolition value will also attenuate in the outer radius, so this will cause the undestruction of the nest once the explosion center is 2m away from the nest, so it is difficult for you to remove multiple nests gathered together at once.

The same goes for the builder. If the explosion is farther than 2m, not only will the demolition value decay, but the explosion armor penetration will also be reduced to 5, resulting in the same-thyroid damage.

However, the current explosion damage can ignore the shield of the Light Energy Clan spacecraft, so the ultimatum and aluminum-hot explosion can instantly remove the Light Energy Clan spacecraft through the shield.

In addition, the weakening of the direct piercing armor value will affect the removal efficiency of the command bunker. The core of the command bunker (the red area in the picture) is 6 Arabs and 2500 blood.

If the direct strike remains 8 through, the attack core will cause 1000 + 2000 x 65% = 2300 damage, which can be made up for by shooting during flying pounce. But now the direct hit is 6 through, and the damage is reduced to 1000 x 65% + 2000 x 65% = 1950. After actual measurement, the flying pounce shooting can cause 1000 x 165% x 65% + 2000 x 65% = 2372 damage, which cannot make up for this difference.

Related achievements: Introduction to the characteristics of the light energy clan monitor

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