Fire Emblem Sealed Sword Strategy

Oct 25 2024

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Basics (special points to keep in mind) Weapon power +1, range improvement for some staffs, status abnormality staff accuracy +6% Accuracy rate +2%, special rate +0.5% Related to "attack speed" described later . The higher it is, the easier it is to follow up and the evasion rate increases Accuracy rate +0.5%, Evasion rate +1%, Opponent's special rate -1% Physical attack damage -1 Magic

Basics (things to keep in mind)

Weapon power +1, range improved for some staffs, accuracy of abnormal staffs +6%
Accuracy rate +2%, special rate +0.5%
Related to "attack speed" described later. The higher it is, the easier it is to pursue and the higher the evasion rate
Accuracy rate +0.5%, evasion rate +1%, opponent's special rate -1%
Physical attack damage -1
Magic attack damage -1
Related to attack speed described later. The higher the weight, the smaller the effect of weapon weight, and the harder it is to be rescued
Characters with a physique below this value can be rescued. For infantry it is [physique -1], for male cavalry it is [25 - physique], for female cavalry it is [20 - physique]
Related to support effectiveness. 3 Not related to freezing
Mask data. Calculated by [Agility - (Weapon Weight - Physique)], if it is 4 times faster than the opponent, it will follow up. Evasion rate +2% for every +1 attack speed

