Money in possession | 0351:3F 0352:42 0353:0F |
999999 gold coins (upper limit) |
Fame | 0306:27 0307:10 |
Fame value 10000 (upper limit) |
Zabironian History | 0308:81 0309:00 |
The values on the left are the initial values (April 1, 7th year of the Zabironian calendar). Each +1 is treated as one day, and December 31st is the final day. It will be 15/31/38 on FFFF. |
Time | 03DA:** | **=00-13h: Early morning / 14h-63h: Daytime / 64h-9Fh: Night / +1 for every step, loop from 00-9Fh, no settings after A0h. 00 (early morning), one day has passed. |
Number of insurance days | 0304:FF 0305:01 |
511 days remaining (upper limit) |
Battle experience points | 02AB:3F 02AC:42 02AD:0F |
Achieve 999999 experience points from battle |
No encounter | 06DF:00 | No longer encounters enemies when moving |
Items owned by the first person (+6h each after 2nd person) |
036B:xx ~ 0370:xx |
For xx, refer to the item code below. 6 pieces |
Guntank R learning magic | 035E:aa 035F:bb 0360:cc |
For aa, bb, and cc, refer to the magic code below. Please note that you can only have up to 6 magic spells, and anything that exceeds this number will be displayed when you discard the magic you currently own. |
Monk F90 Jr. Acquired Magic | 0362:aa 0363:bb 0364:cc |
|
Protagonist change | 032D:** | 00:Crown Knight / 7Fh:King Gundam II Only the graphics will change, but the abilities will not change (that's the original specification) |
Main character weapon | 032E:** | 00: Vatras Sword / 7Fh: King Calibur Performance will also change with this change. |
With or without G Armor | 0324:** | 00: None / FFh: Yes (Full armor below is given priority) |
With or without full armor | 032A:** | 00:No/FDh:Yes |
↓First person's ability values (For second and subsequent people, see here) | ||
Experience points | 0366:3F 0367:42 0368:0F |
Experience points 999999 |
Status | 0369:** | 0: Normal/+1h: Auto/+2h: Numbness/+3h: Confusion/+4h: Sleep/+5h: Faint/+8h: Poison |
Armor/weapon reinforcement level | 036A:99 | The upper digit is armor, and the lower digit is weapon. 10 or more is possible and the numerical value will be reflected, but the reinforcement level display will be buggy. |
Character | 0371:yy | yy refer to the character code below. As the character changes, equipment and status will also change. |
Level | 0372:32 | Level 50 (upper limit). As the level changes, the status also changes. It is also possible to raise it to Lv51 or higher. |
Current HP | 0373:E7 0374:03 |
Currently HP999 |
Current MP | 0375:63 | Currently MP99 |
↓1st enemy (2nd enemy +Dh each) | ||
Current HP | 026E:01 026F:00 |
Enemy HP 1 |
Current MP | 0270:00 | Enemy MP0. MP is set for some enemies, and when it reaches 0, they will be stunned. |
↓Carddas Battle related | ||
1st to 4th page | 027F:zz ~ 0282:zz |
See the Carddas code below for zz |
BP | 02B4:FF | BP255 |
Cannot be used, sold, or disposed of after C0. It seems to be a dummy.
