Share basic knowledge of "Line Puppy: Animal Hot Spring"

May 19 2025

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It is very important to know some basic knowledge in "Line Puppy: Animal Hot Springs", but many players do not know what basic knowledge they have. First, they give money to the star mechanism. If the temperature preference is met, there is a probability of getting the stars. If the food preference is met, there is a probability of getting the stars. The two are calculated separately. What are the basic knowledge of line puppy animal hot springs? Customer preference quick check table to give money to star mechanism entry: look at the settings of the operation front desk. Exit: It is relatively complicated, please check the following code. `tier` is the level of the bath, starting from 0. Vending machine: Paying money is equal to vending machine

It is very important to know some basic knowledge in "Line Puppy: Animal Hot Spring", but many players do not know what basic knowledge they have. First, they give money to the star mechanism. If the temperature preference is met, there is a probability of getting the stars. If the food preference is met, there is a probability of getting the stars. The two are calculated separately.

What are the basic knowledge of line puppy animal hot springs?

Customer preference quick check table

Give money and star mechanism

Admission: See the settings of the operation front desk.

Departure: It is relatively complicated, please check the following code. `tier` is the level of the bath, starting from 0.

Vending machine: Paying money is equal to the level of the vending machine. If you meet food preferences, give the money to 1.5 times and round it up.

Stars: If the temperature preference is met, there is a probability of getting the stars. If the food preference is met, there is a probability of getting the stars. The two are calculated separately. The probability of a flyer doubles.

VIP Bathroom Money: Divide the sum of time by 4, round it.

VIP Bathroom to Stars: Normal service probability is 0.05 + 0.01 * Endurance. Special services If the food preferences are met, the probability is 0.1 + 0.01 * endurance, if not satisfied, it will not be given. The probability of a flyer doubles.

# Exit

feeList: list = []

def add_num(tier: int) -> None:

       num: float = 0.0; 

      num = sum(feeList) # The sum of previous income

      num += 3 + tier # Add 3 and bath level

      num /= len(feeList) + 1 # Calculate the mean

      num *= 1.5 if feeList != [] else 1  # If it is the second bath, it will take 1.5

feeList.append(num)

# Called multiple times add_num()

total_money = sum(feeList) # Final income, rounded

# tier = 0

# 3.0, 4.5, 5.25, 5.906, 6.496, 7.038, 7.541, 8.012, 8.457, 8.880, 9.28, 9.670, 10.042, 10.401, 10.748

# tier = 4

# 7.0, 10.5, 12.25, 13.781, 15.159, 16.422, 17.595, 18.695, 19.734, 20.720, 21.662, 22.565, 23.433, 24.270, 25.079

Customer behavior flowchart

The running path and number of times of this chain are related to the number of baths in the entire bath. The maximum number of baths that customers pass by is 5 * (1 + 0.01 * number of baths) rounded upwards. If the road search fails, you may leave early.

If the entire bath is not enough for three (that customers don't hate) baths, then "Bath 1" or "Bath 2" will be skipped.

Customers will not go to vending machines of the same name during a round of purchases, regardless of whether they are bought (out of stock or happen to be occupied by animals) until they return to the bath.

For example, after a rabbit soaks in the bath three times, it goes out to the "water dispenser (small)". Then whether you buy it or not, you will not go to the "water dispenser (small)" again; it will not go to the "water dispenser (small)" until the rabbit goes back to the bath and comes out to buy things.

When you take a towel, you usually change to a towel rack if it is out of stock or if it happens to be occupied by animals; if there is no towel, you will skip it first until there is a towel before you get it.

The towels are always before leaving; if the towel recycling box is not placed, the customer will walk with the towel.

Stools, showers, and VIP baths will be entered after passing by, and will not take the initiative to find a way.

You can draw a circle of stairs → towel rack → bathtub → vending machine → recycling bin → stairs, which is basically the customer's movement route. Customers will not go anywhere outside the circle. Using this method to layout, you can easily control the facilities that customers will go to and facilities that they will not go to, and get the desired effect.

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