Shining Force Gaiden 2 Awakening of the Evil God various data

Oct 25 2024

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Character addition order. This is an arbitrary evaluation of ability value and usefulness at Lv20. Magic [Return 1, Spark 4] HP 66, MP 25, Attack 45, Defense 57, Speed ​​32, Movement 6 Almost the same characteristics as the main character of the previous work. It lacks offensive power, but its defense is top class. Magic [Return 1, Blaze 4, Freeze 3, Attack 1] HP50, MP

Character

Order of joining. This is an arbitrary evaluation of ability value and usefulness at Lv20.
Magic [Return 1, Spark 4]
HP66, MP25, Attack 45, Defense 57, Speed ​​32, Movement 6
Almost the same characteristics as the main character of the previous work. It lacks offensive power, but its defense is top class.

Magic [Return 1, Blaze 4, Freeze 3, Attack 1]
HP50, MP64, Attack 33, Defense 48, Speed ​​32, Movement 5
Sub-protagonist. Thanks to his fuel-efficient attack magic, he is always very active. HP is not bad, but defense power is extremely low, so be careful.

HP59, MP0, Attack 56, Defense 62, Speed ​​17, Movement 5
Although he is an attacker who excels in attack and defense, his low mobility makes it difficult for him to get to the front lines. Recommended for players who advance slowly.

HP65, MP0, Attack 50, Defense 49, Speed ​​31, Movement 7
Its attack power is high, but its defense power is somewhat low. Still, he is competent as a knight.

HP57, MP0, Attack 48, Defense 55, Speed ​​30, Movement 7
It has better total specs than Clade. An attacker you can rely on until the end.
Magic [Heal 4, Anti-Doute 2, Sleep 1, Anti-Spell 1]
HP54, MP33, Attack 65, Defense 54, Speed ​​28, Movement 5
A healer with low mobility but excellent attack power. You can rely on him until the end, but it's a shame that Monk is not blessed with any weapons.

Magic [Heal 4, Confuse 2, Quick 2, Hell Blast 3]
HP32, MP60, Attack 37, Defense 49, Speed ​​28, Movement 5
HP is abnormally low, and learning Hell Blast 1 is slow at Lv12. She can only play a completely heel role, and is later compatible with Sarah.

HP56, MP0, Attack 61, Defense 47, Speed ​​25, Movement 6
It has high attack power and is effective as a supporting fire. Other abilities are weak when hit low, so be careful not to move too far forward.

HP67, MP0, Attack 52, Defense 57, Speed ​​30, Movement 6
He is so physically excellent that it is hard to believe that he is an archer. A convenient unit that is upwardly compatible with Graham.

Magic [Freeze 3, Slow 2, Spark 4, Soul Still 2]
HP42, MP55, Attack 35, Defense 51, Speed ​​31, Movement 5
Her HP is lower than Natasha, and her magic uses less fuel. Once you learn Spark 4, you can become a one-hit wonder, but until then it's difficult.

HP58, MP0, Attack 42, Defense 45, Speed ​​22, Movement 7
Although the ability values ​​are not impressive, it is still useful to be able to use indirect attacks if you have a spear.

HP57, MP0, Attack 48, Defense 44, Speed ​​26, Movement 6
Although her ability values ​​are a bit questionable, she is capable as a flying character. Don't put him on the front lines too much and use him to carefully deliver the final blow.

HP59, MP0, Attack 45, Defense 52, Speed ​​22, Movement 5
Like Randolph, he doesn't seem at ease, perhaps because he's old. Since it's a warrior type, it's a bit questionable, so I'll go with the second army.

Magic [Heal 4, Hell Blast 4, Confuse 2, Aura 4]
HP33, MP52, Attack 21, Defense 44, Speed ​​27, Movement 5
Her ability values ​​are at the worst level, but her learned magic is first class. Aura is especially useful and essential.

Magic [Katon 2, Raijin 3]
HP48, MP27, Attack 37, Defense 43, Speed ​​22, Movement 5
Both ability values ​​and mobility are at the bottom level. Katon 2 is equivalent to Blaze 4, so it's not bad for a rear firing role.

HP55, MP0, Attack 75, Defense 45, Speed ​​23, Movement 5
Even including the fact that it cannot be equipped, its attack power is excellent. However, his defensive power and movement ability are questionable, and he is lacking as an attacker.

