There are many characters in "Light and Shadow: Expedition No. 33", but some players are not sure about the specific performance of these characters. First of all, Mael. The biggest advantage of the sister is reflected in the character mechanism. The unconditional triple independent bonus of the master's standing posture is too strong, and the viewer's divine power is yes.
How is the role performance of the Expedition Team No. 33?
Preface
Since we want to talk about role performance, we must first determine a unified standard. As rpg, different players have different preferences for each character, and the way they tend to build is also different. One of the greatest common divisors should be that most players will care about how to easily pass through various battles in the game process.
Given that the various bonus values in this game are very generous, the most worry-free way to win the battle is to directly kill the monster before it can take action, namely TA (or OTK or FTK). Therefore, the evaluation standard used here is how to quickly produce 5000w damage, which is explained as follows:
1. The health of the first week's Plot and Simon in the second stage are around this value. Playing 5000w basically means that you can kill all single units in the game in seconds
2. Taking the situation of most monsters as the standard, in other words, the characteristics of a few monsters such as elemental restraint and flight, damage resistance before breaking are not considered
3. Although most of the monsters fighting in the game appear in group form, the blood volume of monsters in group battles will be much smaller than this value. In other words, if your single-body damage reaches this benchmark, you can basically solve the battle between group monsters by throwing away any group skills. Of course, if the main output method itself is caused by group injuries, it can be used as a bonus.
4. Some players will try to enable multi-circle events or add difficulty to the game. At this time, the monster's health may exceed 5,000, and the output of long-term combat needs to be considered. This is indeed another perspective to evaluate the performance of a character, but it is not as important as TA. I will discuss it later
For TA, the performance of each character is divided into the following levels:
1. Can play 5000w in one move
2. Be able to score 5000w in the first round of continuous action, without teammates entering the round
3. Can score 5000w in the entire team's first attack coverage round
The difficulty of the three standards here is reduced, and the stricter the standard means that the less trouble it is. The bottom line is to ensure killing within the rounds provided by the first attack, thereby avoiding the impact of any monster action.
In addition, as the final construction, stability is pursued, so random events such as roulette and mark shooting are considered at the worst case scenario, unless it is a highly probable event. Based on the previous examples, the less spiritual points consumed and the less rune demand, the higher the priority is to avoid the lack of spiritual points or the uneven runes of players who have just entered the three acts.
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Mael
There are only three differences between characters: one is weapons, two is skills, and three is unique mechanism. For related data on weapons and skills, please refer to the online document https://docs.qq.com/sheet/DQ2R1akRpVkZ4WEVz?tab=ininiw.
The biggest advantage of my sister is reflected in the role mechanism. The unconditional triple independent bonus of the master's standing posture is too strong, and the viewer's divine power is yes. It should be noted that the focus here is not "three times", but "unconditional". Like Xi'er's dusk can be added to more than three times, but the foreplay's Kung Fu sister has been killed, and the practicality is very different.
Similarly, skill data is also among the top of each character. The two main output methods, Stendhal and Evil, are actually not leading in terms of the ratio, but the winning is that there is no precondition. Combined with its mechanism, the sister locks in the best candidate for TA construction.
What is more stretched is the weapon, because the standing posture mechanism is simple and crude enough, and it doesn’t make sense to add various fancy matching entries. Only the masters who win the game and snow can use it.
As for the damage increase, there is no such thing as the only weapon that can add bonus to Stendhal and impotence, the Hanging Bell and Spirit Light is the strong, pure and flawless nature, which is extremely poor, and is in the category that cannot be used. Even if you look at the panel alone, the inner ghost entry with the highest value clay knife will clear your own reversal and cause damage, which is really difficult to stretch.
Overall, although I have experienced bug fixes and a downward adjustment of Stendhal, my sister is still the best candidate for output, especially on the track of the second monster.
As for the gameplay of using assist or hard-working damage to the opponent, if you are interested, you can try it, but it is not necessary from a utilitarian perspective, because even if you don’t need your sister to output other characters, it will be weird in seconds. For weapons, there are only three useful ones that are useful, such as win, snow piercing, and clay knife.
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Example of sister's TA construction
There are very few demands for runes and inspiration points, and the weapon is to penetrate snow. There is nothing to do at the beginning, just soup, and the killing line is as follows. Because the skill ratio of the Death Bomb is only 3.000, and many bonuses cannot be taken, so it is basically impossible to kill people by zero movement. Therefore, this solution is the fastest instant killing method in the game.
