Introduction to the way of "Civilization 7" business system introduction system of inheritance

Feb 05 2025

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In "Civilization 7", the focus is on the development of the entire civilization. Players can expand their civilization by studying methods such as municipal trees, technology trees, completing the path of inheritance, and building new towns. Different from the previous works, the setting of the upper limit of rule in "Civilization 7" is introduced. Players cannot expand in the game without restraint. When the player's expansion scale exceeds the control of the player's control, it will accumulate negative gains. There are still many similar mechanisms in the game, and the following is introduced one by one. [Construction] Inheritance Civilization 7 has a unique path of inheritance in each era. It is divided into economy, military, and military, and

"Civilization 7" is the most important thing in the business development of the entire civilization. Players can expand their civilization by studying methods such as municipal trees, technology trees, completing the path of inheritance, and building new towns. Different from the previous works, the setting of the upper limit of rule in "Civilization 7" is introduced. Players cannot expand in the game without restraint. When the player's expansion scale exceeds the control of the player's control, it will accumulate negative gains. There are still many similar mechanisms in the game, and the following is introduced one by one.

[Construction]

Inheritance

Each era of Civilization 7 has a unique path of inheritance. It is divided into four types: economy, military, culture, and science. In gain, and after completing the inheritance mission of this era, players will enter the golden age in the next generation.

Economy

Classical Times Objective: After studying the municipal codes as soon as possible, unlocking merchant units, it is capable of building a trade route. The trade route will provide the progress of gold coins, resources, and the economic inheritance path of the Silk Road.

Exploring Times Objectives: Study Mapology and Astronomy, this is the first step in obtaining the economic inheritance of the Treasure Fleet's economic inheritance. Drawing can allow you to cross the dangerous deep sea. Astronomy will unlock the powerful fleet commander, which can organize maritime units.

Morning Times Objective: Study industrialization and build a railway station, which is the first step to start the economic inheritance path of railway tycoon economic inheritance in the recent era. This is the last era. You must complete any inheritance path in this era to achieve the final victory.

Culture

Classical Times Objective: Studying the pious municipality, this is the first step in gaining the inheritance of the Royal Treasury Culture in the Times. The devotion allows you to build a temple and create religion.

Exploring the Times Objective: Building a spectacle, this is the first step in establishing the ancient world wonders in the classical era. You will be able to unlock the spectacle through municipal and technology trees.

The goal of the nearby era: Studying natural and historical municipalities, this is the first step to start the cultural inheritance path of the Geographical Society in the nearby era. After mastering natural history, you can produce explorators for researching and digging cultural relics. This is the last era. You must complete any inheritance path in this era to achieve the final victory.

Military

Classical Times Objective: Study discipline municipalities, this is the first step in obtaining the classic empire's peaceful military inheritance.

Exploring Times Objectives: Study Mapology and) Astronomy, this is the first step in obtaining the world's insufficient military inheritance. Drawing can allow you to cross the dangerous deep sea. Astronomy will unlock the powerful fleet commander, which can organize maritime units.

The goal of the nearby era: Studying political theory, this is the first step in opening the path of ideological inheritance in the recent era. This is the last era. You must complete any inheritance path in this era to achieve the final victory.

Technology

Classical Times Objectives: Study text, this is the first step in obtaining the scientific and technological heritage of the Classical Big Library.

Exploring Times Objective: Each four experts can get a progress point.

The goal of recent times: Study flight, this is the first step to start the science and technology inheritance path of the space competition project in the near future. This is the last era. You must complete any inheritance path in this era to achieve the final victory.

Urban Development

In "Civilization 7", urban development is the core element of games, and urban construction and management directly affect the overall strength of civilization. Town is the main source of various resources, including food, productivity, gold coins, science and technology points and cultural points.Each town can control the surrounding areas, develop natural resources, build various buildings and regions, and provide basic support for the development of civilization. When building a new town, it is necessary to consider terrain, resources and strategic locations. Near the location of freshwater sources (such as rivers and lakes) can provide additional food and housing bonus. Diversity of terrain (plains, hills, forests, etc.) can provide different types of resource output. At the same time, you should pay attention to the distance from other cities to avoid overlapping resources.

Pay attention to resources while paying attention to urban defense construction. AI in "Civilization 7" is relatively strong. In more critical places, you can build urban defense facilities to defend the enemy's offense. If the civilization you choose is the Han Dynasty, you can also build the Great Wall and arrange the crossbow player on the Great Wall to keep the city at a smaller price.

After the development of the city to a certain extent, players can choose the center of gravity of the city, or choose the town's 300 gold coins to be converted into a city (if the gold coins spent in the next era double).

Through reasonable urban planning and management, a strong urban network can be established to lay the foundation for the victory of civilization.

Urban Development

In "Civilization 7", urban development is the core element of games, and urban construction and management directly affect the overall strength of civilization. Town is the main source of various resources, including food, productivity, gold coins, science and technology points and cultural points. Each town can control the surrounding areas, develop natural resources, build various buildings and regions, and provide basic support for the development of civilization. When building a new town, it is necessary to consider terrain, resources and strategic locations. Near the location of freshwater sources (such as rivers and lakes) can provide additional food and housing bonus. Diversity of terrain (plains, hills, forests, etc.) can provide different types of resource output. At the same time, pay attention to the distance from other cities to avoid overlapping resources.