HP60, MP0, Attack 54, Defense 59, Speed ​​28, Movement 5
Although he is an attacker with excellent ability values ​​and weapons, his movement power of 5 is a bit difficult.

Magic [Spark 4]
HP54, MP26, Attack 37, Defense 46, Speed ​​24, Movement 5
Participated only at the end. He is of a similar type to the main character, but his movement power is 5, which is worse than the previous work.

Sword

Order of attack power. All range 1. Some equipment has special effects when used with tools.However, it will break with a certain probability.
Short sword 5 [Swordsman, Hero, Birder, Shinobi, Samurai, Prince]
Middle Sword 8 [Swordsman, Hero, Birder, Shinobi, Samurai, Prince]
Long Sword 12 [Swordsman, Hero, Birder, Shinobi, Samurai, Prince]
Broadsword 21 [Hero, Badler, Shinobi, Samurai, Prince]
Hisatsuno Sword 26 [Swordsman, Hero, Birdler, Shinobi, Samurai, Prince] Critical rate increased
Kikuichimonji 30 [Samurai]
Ankoku Sword 30 [Hero, Birdler, Shinobi, Samurai, Prince] Soul still 1 with curse and tool usage
Sword of Light 33 [Swordsman, Hero] Spark 2 when using tools
Haja no Tsurugi 33 [Prince] Freezes when using tools 3

spear

Order of attack power. The basic range is 1.
Spear 6 [Knight, Paladin] Range 1-2
Bronze Lance 9 [Knight, Paladin]
Steel Lance 13 [Knight, Paladin]
Power Spear 18 [Knight, Paladin] Range 1-2
Chromium Lance 22 [Paladin]
Halbert 24 [Paladin] Spark 1 when using tools
Valkyrie 28 [Paladin] Range 1-2
Evil Lance 35 [Paladin] Curse

axe

Order of attack power. All range 1.
Short ax 6 [Warrior, Warrior]
Hand ax 9 [Warrior, Warrior]
Middle ax 14 [Warrior, Warrior]
Battle Ax 20 [Warrior, Warrior]
Heat ax 25 [Warrior] Blaze 2 using tools
Great Ax 28 [Warrior]
Atlas Ax 30 [Warrior] Blaze 3 using tools
Evil Ax 34 [Warrior] Curse

Fist

Order of attack power. All range 1.
Leather gloves 5 [Monk, Master Monk] Attack 5
Power grab 10 [Monk, Master Monk] Attack 10
Thorn Grab 14 [Master Monk] Attack 14
Iron Claw 18 [Master Monk] Attack 18
Evil Claw 30 [Master Monk] Attack 30, Curse

Cane

Order of attack power. Basic range 1. It has little use value as it has nothing to do with magic power.
The cane of wood 3 [Magician, Wizard, Monk, Priest]
Bronze rod 6 [Magician, Wizard, Monk, Priest]
Iron rod 9 [Magician, Wizard, Monk, Priest]
Power stick 12 [Magician, Wizard, Monk, Priest]
Frailty 16 [Monk, Priest] Double attack rate increased
Wand of protection 20 [Wizard, Priest]
Seija no Tsue 24 [Priest] HP recovery every turn
Demon Rod 30 [Wizard, Priest] Curse, absorb MP from a single enemy within range 1-2 using tools

Bow and arrow

Order of attack power. The basic range is 2, and you cannot attack adjacent opponents.
Tetsunoya 6 [Archer, Sniper, Ranger, Bowknight]
Hagane no Ya 11 [Archer, Sniper, Ranger, Bowknight]
Robin no Ya 15 [Archer, Sniper, Ranger, Bow Knight] Range 2-3
Assault shell 19 [Sniper, Bow Knight] Range 2-3
Great shot 23 [Sniper, Bow Knight] Range 2-3
Buster shot 26 [Sniper, Bow Knight] Range 2-3

Ring

Most humans can equip it. Various effects can be achieved by using tools, but please note that the effects will only be effective if you are able to equip them.
Ring of power [Other than Berserk] For enemies only, attack power +5, attack 1 when using tools
Ring of protection [Other than Berserk] Defense +5, quick 1 when using tools
Hayate's ring [Other than Berserk] Speed ​​+5, experience +1 when using tools
Idaten Ring [Other than Berserk] Movement power +2
White ring [Hero, Prince, Priest, Samurai] Defense +10, Aura 2 when using tools
Black ring [Wizard] Attack power +10, Blaze 2 when using tools