Strategy tips

Complete strategy requirements summary

All conditions for joining, advancing to the side story, and true ending are summarized below. As for branches, the true END condition can be satisfied no matter which way you go.
2 The second turn has arrived.
Deke, Shani, Ward, and Lot join.
3 Stop at a village in the northwest.
Lu joins.
4 【Conversation】
Clarine (Alliance) ⇒ Roy
Clarine ⇒ Rutger (enemy)
Clarine (Alliance) appears in the 3rd turn EP. You can advance at your own pace since they will talk to you automatically.
Rutger (enemy) appears near the enemy castle on the 6th turn EP. It's best to set up at a distance from the castle and talk to them using Clarine.
Furthermore, Clarine is not attacked by enemies other than pirates in this scenario only.
6 【Conversation】
Roy ⇒ Cass (enemy)
Cass (enemy) appears in the southeastern initial position on the 5th turn EP. By talking with them, the flag for joining later will be raised. (Cass will join if you talk to him 3 times in total, so you will have a chance to talk 5 times in total)
7 【Conversation】
Roy or Trek or Noah ⇒ Zerot
Roy or Zerot ⇒ Noah
Roy or Zerot ⇒ Trek
Zerot, Trek, and Noah become allies and actively fight against the enemy. It's best to talk to him quickly before he gets defeated.
8 The 6th turn has arrived.
Wendy, Barth, and Auger join.
[Conversation] Roy ⇒ Cass
Cass will appear from the south stairs at Relena's initial location on turn 10. By talking with them, the flag for joining later will be raised.
Relena survives.
By meeting the conditions, the next MAP will be "Chapter 8 Gaiden", and after clearing it, you will receive the "God General Durandal".
9 【Conversation】
Noah ⇒ Phil
Sue ⇒ Shin
Neither Noah nor Sue are forced to sortie, so they need to be actively dispatched. Phil & Shin appear as enemies near the enemy castle on the second turn EP. Be careful not to accidentally knock it down when you encounter it in the fog.
[Branch] In the northeast, go to the village on the right ⇒① Don't stop ⇒② Stop by
① follows the northern route "Chapter 10: Those Who Struggle". The difficulty level is easier here. Features include [Dancer Lalam and Hero Echidna join. There is an arena in Chapter 11】
② continues to the west route "Chapter 10: Between the Conflicts". Features include [Bird Elfin and Warrior Battle join. There is no arena】
10
North
【Conversation】
Roy ⇒ Geese
Lilina ⇒ Gonzalez
Geese (Alliance) appears in the southeastern part of the initial position on the 5th turn. Gonzalez (enemy) appears in front of the enemy castle on the 6th turn EP.
11
North
【Conversation】
Roy or Clarine ⇒Krain
Shani ⇒ Tito (alliance)
Crane ⇒ Tito (become ally)
Rarum ⇒ Echidna
Crane's squad (enemy) appears in the southeast on the 5th turn EP. It moves instantly, so wait near the crack wall and talk.Good. When Crane becomes an ally in the conversation, his subordinates form an alliance and retreat north. Tito's team (enemy) appears in the northwest on the 7th turn EP. The path is →↓ to attack your own army. Even if Tito speaks in Shani, it will remain an alliance. Finally speaking at Crane. On the 8th turn EP, Echidna (Alliance) appears in front of the yellow house in the center. Be careful as he will also reveal his fangs to Tito's squad. In both cases, “rescue” is the key.
10
West
【Conversation】
Lilina ⇒ Gonzalez
Shani ⇒ Tito (alliance)
Crane ⇒ Tito (become ally)
Gonzalez (+3 bandits) will appear as an enemy in the northwest on the 6th turn EP. Crane's squad (enemy) appears in the southeast on the 8th turn EP. Be careful as it will move instantly. Tito's team (enemy) will appear in the northwest on the 10th turn EP. Even if Tito speaks in Shani, it will remain an alliance. Finally speaking at Crane.
11
West
【Conversation】
Roy ⇒ Geese
Phil ⇒ Battle
Geese (Alliance) appears from the village on the 6th turn. Battle (Alliance) will appear near the northwest bridge on the 9th turn.
12 【Conversation】
Lu or Chad ⇒ Ray
Roy ⇒ Cass