Of course, some friends will definitely ask what to do if the boss locks blood, such as Simon, who has two stages. Here is a slightly more complex configuration.
At the beginning, the teammates exploded and pulled the yellow sticks on the opposite side. The sister shot and broke the fire, completing the first stage of killing. The second move made a round, and a teammate cuts the ground and breaks the defense and then marks it. Xi'er's Fate Wrath + Fate intervenes to the sister's round, and then directly completes the second stage of killing.
This ensures that the entire process is completed within the round covered by the first attack, and the killing line in both stages is above 5000w.
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Virso
The pentagonal warrior in this game focuses on a comprehensive performance. After all, the plot was added in the middle. If the design is not stronger, players may not be willing to let him appear.
In terms of mechanism, it is a familiar independent damage increase, with a three-fold damage at the S level, which is comparable to the position of the younger sister's master, and is permanent. Although being beaten will make you lose your best, no one should consider being beaten later.
The biggest problem is that the process of stacking to the S level is too slow, and fortunately, there are several entries of weapons that provide solutions. There are also many skills that can be used. In terms of output, Furious Slash can be cut from joining the team to the end, as a small skill without front high magnification, only the time period before the mother of the painting is a little uncomfortable due to the upper limit of the card, and after passing the level, the fatal output will be used instead.
In terms of functionality, it inherits the powerful group buff of Laogu, and it is still very useful when passing the plot. At the same time, it comes with the means of hanging marks, and the later relies on the assistance of permanent control.
Weapons are the most comprehensive character. They need to output an equivalent doubled Simon sword, assist with a Siren sword with twice the independent multiplication zone, and functional Moonlight with the beginning S. They have everything. In comparison, a certain character's weapons are not as good as making all whiteboard entries.
Having said so many advantages, why not hexagonal warriors? The main thing is the skill. First, the value is not enough, the highest death rate is only 25.200, and there is no skill that can grow infinitely. The worst maximum rate of other characters is Monoke's fixed click breaks 48.000, which is almost twice as high. Even if there is a ultimate bonus and a Simon Sword, it will be compensated.
The second point is multi-stage. The multi-stage skills in this game are at a disadvantage, because the independent bonus of marking can only be obtained in the first few sections. Considering the TA construction, it is strong first and strengthened first attack can only be obtained in the first section. Therefore, the ideal output skills in the later stage are single-stage high-multiple ratios, while the output skills of the LAU are all multi-stage, which is hard to save the gods.
To sum up, in terms of long disk output, the hard-weight is basically at the bottom. Fortunately, the blood volume of monsters is limited, and the functional foundation of Haruwei is very good, so it still has good competitiveness in the TA track. In terms of weapon selection, if you are used as an output service, Moonlight can be used from beginning to end.
Considering the increase in the blood volume of the multi-circumference monster, it will be replaced with the Simon Sword. There is nothing to say about auxiliary words, the only one is designated Siren's knife. The other weapons are basically substituted by one of these three swords.
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Example of Virso's TA construction
The weapon is moonlight. At the beginning, you can break through with one shot, and then take your life. The fatal damage is 2*7776605+3*9331926+10887246=54436234
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Lüne
Judging from the design of the skill set, the official positioning is probably to add a nurse to the output, but because of the output ability, my sister has become popular, so I have never had any sense of existence.
The most dragging thing is the character mechanism. The output method of this stack corresponding to the strange color can increase damage is too slow. It is born to require one more round to start, and it seems out of place in the later stage of passionate and interim environment.
Of course, the mechanism problem can also be attributed to the failure to increase the value. Now, Lu Nie's skills include the increase in the strange color, and the corresponding skill ratio is only at the same level as other characters. However, the problem is that other people's skills have no mechanism restrictions. The mechanism provides independent damage increase, while Lu Nie's mechanism is only a limit, so there is one less cycle area than others for no reason.
To be fair, Luni's skill should be much higher than others' multiplier when consuming the bonus of the alien color, rather than being at the same level. This also led to the fact that my sister is perfect now, and Lu Nie is still starting up.
There is not much to talk about in terms of skills. For single Pili Liaoluo and group elements, these two skills are in a multi-stage late-stage situation. If you have the chance to accumulate spiritual ink, a single segment and a higher multiplication are also a better choice for the group's three ink ultimate moves. For longer battles, you can consider the overwhelming rage.