Tools

Yakuso Recover 10 HP for yourself or an ally
Kaifuku only Recover 20 HP for yourself or an ally
Looks like it's going to go crazy Poison treatment for yourself or an ally
Tenshi no Hane Return to headquarters (same effect as return magic)
Megumi's candy Complete HP recovery for all allies
Wine of Chikara Attack power of yourself or your allies +2 to 4 (permanent)
Mamori's Milk You or your ally's defense power +2 to 4 (permanent)
Hayate chicken You or your ally's speed +2 to 4 (permanent)
Genki Bread You or your ally's maximum HP +2 to 4 (permanent)
Idaten green pepper Movement power +2 for yourself or your allies (permanent)

Magic

Even if the magic level increases, it is possible to adjust the level. Some magics are activated within a range centered on the target. The impact point cannot be specified to anything other than the target. See figure below for range.
Blaze 1 About 6 damage to a single enemy, MP consumption 2, range 2
2 Approximately 8 damage to cross area, MP consumption 5, range 2
3 Approximately 14 damage in crosshair range, MP consumption 8, range 2
4 About 35 damage to a single enemy, MP consumption 8, range 2
Freeze 1 About 9 damage to a single enemy, MP3 consumption, range 2
2 Approximately 10 damage to cross area, MP consumption 7, range 2
3 Approximately 15 damage to cross area, MP consumption 10, range 3
Spark 1 Approximately 14 damage in crosshair range, MP consumption 8, range 2
2 Approximately 15 damage in wide cross range, MP consumption 15, range 3
3 Approximately 22 damage in wide cross range, MP consumption 20, range 3
4 About 55 damage to a single enemy, MP consumption 20, range 3
Hell Blast 1 About 6 damage to a single enemy, MP consumption 2, range 2
2 Approximately 8 damage to cross area, MP consumption 5, range 2
3 10�Around 11 damage, MP consumption 8, Range 2
4 About 30 damage to a single enemy, MP consumption 8, Range 2
Soul still 1 Instant death of a single enemy, MP consumption 12, range 2
2 Instant death within crosshair range, MP consumption 16, range 2
Katon 1 Approximately 14 damage in crosshair range, MP consumption 8, range 2
2 About 35 damage to a single enemy, MP consumption 8, range 2
Raijin 1 Approximately 15 damage in wide cross range, MP consumption 15, range 3
2 Approximately 22 damage in wide cross range, MP consumption 20, range 3
3 About 55 damage to a single enemy, MP consumption 20, range 3
Heel 1 Recovers 15 HP for a single ally, consumes 3 MP, range 1
2 Recovers 15 HP for a single ally, consumes 5 MP, range 2
3 Recovers 30 HP for a single ally, consumes 10 MP, range 3
4 Complete HP recovery for a single ally, MP consumption 20, range 2
Aura 1 Recovers 15 HP for allies within cross range, MP consumption 7, range 3
2 Recovers 15 HP for allies in wide cross range, MP consumption 11, range 3
3 Recovers 30 HP for allies in wide cross range, MP consumption 15, range 3
4 Complete HP recovery for all allies, MP consumption 18
Anti-doute 1 Cure poison status for a single ally, MP3 consumption, range 1
2 Cure poison status for a single ally, MP consumption 6, range 2
Quick 1 Increases defense power and speed of a single ally by 25%, lasts approximately 3 turns, consumes MP 5, range 1
2 Increases defense power and speed of a single ally by 25%, lasts approximately 3 turns, consumes MP 16, range 2
Slow 1 Decreases defense power and speed of a single enemy by 25%, lasts approximately 3 turns, consumes MP 5, range 1
2 Decreases defense power and speed of a single enemy by 25%, lasts approximately 3 turns, consumes MP 20, range 2
Sleep 1 Puts a single enemy into sleep state, MP consumption 6, Range 2
Attack 1 Increases the attack power of a single ally by 25%, lasts approximately 3 turns, consumes MP 15, range 3
Confuse 1 Inflicts confusion on a single enemy, MP consumption 6, Range 2
2 Inflicts confusion on a single enemy, MP consumption 18, Range 2
Anti-spell 1 Seal magic from a single enemy, MP5 consumption, range 2
Return 1 Return to main camp, MP consumption 8


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