Rockman (FC) Strategy

Nov 13 2024

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Basics (special points to keep in mind) Rock Buster - Basic weapon. Can fire up to 3 shots in succession. You can shoot endlessly. Rolling Cutter 1 Boomerang attack at a short distance in front of you. Continuous firing is not possible. Thunder Beam 1 Fires electric shocks simultaneously in three directions: top, bottom, and front. Continuous firing is not possible. Some walls can be destroyed. ice slasher

Basics (things to keep in mind)

Rock Buster - Basic weapon. Can fire up to 3 shots in succession. You can shoot endlessly.
Rolling cutter 1 Boomerang attack at a short distance in front of you. Continuous firing is not possible.
Thunder Beam 1 Fires electric shocks simultaneously in three directions: top and bottom. Continuous firing is not possible. Some walls can be destroyed.
Ice Slasher 1 Ice blade attack in front. Continuous firing is not possible. If you hit it with a bullet or a pillar of fire, it will freeze (stops for a few seconds).
Firestorm 1 Flame attack in front + fire barrier around self. Continuous firing is not possible.
Hyper Bomb 2 Throw a bomb. It will explode after about 3 seconds. The bomb itself has no hit detection and cannot be fired repeatedly. He has no other role than against Gutsman.
Super arm 2 Pick up rocks and blocks placed in various places with the B button, and then throw them with the B button.
Magnet beam 2 A beam that you can ride is fixed in the air. If you hold down the B button, you can make the beam longer (EN consumption is 2 regardless of the length). The beams disappear in about 3 seconds, and up to 5 beams can be fixed at the same time.

Strategy tips

Cutman The level of difficulty of both the stage content and the enemies is introductory.
In the boss fight, it's best to first get off the rock in front of you, stand on the same dohyo, and use the Buster to knock him back against the wall while opening up the distance and avoiding the Cutter. Since the opponent's invincibility time is about 2 seconds, it is advantageous to use the Buster in small bursts instead of firing continuously.
Electric Man Enemies like robot vacuum cleaners can be defeated with a rolling cutter. (Buster can be stopped but cannot be destroyed)
The screws (magnetic beam) along the way can be obtained by coming back after clearing and destroying the blocks with the thunder beam.
You can win by force if you hit the boss with three shots of its weak point, the rolling cutter.
If you want to defeat it with Buster, you can defeat it by repeating. However, the timing is a little critical. Although the difficulty level is different, the strategy is similar to Rockman 4's frog.
Iceman There are many boom blocks (blocks that appear and disappear) along the way. If you find it difficult to ride, use the magnetic beam.
The boss's weakness is Thunder Beam. It will fire ice blades in three stages: upper, middle, and lower, so it's best to jump through these stages and land your attacks.
Fireman The pillar of fire can be frozen for a certain period of time with the Ice Slasher. The timing of exiting the hot air zone along the way is critical. It is also safer to proceed with magnets.
The boss's weakness is Ice Slasher. Shoots flames while keeping a certain distance. You can easily defeat this by repeating ``shoot and jump at the same time to avoid''.
Bombman Boss' weakness is Firestorm. If you hit it with an attack, it will jump or throw a bomb. By repeating the process of predicting where it will land, approaching it, and shooting it, you can attack almost unilaterally. The opponent is fast so you need to get used to it.
Gutsman The boss's weakness is hyper bomb. Jump ⇒ The rumbling that occurs when landing makes Rockman fall and throws a rock. Try to attack while avoiding the tremors and rocks by jumping.
Wily Stage 1 There are rocks blocking your way, and a vertical room that you can advance through using a magnetic beam. Be careful of your weapon's energy level.
The boss (Yellow Devil) avoids the debris and steadily hits the eyeballs with Thunder Beams one by one. If you are not particular about this, this is the opponent you can use the select multiple hits multi-stage HIT the most.
Wily Stage 2 Battle Cutman and Electricman on the way.
The boss (copy machine) uses the same weapon as its own machine. behavior pattern�``Run back and forth and attack about every 2 seconds. When I shoot, I jump.'' It's simple, but it's difficult to shut out. If you jump to avoid the enemy's attack and simultaneously shoot in the air, the enemy will jump and hit you automatically. The recommended weapon is Firestorm, which is easy to use and powerful.
Wily Stage 3 Clear the boss (underwater mecha) by defeating a total of 7 bodies. The movement accelerates each time you defeat it. You can destroy them with one rock, but since there are only 4 rocks, let's defeat the first 3 with 10 Buster shots.
Wily Stage 4 Yashichi (shuriken mark) along the way fully recovers life and energy for all weapons. Let's take it.
In the room just beyond that, there will be 4 consecutive battles with ``Bombman⇒Fireman⇒Iceman⇒Gutsman''. If you are killed in the middle, you will start from Bombman.
Wily Machine's weak point is its turret. Since the setting is such that there is no invincibility time, you can instantly kill him by hitting him with Firestorm's flame barrier. The position of the weak point is the same in the second form. He will shoot rolling bullets at regular intervals that are difficult to avoid, but if you stand near the bottom left of Wily, they will miss just right. If you avoid the bullets, use the rolling cutter to hit it in multiple stages.

[Damage table for each boss]
P=Rock Buster
C=rolling cutter
E=Thunder Beam
I=Ice Thrasher
F=Firestorm
B=Hyper Bomb
G=Super Arm
The maximum life of the boss is 28.
Cutman 3 1 1 0 3 2 14
Electric Man 1 10 1 0 1 2 4
Iceman 1 2 10 0 1 4 0
Fireman 2 2 1 4 1 1 0
Bombman 2 2 2 0 4 1 0
Gutsman 2 1 1 0 2 10 1
Yellow Devil 2 2 4 0 2 0 0
Copy machine 1 1 2 0 2 2 2
Underwater mechanism 2 2 4 0 2 7 20
Wily Machine 1 1 1 1 1 4 1 1
Wily Machine 2 1 1 1 0 1 1 1




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