Let’s talk about weapons, it can only be said that if Lu Nie’s mechanism is bad, the weapon design cannot be separated. Comparing the sister and Virso who have analyzed earlier, it takes one round to prepare for normal stance of masters and to the S-level level. Being able to complete a second monster cannot be separated from the support of weapon entries.
Lu Nie's weapon entry seems to be blooming, but if you ask who can make the elemental birth stably, everyone will be silent... Or, among so many weapons, there is actually no substantive help to the matter of Misty Monster.
The most recommended weapon is the scavenging knot. The panel data is far ahead. The bonus of other weapons is too small and it is 20%. And it is basically added. Even if it is used as a whiteboard, it is more suitable for monsters in seconds. If it is a long-term battle, you can also rely on its noble independent bonus. Snapping the three dark balls is equivalent to a 2.5-fold bonus, just repeat the three-in-best ultimate move.
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Example of Lu Nie's TA construction
It is basically the same as Virso, and the weapon is a scavenger. The steps are to start with one shot and draw the partner, then move the element, and move the two moves and draw the mother, and the element is born. The damage to each single unit is 3565670*8=28525360, and the total damage is 5705w.
Of course, it is obvious that the mechanism of painting couples using blood strips is used to steal the chicken. In terms of single-body, it actually does not meet the predetermined standard of 5,000w. In other words, facing a blood bull like Simon in the second stage, Lu Nie will need his teammates to enter the round before he can handle it.
Even if it is replaced by Pili Laurant, which has a higher monomer ratio, the damage under this configuration is only 3668w, which is still a long way from the 5000w standard. This also indirectly confirms that the mechanism of Lunie mentioned earlier is not suitable for the second-black track.
In terms of the advantage, elemental birth is a skill of group damage, dealing with group monsters will be easier than sister and Virso. If you use this set of configurations and steps to fight the 11-2 of the Endless Tower, it will also be a second-hand kill.
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Monoko
Pokémon character. When I first saw the introduction of the mechanism for collecting skills, I still thought that characters with so many skills must be versatile. After unlocking, I found that except Si Dengguangyao, the rest of the rest are all here to make up the numbers...
A lot of damage skills are given, but if you look closely at the skill ratio is actually higher than that of Virso. To be honest, most skills with no outstanding multiplication are no different from those without existing ones. They are nothing more than satisfying the players' collection preferences.
The auxiliary ability is quite comprehensive, with several types of buff/debuff, breaking, marking, resumption of blood, and giving shields. But the problem is that the functionality of these skills can be found in the spiritual light. Decorating other characters with functional spiritual light can achieve the desired effect. In other words, its auxiliary ability is not irreplaceable.
In contrast, Sier's Wrath of Fate and Intervention, Virso's Siren Sword provides only one of the functions, which is better as an auxiliary. In addition, he joined the team the latest, Monoke has always been the one with the lowest presence among the main control characters.
If you want to choose a few useful ones in the skill pool�, here are three skills recommended.
The first one is Si Dengguang, which is also Monoke's most promising output skill. Although his/her own rate is only 14.000, he/she has a terrifying growth that provides 200% independent bonus for each cast. The rate of the second cast is already twice that of Stendhal. He/she is also an excellent single-stage group injury. Except for the low rate of the first cast, there is really nothing to be criticized.
The remaining two recommended skills are potato piercing and potato piercing flames, which are used to make up for the defects in the growth period of the lights. After all, some more direct means are still needed when clearing miscellaneous materials.
The ratio of the potato piercing piercing is 37.800, which is smaller than the Creation Void and the Sword Ruyu 43.500, but it is better in a single segment, and the actual damage is higher under the mark bonus. Potato Ouqi is a simple high-magnification AOE, suitable for cleaning up monsters.
In terms of character mechanism, there is the same problem with Lu Nie - the skill's multiplication under mask bonus is qualified, but the mask itself does not provide benefits, but rather a restrictive factor. I will not repeat it here.
The stupidest thing is the random opening mask mechanism, which means that if you want to play a fixed axis, you must use the weapon entry to specify the opening mask. Fortunately, Monoko's weapon entry provides a solution, and several types of masks have corresponding weapons with designated starts.
Among them, the best one is definitely the joy stick. After all, the all-around mask is designated, and the panel itself is second only to the pan stick and stone stick, and there is also an additional bonus that adds the head. If you are more confident in your luck, you can also bring a stone stick with a higher panel to roll the mask.
