Knight Gundam Story 2 Knight of Light Strategy

Oct 26 2024

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Basics (things to keep in mind) Strategy tips Strategy flowchart This is a simple flowchart to clear the game. The yellow hatched parts are flows that are not related to clearing. ↓Chapter 1 Cavalry 1 After the opening, the Zeta Gundam edition begins. Start with "Town in Texas". It is a good idea to develop new equipment while training the people around you. 2 West of “Texas”

Basics (things to keep in mind)

Strategy tips

Strategy flowchart

This is a simple flowchart to complete the process. The yellow hatched parts are flows that are not related to clearing.
↓Chapter 1 Cavalry
1 After the opening, the Zeta Gundam edition begins. Start with "Town in Texas". It is a good idea to develop new equipment while training the people around you.
2 Arrived at the "Stable" west of "Texas". Talk to the man twice and select "Yes" to get "Boy's Clothes".
3 Enter "Argama Cave" south from "Texas", talk to the horse on B3F, and go outside.
4 Go to the "stable" again, talk to the man, select "yes" and get the "pass".
5 Enter the southwest fort from "Texas" and capture it in the following order.
  1. Speak to the gatekeeper (as soon as you speak, you will be forced into a battle with the boss)
  2. Fight and defeat "Gelgoog".
  3. Speak to the boy or enemy soldier on B1F and they will fight and defeat "Hizak". Chapter 1 complete.
↓Chapter 2 Warrior Corps
6 The Double Zeta edition begins, starting from "Mousa Town". The warrior squad doesn't have a healer, so it's a good idea to stock up on medicinal herbs.
7 Exit "Mousa" and enter "Solomon's Mine" to the south, destroy the rocks and go inside, then exit. Flag-wise, there's no need to talk to the old man on the way. Exit the mine and return to "Mousa Town" to the northwest.
8 ``Mousa'' Talk to the boy in the house in the east part of town, select ``Yes'' three times, and pay 20 gold.
9 Enter the southwest fort from "Mousa" and conquer it in the following order.
  1. Talk to the gatekeeper and go inside.
  2. Defeat "Ricdom II" at the back of 2F.
  3. Get the "explosives" from the treasure chest in the back and go outside.
10 Speak to the woman in the house in the northern part of the town of "Mousa Town" (the conversation will be about how you got the explosives).
11 If you enter "Solomon's Mine" again, an event will occur. Chapter 2 complete.
↓Chapter 3 Law Jutsu Corps
12 New Gundam edition begins, starting from "Lhasa Town". Talk to "Matilda" in the house in the northeast part of town and select "Yes".
13 Exit "Lhasa" and enter "Mountain Kilimanjaro" to the southwest and obtain "Aether Elixir" from the treasure chest on the 3rd floor. Be careful as everyone will be on the brink of death as soon as you get the secret medicine.
14 Enter the south fort from "Lhasa", go inside and exit.
It's an event where you can't move forward even if you go to the back, so it's OK to exit from either entrance or exit according to the flag.
15 Learn information about how to proceed to the fort from a woman in Lhasa town.
16 Enter the fort again and conquer it in the following order.
  1. An event will occur when you enter the fort. Proceed north in the dark.
  2. Defeat Geze at the back of the 2nd floor and go outside.
17 Go into the house in the northwestern part of "Rasa" town and talk to Matilda to get the "Ring of Reason." Chapter 3 complete.
↓Chapter 4 Knights of Argus
18 The Knights of Argus chapter begins. Start from "Argus Castle".
19 Defeat "Henken" on B1F of "Argus Castle" and learn Amuro's special move.
20 From "Argus Castle", arrive at "Coasley Town" in the 1 o'clock direction. Purchase a "duplicate key" at the tool shop. You will need duplicate keys to some extent in the future, so it is a good idea to buy them in large quantities.
21 Enter the "Slime Cave" to the east from "Core Three" and defeat "King Azzam" on B3F.
22 From "Core Three" to the west "Watch Hut"Pass through and arrive at the "Town of Von Braun" in the north. Purchase "Kairo x 4, Coin x 1" at the tool shop.
23 Speak to "Golden Knight" and "Cattlewood" who are east of "Von Braun". Cattlewood will tell you what to do next. If in doubt, come here.
24 Arrive at "Dublin Town" west of "Von Braun".