00 | (none) | 10 | (blank)/1 |
01 | (blank)/1 | 11 | Kikigusuri/1 |
02 | (blank)/2 | 12 | Kikigusuri/2 |
03 | (blank)/3 | 13 | Kikigusuri/3 |
04 | Yakuso/0 | 14 | Budoshu/0 |
05 | Yakuso/1 | 15 | Budoshu/1 |
06 | Yakuso/2 | 16 | Budoshu/2 |
07 | Yakuso/3 | 17 | Budoshu/3 |
08 | Kizugusuri/0 | 18 | Mega Water/0 |
09 | Kizugusuri/1 | 19 | Mega Water/1 |
0A | Kizugusuri/2 | 1A | Mega Water/2 |
0B | Kizugusuri/3 | 1B | Mega Water/3 |
0C | Tokkoyaku/0 | 1C | Dokukesi/0 |
0D | Tokkoyaku/1 | 1D | Dokukesi/1 |
0E | Tokkoyaku/2 | 1E | Dokkeshi/2 |
0F | Tokkoyaku/3 | 1F | Dokukesi/3 |
20 | Kiseki medicine/0 | 30 | Kinnomonsho/0 |
21 | Kiseki medicine/1 | 31 | Kin no Monsho/1 |
22 | Kiseki medicine/2 | 32 | Kin no Monsho/2 |
23 | Kiseki medicine/3 | 33 | Kin no Monsho/3 |
24 | Camp Yougu/0 | 34 | Yami no Monsho/0 |
25 | Camp Yogu/1 | 35 | Yami no Monsho/1 |
26 | Camp Yogu/2 | 36 | Yami no Monsho/2 |
27 | Camp Yogu/3 | 37 | Yami no Monsho/3 |
28 | Hyohou no Sho/0 | 38 | Ten no Judgment/0 |
29 | Hyohou no Sho/1 | 39 | Ten no Judgment/1 |
2A | Hyohou no Sho/2 | 3A | Ten no Judgment/2 |
2B | Hyohou no Sho/3 | 3B | Ten no Judgment/3 |
2C | Gin no Monsho/0 | 3C | Dark tweet/0 |
2D | Gin no Monsho/1 | 3D | Dark tweet/1 |
2E | Gin no Monsho/2 | 3E | Dark tweet/2 |
2F | Gin no Monsho/3 | 3F | Dark tweet/3 |
40 | Jade blue/0 | 50 | Meiba's Mane/0 |
41 | Jade blue/1 | 51 | Meiba's Mane/1 |
42 | Jade blue/2 | 52 | Meiba's Mane/2 |
43 | Jade blue/3 | 53 | Meiba's Mane/3 |
44 | Gundarium/0 | 54 | Chicken whistle/0 |
45 | Gundarium/1 | 55 | Chicken whistle/1 |
46 | Gundarium/2 | 56 | Chicken Whistle/2 |
47 | Gundarium/3 | 57 | Chicken Whistle/3 |
48 | Magical ladder/0 | 58 | Ryu neck ornament/0 |
49 | Magical ladder/1 | 59 | Ryu neck ornament/1 |
4A | Magical ladder/2 | 5A | Ryu neck ornament/2 |
4B | Magical ladder/3 | 5B | Ryu neck ornament/3 |
4C | Gin no Enban/0 | 5C | The key to the fortress/0 |
4D | Gin no Enban/1 | 5D | The key to the fortress/1 |
4E | Gin no Enban/2 | 5E | The key to the fortress/2 |
4F | Gin no Enban/3 | 5F | The key to the fortress/3 |
60 | Strange set/0 | 70 | Knight's Testimony/0 |
61 | Strange set/1 | 71 | Knight's Testimony/1 |
62 | Strange set/2 | 72 | Knight's Testimony/2 |
63 | Strange set/3 | 73 | Knight's Testimony/3 |
64 | Shokaijo/0 | 74 | Seinarukinomi/0 |
65 | Shokaijo/1 | 75 | Seinaru Kinomi/1 |
66 | Shokaijo/2 | 76 | Seinaru Kinomi/2 |
67 | Shokaijo/3 | 77 | Seinaru Kinomi/3 |
68 | Fuminsou/0 | 78 | Mokuzai/0 |
69 | Fuminsou/1 | 79 | Mokuzai/1 |
6A | Fuminsou/2 | 7A | Mokuzai/2 |
6B | Fuminsou/3 | 7B | Mokuzai/3 |
6C | Watermelon Tama/0 | 7C | Hitomi Tsuki/0 |
6D | Watermelon Tama/1 | 7D | Hitomi Tsuki/1 |
6E | Watermelon Tama/2 | 7E | Tsuki no Hitomi/2 |
6F | Watermelon Tama/3 | 7F | Tsuki no Hitomi/3 |
80 | Taiyou Fragment/0 | 90 | Letter/0 |
81 | Taiyou Fragment/1 | 91 | Letter/1 |
82 | Taiyou Fragment/2 | 92 | Letter/2 |
83 | Taiyou Fragment/3 | 93 | Letter/3 |
84 | Daichi's cry/0 | 94 | Ningyo/0 |
85 | Daichi's cry/1 | 95 | Ningyo/1 |