Ray (enemy) is initially placed in the southwest part of the boss room. It doesn't move or attack, so just talk to it slowly. Cass (enemy) appears on the northern stairs on the 7th turn EP. It's best to block the treasure chest so that no one can take it and talk to him as Roy.
Clear within 20 turns.
By meeting the conditions, the next MAP will be "Chapter 12 Gaiden", and after clearing it, you will receive "God General Almaz".
13 The third turn has arrived.
Milady joins. (Miledi's initial position is near Roy)
[Conversation] Laram or Elfin ⇒ Percival
Percival (enemy) is initially placed in the northeast and retreats at the end of the 8th turn. If you do not join here, you will have another chance in Chapter 15.
14 Clear within 25 turns with Sophia surviving.
By meeting the conditions, the next MAP will be ``Chapter 14 Gaiden'', and after clearing it, you will receive ``God General Folblaze''.
15 【Conversation】
Laram or Elfin ⇒ Percival (if not added in Chapter 13)
Lilina ⇒ Garrett
Percival (the enemy) will come from the northwest. After the conversation, your subordinates will become allies, and if all of your subordinates are alive at the time of clearing, you will receive the "Knight Medal". Garet (enemy) appears in the northeast on the 3rd turn EP.
16 【Conversation】
Roy ⇒ Hugh
Milady ⇒ Zeiss
Roy ⇒ Cass (if not added)
Huu (enemy) is initially placed in the northeast. It is easier to meet from the right route. You can hire him for 10,000 G, but you can also haggle down to 5,000 G (if you haggle to the lowest price, all statuses will be -3).
Zeiss (enemy) appears in the northwest on the second turn EP. In addition, if you go to the initial location of Zeiss with your "member card", there will be a hidden store. If Cass has not joined, he will appear near the southwest stairs on the 10th turn.
Clear without defeating Douglas.
Douglas (enemy) is initially placed in the northwest. If you clear the game while keeping them alive, the next MAP will be "Chapter 16 Gaiden" and Douglas will join. If you clear it, you will get the divine general weapon Arial.
16
Gaiden
The story branches depending on the total level of "Shanny & Tito" and "Sue & Shin", which is higher
If "Shanny & Tito" is on top, it is commonly known as "Ilia Root". Continued from Chapter 17 "Sea Road". If you don't go through this route, you won't be able to get the three Pegasus sisters.
If "Sue & Shin" is on top, it is commonly known as "Sakaruto". Continuing with Chapter 17, “The Bishop’s Teachings.” This is where Sue's father, Dayan, joins.
20
Ilia
[Conversation] Shani or Tito or Zerotto ⇒ Yuno
Just talk to Yuno who is being held in prison. It's not very difficult.
Clear within 25 turns with Zerot & Yuno surviving.
By meeting the conditions, the next MAP will be ``Chapter 20 Gaiden'', and after clearing it, you will receive the ``God General Equipment Marte''.
20
Saka
[Conversation] Roy or Sue or Shin ⇒ Dayan
Dayan (Alliance) appears near your army's initial position on the third turn.
Clear within 25 turns with Sue, Shin, and Dayan surviving.
Next MAP by meeting the conditionsbecomes ``Chapter 20 Gaiden'', and after clearing it, you will get ``Sacred General's Equipment Mulgre''.
21 Milady, Zeiss survive and clear within 30 turns.
By meeting the conditions, the next MAP will be "Chapter 21 Gaiden", and after clearing it, you will receive "God General Apocalypse".
22 [Conversation] Roy ⇒ Cass (if not subscribed)
If Cass has not joined, he will appear on the northeast stairs on the 15th turn.
Clear the game with all the divine generals and the sealed sword.
By meeting the conditions, the next MAP will be "Chapter 23", which will continue to the true END. BADEND if the conditions are not met.
23 Visit the village with Phil or Battle.
Sword Master Karel will join if the conditions are met.
Final chapter Survive Fa & defeat the final boss with the sealed sword.
The best ending is to deliver the final blow to the final boss with the sealed sword. If you get the final blow in any other way, it will be a normal END.