25 If you complete the event in the "Cave of Training" northeast of "Dublin", New will learn special moves. During training, everyone becomes poisoned. There is no encounter, and magic and tools cannot be used. If everyone's HP reaches zero, you will go to the title screen, so keep your HP high as you challenge.
26 From "Dublin", enter "Bow's Fortress" in the 2 o'clock direction and speak to "Ice Spirit" at the back of the 2nd floor.
27 Enter the "Ice Cave" southeast of "Dublin" and conquer it in the following order.
  1. Defeat "Haman" at the back of B3F and obtain "Haman's Glasses". (any)
  2. An event occurs at the fountain in the back of B4F (coins required). Obtained "ice seeds".
In the ice cave, characters who are not equipped with Cairo will receive 1 damage for every step they take.
28 Go to "Bau's Fortress" again and conquer it in the following order.
  1. Go forward from 2F⇒1F⇒B1F, freeze the spring, and move on.
  2. Battle "Bau" just ahead. After defeating it, you will receive the "Owl Staff".
  3. Obtain "Famous Horseshoes" from the treasure chest further back.
29 Go west from Texas to the Stable and talk to the man to get the Argama Reins. When riding Argama, it is possible to jump over one square of the river (you cannot pass through the forest). Furthermore, you can obtain "Training Clothes" on the small island to the north just after leaving the stable.
30 From "Dublin", go north on the Argama and arrive at "the town of Dakar". Collect information.
31 From "Dakar", go through the "Vengeful Mountain Road" to the east. The cross key operation becomes strange when moving on mountain roads. First, it's a good idea to understand the key correspondence. In addition, if you perform an exorcism at Von Braun's inner house, you can operate it as usual. Please note that the exorcism will be canceled if you stay at an inn or camp.
32 If you exit the mountain path and complete the event in the "Cave of Training" to the southeast, Double Zeta will learn a special move. We recommend paying 1000G and listening to hints.
33 Exit the mountain path and go northeast to "Town of Fifthurna", then talk to the thief in the house in the northeast and select "Yes" . The "duplicate key set" in the tool shop is for 8 duplicate keys. Please buy it.
34 From "Fifth Runa", arrive at "Thieves' House" at 4 o'clock direction. After selecting "Yes" twice, the thief will start following you. (Does not participate in battle)
35 Trigger an event to find a jewel on B5F of "Cave of Justice" south of "Thieves' House".
36 Enter the "Thieves' House" again and talk to the former thief to get the "Thief's Ring." You will be asked about the correct way to enter the fort, but this itself is not a flag. If you knew, there would be no need to cause this series of events.
37 Enter "Dreisen's Fortress" from the back after jumping over the river southwest from "Thieves' House" and fight the "Dreisen" in the back. After defeating it, you will receive the "Dragon Shield".
38 The ``ha...Enter Gauda's Hut, talk to Gauda and select 'Yes', then leave the house and enter again, talk to Gauda again and select 'Yes', and you will be forcibly moved to 'Shangri-La Town'. do. Furthermore, the child discovery flag is for "defeating Dreissen," so if you follow this flow, you won't have to come twice.
39 Speak to the boy in the house in the northern part of "Shangri-La" town (the event will not proceed unless you have Carddass No. 133 "Knights of Argus"). If you don't have Carddass, you can obtain it after undergoing the previous training. If you have it, there will be no waste if you undergo training after completing this event.
40 After the event in the "Cave of Training" northeast of "Shangri-La", Zeta will learn the special move. The training consists of 5 consecutive Carddass battles. If you win, you won't lose Carddass, so just keep playing strong cards. Furthermore, upon defeating the last opponent, you will obtain "No. 133 Knights of Argus".
41 Go to "Gauda's Hut" again and talk to Gauda to get "Gauda's Feather". After that, you will be able to move in the air. (You can't jump over a rocky mountain)
42 Fly east from "Shangri-La" and enter "Cybelei Tower", then proceed from the stairs on the eastern side of the 1st floor and fight "Cybelei". After defeating it, you will receive the "Lion's Ax". Furthermore, the ``Gauntlet of Light'' located at the end of the stairs in the northwest of the 1st floor is Gundam's strongest armor.