Pay attention to resources while paying attention to urban defense construction. AI in "Civilization 7" is relatively strong. In more critical places, you can build urban defense facilities to defend the enemy's offense. If the civilization you choose is the Han Dynasty, you can also build the Great Wall and arrange the crossbow player on the Great Wall to keep the city at a smaller price.

After the city has developed to a certain level, players can choose the center of the city, or choose the city to spend 300 gold coins to convert to the city (if the gold coins are doubled in the next era).

Through reasonable urban planning and management, a strong urban network can be established to lay the foundation for the victory of civilization.

【Military】

After the declaration of war in "Civilization 7", you can start a war with the chosen civilization. War is an important means of civilization expansion. When the military inheritance path is completed in the last era, you can win the game.

If a war is declared with hostile forces, neither side will gain influence, but if a raid is declared, the party declared war will gain 1120 influence.

After declaring war, players can spend their influence to gain war support. Too low war support will affect the city's war-weariness. If the war-weariness accumulates too high, it will have a lot of negative impact on the player, and vice versa.

The war-weariness system is one of the core war mechanisms in Civilization 7. It forces players to make strategic trade-offs between military expansion and peaceful development by simulating the negative impact of ongoing war on the internal stability and development of civilizations. Essence Available war is a dynamic numerical system, which is mainly affected by war behavior. When civilization is in a state of war, the disgust will gradually rise, and the peaceful period will slow down.

Occupying local cities to eliminate enemy units can reduce war weariness. If your own city is occupied, it will greatly increase war weariness. Therefore, when fighting, you must plan in advance and use your influence rationally to reduce the damage of war weariness to The smallest.

The entire combat system of "Civilization 7" is very large and complicated, but the player's operation and understanding are very convenient and fast. You only need to operate two to understand most of the settlement mechanism. "Civilization 7"The battle of" multi -level design, small to the gap between the combat power between the units, and the large and defensive urban offensive and defensive are more realistic. Make the combat system very playable.

In terms of military units, the game has designed a variety of combat forces. The melee unit is the most basic fighting force, such as soldiers and swordsmen, usually strong defense, suitable for positive confrontation. The remote unit can launch an attack at a safe distance. Although the attack power is strong, the defense is weak. Cavalry units have the strongest maneuverability, especially suitable for copying and raids, especially for remote units. The siege unit is specially used to attack the city. Although it moves slowly, it has special damage to the city walls.

The calculation of combat effectiveness involves multiple factors. The first is the basic combat effectiveness of the unit itself, which is influenced by the science and technology level and equipment. The terrain also plays an important role. For example, fighting on the hills will obtain a defense bonus, and the need to cross the river will weaken the attack power. In addition, the support of neighboring friends and the existence of generals can enhance combat effectiveness. At the same time, the terrain has a profound impact on fighting. The terrain of the hills provides a significant defense advantage, and can gain a better vision at the same time, but it will increase mobile consumption. Forests can provide cover, suitable for setting ambush, but limiting remote attacks. The river will hinder the offensive operation and provide an advantage for the defense. The plain terrain is most suitable for large -scale operations, with a wide range of vision and facilitating cavalry maneuverability.

When the battle occurs, the system will comprehensively consider various factors to calculate the actual damage. This includes the combat effectiveness, terrain impact, and support effect of both sides. After the battle, the surviving unit will obtain experience value and can be used to improve capabilities.

"Civilization 7" has also added a new command unit, which is the general, and the generals of the general's army can greatly improve the speed of progress. They can build military facilities, such as fortress and military camps, or command forces to launch centralized attacks. Through fighting and completing the task, the general can get experience and upgrade (the general needs to be next to the team to obtain experience when fighting). After the upgrade, the general can choose a different promotion route to obtain unique abilities. Players can choose the direction of the general upgrade.

These systems are related to each other, constitute a complete war system. To win in the war, players need to comprehensively consider these factors, formulate reasonable strategies, and flexibly cope with changes on the battlefield.

[Diplomacy]

There is a state of dynamic changes between each civilization and other civilizations, from alliances, friendship, neutral to hostile. These relationships not only affect the interaction between civilization, but also determine game mechanisms such as open borders and sharing vision. The changes in the relationship are affected by various factors, including the behavior, common interests, and historical events of both parties.

Playing an external interface player can take influence to take various measures to other countries. When facing hostile countries, he can also use influence to obstruct the development of the other party. It can also choose to reconcile with the other party.

Players in the diplomatic interface can view the changes in the relationship between themselves and the other party and the detailed growth progress. The longer the time, the more players can see.

At the beginning of the game, there will be many independent forces next to the settlement of the player. If the player does not intervene, these independent power will become an independent city -state after a certain round. It will not expand, but if these city -states are attached to players, they will bring players a variety of unique bonuses.

The influence of spending can make the city -state 2 attached to the bid to call the main country of the city -state. Of course, not every city -state is worthy of attachment. If some city -state occupies some more important positions, players can also be eliminated to destroy them.

In the city -state near some other countries, players can spend influence to incite harassment of the city -state to a specific 2 civilization and interfere with the development of the opposite civilization.

The addition of shadow in "Civilization 7" has made the game's diplomatic gameplay more deeper and diversified to enhance the diplomatic system of "Civilization 7".. Play.

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