All character evaluation

In order of appearance. The evaluation rank is unique to the administrator, and the higher the mobility and ability value, the higher the evaluation tends to be. If you click on the character name, you can check the reference final ability value. (An example of a case where you are promoted at Lv20 and no scrutiny or doping is performed. Marinus is not listed because training is difficult)
Roy Rating A [Load ⇒ Master Road]
Grow evenly. Although he has a weakness that makes it impossible to let his guard down, he has a stable strength after being promoted. There is no reason not to use it when all MAPs are forced to sortie. Promotion will take place in an event at the end of the game.
Marcus Rating C [Paladin]
The usual Jagan frame (high initial ability, worst growth rate). It's better not to use it as a fighting force, but its mobility makes it useful for walking around walls, shopping, and visiting villages without equipment.
Allen Rating A [Social Knight ⇒ Paladin]
The usual red and blue knight frame. It has a good growth rate and is well worth investing in from start to finish. It is also attractive that you can use swords and spears. At first, it feels slower and less user-friendly than a lance, but in the end it becomes a similar force.
Lance Rating A [Social Knight ⇒ Paladin]
A knight who is easy to use like Allen. This one focuses on speed. Since you can expect a follow-up attack from the beginning, there are many players who use him as an ace from beginning to end.
Walt Rating B [Archer ⇒ Sniper]
The power tends to deteriorate a little. His mobility and durability are both low, and a talented archer joins him in the mid-game, so it's difficult to make him the final member, but he'll be a key player in the early stages.
Balls Rating C [Armor Knight ⇒ General]
Difficult to use when mobility is low. It's useful as a wall, but there's no use in this game, which focuses on offensive strategies. However, it is nearly invincible in terms of defense, and can be relied upon by players who like to slowly march forward.
Marinus Rating C [Transport Corps]
A luggage carrying unit that cannot fight. They tend to become a hindrance, and there is no point in sending them out after they become ready to attack from Chapter 6. His movement power is 5, which is the lowest level, and his rescue value is 0, so he cannot be carried on his shoulders.
Eren Rating C [Monk ⇒ Priest]
He's perfect as a rear guard recovery guy, but his speed and defense aren't great. Her mobility is also low, so if you want to develop the same recovery role, Clarine, who will join later, would be better.
Deke Rating A [Mercenary ⇒ Hero]
Although his luck tends to be poor, he is perfect as an attacker. It is also good that he has a high physique of 13 and can use most weapons. If you are promoted, you will be able to use an axe, and the range of strategies will expand, such as crushing armor with a hammer.
Word rating C [Warrior⇒Warrior]
A warrior who values ​​strength. This game has no ax, so there's not much use for it. However, the boss is often an armored knight (spear), so you can often get an advantage with a hammer.
Lot evaluation C [Warrior⇒Warrior]
Same as above. A warrior who values ​​speed.
Shany Rating A+ [Pegasus Knight ⇒ Falcon Knight]
It has high utility value as a flying and high mobility unit. His physique of 4 is a weak point, and even his iron spear slows down his attack speed. If there are archers or archers on the enemy side, it will be difficult to cut through.Yes, but if you are careful about that, you can rely on it for all things.
Chad Rating S [Thief]
Although his initial ability values ​​are low, his growth rate is top class, and he can fight like a mercenary. Since it cannot be promoted, it is not useful in the final stage, but it has high utility value as ``stealing, opening doors, collecting treasure chests, and visualizing 10 squares.''
Lu Rating B [Mage ⇒ Sage]
Large late bloomer. It's difficult to train, and it's not very user-friendly in terms of mobility, but if you like magicians and Rukkyun, it's well worth training.
Clarine Rating S [Troubadour ⇒ Valkyria]
A monk with high mobility. He can only use a cane, but after promotion, he can use ri (attack magic), and his speed and luck grow well, so if he is sent to the front lines, he will become an unrivaled character who can dodge and shoot. Hanamaru is also easy to obtain support effects from Rutger.
Rutger Rating A [Swordsman ⇒ Sword Master]
A dependable character like Deke. When you are promoted, you will get a special job correction of +30%, making you even stronger. Similarly, Clarine can easily appear on the front lines, and can easily exert a support effect. Evasion rate is a little low because luck doesn't increase hopelessly. It's safe to use the statue of a goddess for reinforcement.
Saul Rating B [Monk ⇒ Priest]
Contrary to Eren, he has a high growth rate in everything except defense and luck. After changing class, you will be able to attack with light magic. It's quick and easy to use, but it's not unrivaled.
Dorothy Rating B [Archer ⇒ Sniper]
Although it has a good growth rate, the two nomads who will later become friends are too convenient, so the reason for its existence is weak. You can use it if you want to create a formation that emphasizes archers.
Sue rating A+ [Nomad ⇒ Nomadic Cavalry]
A character whose initial value, movement power, and growth rate are generally high, making it worthwhile to develop. Especially speed increases. However, his size is small at 5, and his power growth rate is a bit slow.
Zerot Rating C [Paladin]
Like Marcus, his growth rate is low. By this point, the paladin candidates should have grown up, so there is no need to train them.
Trek Rating C [Social Knight ⇒ Paladin]
The increase in HP and defense is good, but the increase in speed is poor, making it a little difficult to use. As for knights, Allen and Lance are enough, so they don't appear much.
Noah Rating C [Social Knight ⇒ Paladin]
What about Noah? Backwards compatible with Trek in terms of growth rate. In particular, poor power growth is fatal.
Astor Rating C [Thief]
Chad backwards compatibility. One thief is enough, so there is no need for him to appear.
Relena Rating A [Mage ⇒ Sage]
Growth in things other than magic and luck is slow. His skills are low and it's hard to get 100% accuracy, but he's still good at using fire, so it's surprisingly manageable. Above all, there are many persuasive scenes, so it's better to use them.
Wendy Rating C [Armor Knight ⇒ General]
OUT at the point of armor knight. The growth rate increases flatly and well except for skills and magic defense. Being able to perform a triangle attack with Balls, Birth, and Wendy is also a plus, but it is difficult to utilize it due to its low movement power.
Birth Rating C [Armor Knight ⇒ General]
The growth rate of THE Armor Knight, which increases HP, strength, and defense well, and makes everything else worse. It's honestly not easy to use.