In addition, there are currently bugs in Monoko Staff. The description of the three effects is "critical damage increased by 30%", but it actually manifests itself as "critical damage caused by critical hit increases by 130% (additional)," which to some extent makes up for the problem of insufficient panels.
The same bug also has the hanging furnace staff, as long as you are equipped, there will be an additional 100% bonus. To sum up, all the five weapons mentioned here can be used. If you want to save trouble, just use the joy stick.
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Example of Monoke's TA construction
The weapon is a joy stick.
In terms of the process, it is familiar to shoot and catch potatoes and pierce them in one round. Although he can successfully kill the Huilian in seconds, it can be seen that the final damage is less than 5,000w. I am not sure whether Simon can be killed in the second stage in seconds, and there may be a little blood left. Therefore, it is tentatively determined that he needs to score 5,000w (two moves) in the entire continuous round of action. His ability is weaker than Virso and stronger than Lune.
However, its ability to group is quite excellent. With the same configuration, you can pass 11-2 in seconds by just spitting out potatoes at the beginning, which is the best choice for group (clearing the bacci) in the game.
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Xi'er
This game only specifies the auxiliary. When a new character joins the team, I believe everyone will first look at the skills. When you see the rounds and double damage given to your teammates, you will basically understand the positioning of this character.
The ability to pull bars is a T0 level skill in any rpg, because the rounds of the auxiliary players are cheaper than the output players. Even if you make a profit, you can greatly expand the space of the axis. Furthermore, the later stages of this game are two actions, and every time the fate intervention is used, it is equivalent to making an action.
Needless to say, the Wrath of Destiny is too casual to give these two independent bonuses. I said that the magic kill + divine character has special values and do you understand it...
So, what is the price? While sitting in the game with the strongest auxiliary skills, Xi'er also won the most cerebral hemorrhage character mechanism in this game. Unlike Lüne and Monoko, Xi'er's unique mechanics can provide real independent bonuses, but the problem that comes with it is more troublesome foreplay.
Under normal circumstances, if you want to enter the dusk, you must at least open the Rising Sun and the Long Yue once, and you can only take action in the third round. This activated kung fu has been killed by others. Secondly, when you enter the dusk, you will see at most 10 first sights on the opposite side. You have to spend another round to hang up to the 20th floor, and then you can get the Wrath of Destiny again before you can get big in the next round.
What, you said that there are only two rounds in the Bright Down stage, which is what players need to consider, not what designers need to consider... Since the foreplay is so troublesome, can you directly damage it?
Unfortunately, if you only see the 10th level before and don’t go to the dusk, you will lose a lot of other characters in terms of numerical value. The only thing that is enough is the rate of blood exchange, but this skill requires the blood extraction of teammates to provide bonuses, which will eat one less single fight than other characters.
The final hope falls on the weapon entry, and it is necessary to solve the shortcomings in the above two mechanisms.�. In other words, either the number of actions can be produced without consuming the number of actions, or the number of actions can be taken foreseeable. The former has no weapon yet, while the latter can be achieved by relying on mass grave sickles, giant blade sickles or saw blade sickles.
Considering the actual needs of the second monster, the giant blade sickle with the highest panel will be more suitable. It should be noted that the description of the second effect of the Giant Blade Scythe is incorrect, which is actually manifested as "When the twilight begins, every time there is a share of Yuan energy, it will impose 2 layers of presight on all enemies."
To put it simply, even if you only use one day and one month to enter the dusk, the second effect can be automatically hung on the 16th floor. But unfortunately, the giant blade sickle has a single effect, which will definitely cause damage to the enemy once when entering the dusk, which will cause blood exchange to be replaced by blood and not take the 50% independent bonus first, which is a pity.
To sum up, Xi'er's mechanism is destined to be unsuitable for monsters in seconds. Litheson is the only job of playing support honestly.
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Example of Xi'er's TA construction
Weapons are two bird heads, which I currently think are the most clever set of these constructions (mainly to increase damage and control the trade-offs between aura). At the beginning, you can directly break through with one kick, and the second move uses blood to exchange blood to complete the kill. The total damage is 5809249+44885430=50694679 just reached the passing line.
So far, all characters (except Laogu) have been provided, with the ability to be in sister > Virso > Monoko > Xier > Lunie. It is recommended to use Monoke for Qingza (group of monsters).
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