The "Lion's Ax" you get after the battle is actually a fake, and it doesn't need to be equipped because its attack power is low.
43 Enter the "Phantom Cave" to the east from the "Tower of Cybele" and obtain the "Phantom Lens" at the back.
44 Go to "Stray Gauda's Hut" again and talk to Gauda to get "Pegasus Feather". After that, you will be able to jump over rocky mountains.
45 When you enter the "Temple of Resurrection" located southwest from "Mousa", you will battle "Yazan" ⇒ "Medusa Cybele". After defeating it, you will receive the "Lion's Ax".
46 Enter "Castle Munzo" to the south from "Tower of Cybele" and defeat "Geodante" at the back. After that, talk to Alex further back. Chapter 4 complete.
↓Chapter 5 Guiding Harp
47 Start from "Lacroix Castle".
48 Arrived north from "Lacroix Castle" to "Centau Town". If you talk to the townspeople in the house in the southwest, you will get the "Heirloom Helmet". Immediately after leaving the house, talk to ``Blacksmith Tem'' in the house above to get the ``Heirloom Helmet''. Amuro's strongest helmet.
49 Use turn magic to go to "Argus Castle" and talk to "Princess Yuiri" on B1F to get "Pegasus Feather". Furthermore, feathers are automatically lost when you go to another world. It is possible to borrow it every time you go to Argus.
50 Use turn magic to go to "Von Braun" and purchase "Cairo x2". If you already have a warmer, there is no need to purchase it.
51 From "Von Braun", talk to "Cattlewood" to the east and go through the "Cattlewood Passage".
52 Go through the passage and arrive at "Mara Castle" in the west. Give the two hand warmers to the gatekeeper, pass through, and speak to the soldier in front of the throne.
53 Arrived at the "Town of Orgilina" south of "Mara Castle". Obtain a "Fur Coat" from a house in the northern part of town, then talk to the woman in the center of town and give her the "Fur Coat" to obtain a "Stone of Peace." There are two ways to obtain a fur coat: ``pay 29800G'' or ``give 10 monster furs''. "Monster Fur" is rarely dropped by Volinoke Bears.
54 Enter "Bekre Castle" to the east from "Orgilina" and conquer it in the following order.
  1. Defeat "Bekrejiion" in the back.
  2. At the same time, Gundam evolves into Versal Knight (excluding accessories)(Be careful as the equipment will disappear)
  3. Obtain "Broken Armor & Shield Fragments" around it (optional)
  4. Talk to "Princess Mara" in the back
55 Return to "Mara Castle" and talk to "Princess Mara" on the throne to get the "Harp of Guidance". Chapter 5 complete. Furthermore, when you rescue Princess Mara, you will be able to obtain two treasure chests in this castle.
↓Chapter 6 Knight of Light
56 Start from "Lacroix Castle". Chapter 4 The party also joins and becomes 6 people.
57 You can obtain "Night Armor" by talking to "Blacksmith Tem" in "Cento". (Requires broken armor and shield pieces)
58 Talk to "Princess Frau" on the 3rd floor of "Lacroix Castle" to warp to the Moorish world, and complete the steps in the following order.
  1. Walk 20 steps upwards from the starting point (magic circle), go west, examine the ball, and defeat "Argus Shadow".
  2. From there, walk 25 steps further up, examine the ball ahead to the west, and defeat "Versal Shadow".
  3. From there, walk 40 steps further to the west, examine the ball ahead, and defeat "Alex Shadow".
By defeating the three above, the "Titan Magic Tower" will appear near the magic circle, which is the starting point. It is possible to escape from the Moorish world using turn magic. When you come again, just talk to Princess Frau.
59 You can obtain "Zeon Slayer" by talking to the old man in the house in the northern part of "Cento" town. The acquisition condition is to defeat the three bosses mentioned above. Alex's strongest weapon.
60 In the valley in front of "Titan's Magic Tower" in "Moor World", fight "Mad Golem x 2" every step (5 times in total). In the next step, "Big Zam" ⇒ "Ghost Big Zam" and a series of battles. Destroy. Furthermore, the mud golem will appear as many times as you like when you stand at a point. Big Zam will not appear once you defeat it.
61 Enter "Titan's Magic Tower" and conquer it in the following order. (No encounter here)
  1. Collect all light equipment on 1F (optional. Gundam's strongest equipment)
  2. An event occurs on the 3rd floor. Zeta, Double Zeta, and New leave.
  3. An event occurs on the 5th floor. Alex leaves.
  4. An event occurred on the 20th floor. A series of battles in the order of "Zeon Guard ⇒ Zenon Mansa ⇒ Neo Black Dragon ⇒ Sieg Zeon". Destroy.
Each boss will be fought separately. Characters who were alive at the time of victory will join together in the battle against Sieg Zeon.
62 Ending


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