Auger Rating C [Mercenary ⇒ Hero]
Other than skills, it's good, and it's not bad to use, but there are already two people who are excellent in the mercenary type, so it feels like it's too late.
Phil Rating A [Swordsman ⇒ Sword Master]
A stable character who shows first-class growth in all areas other than strength and defense. Furthermore, when promoted, the special rate +30% occupation correction will be applied.
Shin Rating S [Nomad ⇒ Nomadic Cavalry]
She's a character that feels like she has added the power that Sue lacks, and is quite easy to use. His defense won't improve, but as an indirect attacker, you probably don't need to worry too much about it. It would be better if it could be used as a support effect.
Gonzalez Rating C [Bandit ⇒ Berserker]
He's a powerful character as he looks, but his lack of skill is fatal. Even though it's hard to hit with an ax... He has a large physique of 15, so if he strengthens his skills, there is no possibility that he will be able to play an active role.�. When promoted, special rate +30% profession correction will be applied.
Geese Rating B [Pirate ⇒ Berserker]
A character that can grow more flatly than Gonzalez. It is also possible to become a Berserker, so if you want to use it, Kocchi is recommended.
Crane Rating C [Sniper]
Even though he is already a high-level job, his initial value is low. I want you to learn from Echidna. Furthermore, there is no room for archers since there are already two nomads. By the way, since he appears as a strengthened enemy in Hard Mode, he joins as a strong character (commonly known as Hard Boost).
Tito Rating A [Pegasus Knight⇒Falcon Knight]
The second daughter of the three P-night sisters. Since he joined at Lv8, his final ability value is likely to be lower than Shiny, but he is still strong enough. If the eldest daughter joins, a triangle attack will become possible, but it is difficult to realize because the eldest daughter is carrying the triple burden of not joining depending on the route, being weak, and joining at the end of the game.
Raram Rating S [Dancer]
"Dance" can be used to enable a single ally that has already taken action to take action again (+10 experience points each time). Unlike the dancers in previous games, she cannot fight, but her speed and luck growth are top class in this game, so she has surprisingly no problems defensively.
Elfin Rating A [Bird]
Only the west route is included. The role is the same as Laram, but be careful that your luck is lower and you won't be able to avoid it as much as Laram.
Battle Rating C [Warrior]
The growth rate is biased toward power, making it difficult to use. Even if you rely on it as an ax user, Berserker has a better kill rate, so it's not worth using.
Echidna Rating C [Hero]
Although his initial value is high and he can be used immediately, his growth rate is as bad as Marcus except for HP.
Rey Rating C [Shaman⇒Druid]
Lou's younger brother. It's a little strange since the movement power is low, but beyond that, the dark magic in this work has a low accuracy rate and is useless. Luck/Defense growth rate is low, so defense is also uncertain and has no good points. My brother...
Cath Rating C [Thief]
The growth rate is not bad, but... Chad: "I'm the only thief"
Milady Rating A [Dragon Knight ⇒ Dragon Master]
Although it has lower magic defense than the Pegasus Knights, it has more power and can easily be used on the front lines. If you want to use a lot of flying units, please check it out.
Percival Rating A [Paladin]
Although its growth rate is modest, its initial stats are high, and its magic defense is especially high, so it works well. Only luck needs reinforcement.
Cecilia Rating C [Valkyria]
The long-awaited second Valkyrie...but he's a trap character with low initial status and growth rate. Even though she's beautiful...
Sophiya Rating C [Shaman ⇒ Druid]
The growth rate is not bad, but when you reach the middle stage, there are many drawbacks such as lower class level 1, low movement power, and dark magic.
Igraine Rating C [Sniper]
He is a sniper Lv1 and has enough abilities to be an immediate force, but his growth rate is on par with Marcus. It's worth using if you haven't developed an archer, but in most cases you'll probably be using two nomads.
Gallet Rating C [Berserker]
I feel like there is an advantage to the job bonus of +30% special rate, but there is little point in having him participate in the war.
Fa rating A [Mamkut]
The growth rate is so high that it can reach 5-6 pins every time. Movement power is 5 and indirect attacks are not possible. The disadvantages are that it is difficult to go to the front lines and that the weapon is unique and cannot be replenished. Survival is also a condition for the true ending, so it is a good idea to deal the final blow to enemies in higher ranks as much as possible and conserve the Divine Dragon Stone while cultivating it. Please note that the arena cannot be used.
Hyuu Rating C [Mage ⇒ Sage]
Initial ability values ​​fluctuate depending on the amount of money hired. If you hire him for the maximum of 10,000G, he'll be fairly strong and his growth rate won't be bad, but I can't shake the feeling that it's too late.
Zeiss Rating A [Dragon Knight ⇒ Dragon Master]
I wonder if a lower-class level 7 employee will join this late in the game, but the growth rate is good and it's worth developing professionally. However, if three of the same type of Shiny are growing up, you can skip it.
Douglas Rating C [General]
Defense/HP is...However, its speed and magic defense are hopeless. Their growth rate is at the bottom and their mobility is low, so there is no room for them to be used.
Nime Rating C [Druid]
Although it is a type that can be used immediately with a low growth rate, its utility value is low because the dark magic itself is useless.
Dayan Rating C [Nomadic Cavalry]
Their ability values ​​are ready for immediate use, but they are not as good as the completed Su & Shin. If these two are active, there is no room for them.
Yuno Rating C [Falcon Knight]
The worst pattern is that even though they become friends at such a late stage, their initial ability values ​​and growth rate are low. Triangle attacks by the three sisters will be possible, but with this ability value it will be difficult to bring them forward.
Yodel rating C [Priest]
Since the initial level is MAX, training is not possible. It's not a bad ability value, but I'm worried about its defense. Magic power isn't bad, so if you haven't developed a recovery role, use it as a role that can do rib blows from behind.
Karel Rating B [Sword Master]
A very strong rescue character. However, the power is somewhat unsatisfactory. Since the next MAP is the final one and there are only 8 slots available, I don't know if I will use it. By the way, the initial level is 19 and there is room to increase by 1 level, but all growth rates are over 100%. He is a rare presence in the series where you can always see all the threats.


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