The marching movement in "Civilization 7" is a relatively important thing in the game, and there are many related mechanisms for marching movement. First of all, when a unit enters an ocean plot before studying shipbuilding, its mobility will be Exhaust and will take random damage between 11 and 20 points. AI will suffer slightly less damage in this case.
What are the mechanisms for marching and movement in Civilization 7?
1. Moving on flat terrain or any land with roads will not affect the unit's mobility. Without roads, all rough terrain, unnavigable rivers, and tree-containing terrain (woodland, rainforest, taiga or grassland) will consume all moving points in the unit, regardless of how many moving points it has left.
2. Not all areas have roads, which may cause you to inadvertently waste the unit's mobility. You need to hover over the area plot to see if it has a road. At least there will always be roads in areas with city halls.
3. Naval units and boarding units can move on navigable river and coastal plots without affecting their mobility. In addition, they can move on marine plots after research on shipbuilding.
4. Arriving on or off the ship will always exhaust the unit's mobility unless the unit is within the scope of an army commander with "amphibious combat" skills.
5. When a unit enters a marine plot before studying shipbuilding, its mobility is exhausted and it will suffer random damage between 11 and 20 points. AI will suffer slightly less damage in this case.
6. Moving a unit to a bridge built on a navigable river will remove its boarding cost, although moving away from the bridge will still deplete the unit's ability to move. Bridges built in the previous era would lose this strange benefit.
7. Scouts appear to be an exception to most movement rules, including boarding and departure. Their mobility is not affected in any way, except for the unnavigable river plots.