86 | Daichi's cry/2 | 96 | Ningyo/2 |
87 | Daichi's cry/3 | 97 | Ningyo/3 |
88 | Roya's Key/0 | 98 | Animal keys/0 |
89 | Roya's Key/1 | 99 | Animal keys/1 |
8A | Roya's Key/2 | 9A | Animal Key/2 |
8B | Roya's Key/3 | 9B | Animal Key/3 |
8C | Tegami/0 | 9C | Exposure/0 |
8D | Tegami/1 | 9D | Exposure/1 |
8E | Tegami/2 | 9E | Exposure/2 |
8F | Tegami/3 | 9F | Exposure/3 |
A0 | Bioworm/0 | B0 | Owl's key/0 |
A1 | Bioworm/1 | B1 | Owl KaGi/1 |
A2 | Bioearth/2 | B2 | Owl's Key/2 |
A3 | Bioearth/3 | B3 | Owl's Key/3 |
A4 | Fruit/0 | B4 | Maron no Hon/0 |
A5 | Fruit/1 | B5 | Maron no Hon/1 |
A6 | Fruit/2 | B6 | Maron no Hon/2 |
A7 | Fruit/3 | B7 | Maron no Hon/3 |
A8 | Scorched fruit/0 | B8 | Miss no Hon/0 |
A9 | Scorched fruit/1 | B9 | Miss no Hon/1 |
AA | Scorched fruit/2 | BA | Miss no Hon/2 |
AB | Scorched fruit/3 | BB | Miss no Hon/3 |
AC | Chara Khan/0 | BC | Chocolate book/0 |
AD | Chara Khan/1 | BD | Chocolate book/1 |
AE | Chara Khan/2 | BE | Chocolate book/2 |
AF | Chara Khan/3 | BF | Chocolate Book/3 |
C0 | Tools 50/0 | D0 | Tool 54/0 |
C1 | Tool 50/1 | D1 | Tool 54/1 |
C2 | Tool 50/2 | D2 | Tool 54/2 |
C3 | Tool 50/3 | D3 | Tool 54/3 |
C4 | Tool 51/0 | D4 | Tool 55/0 |
C5 | Tool 51/1 | D5 | Tool 55/1 |
C6 | Tool 51/2 | D6 | Tool 55/2 |
C7 | Tool 51/3 | D7 | Tool 55/3 |
C8 | Tool 52/0 | D8 | Tool 56/0 |
C9 | Tool 52/1 | D9 | Tool 56/1 |
CA | Tool 52/2 | DA | Tool 56/2 |
CB | Tool 52/3 | DB | Tool 56/3 |
CC | Tool 53/0 | DC | Tool 57/0 |
CD | Tool 53/1 | DD | Tool 57/1 |
CE | Tool 53/2 | DE | Tool 57/2 |
CF | Tool 53/3 | DF | Tool 57/3 |
E0 | Tool 58/0 | F0 | Tools 5/0 |
E1 | Tool 58/1 | F1 | Tools 5/1 |
E2 | Tool 58/2 | F2 | Tools 5/2 |
E3 | Tool 58/3 | F3 | Tools 5/3 |
E4 | Tool 59/0 | F4 | Tools 5 de/0 |
E5 | Tool 59/1 | F5 | Tool 5 de/1 |
E6 | Tool 59/2 | F6 | Tools 5 de/2 |
E7 | Tool 59/3 | F7 | Tool 5 de/3 |
E8 | Tool 5e/0 | F8 | Tool 5E/0 |
E9 | Tool 5e/1 | F9 | Tool 5E/1 |
EA | Tool 5e/2 | FA | Tool 5E/2 |
EB | Tool 5e/3 | FB | Tool 5E/3 |
EC | Tools 5bi/0 | FC | Tool 5F/0 |
ED | Tools 5bi/1 | FD | Tools 5F/1 |
EE | Tools 5bi/2 | FE | Tool 5F/2 |
EF | Tools 5bi/3 | FF | Tools 5F/3 |
Even if all of them are turned on, the magic possession limit is still 6, and the codes are prioritized and displayed. The surplus amount will be displayed if you discard the current amount.
+01 | (blank) | +01 | Mega Shock | +01 | Clear |
+02 | Flare | +02 | Death | +02 | Heal |
+04 | Mega Flare | +04 | Flare wall | +04 | Heal All |
+08 | Ice | +08 | Ice wall | +08 | Mind Heal |
+10 | Mega Ice | +10 | Mind Wall | +10 | Raise |
+20 | Mind | +20 | Protect | +20 | Anti-poison |
+40 | Megamind | +40 | Strength | +40 | Teleport |
+80 | Shock | +80 | Slow |
●Character code table
01 | Crown Knight (King Gundam II) |
02 | Formula |
03 | Plus |
04 | Platinum Road |
05 | Gundam Mark II |
06 | Heavy Gundam |
07 | Red Warrior |
08 | Guntank R |
09 | Gundam F91 |
0A | Kenshi F90Jr. |
0B | Toushi F90Jr. |
0C | Soryo F90Jr. |
At the same time, the BP/HP (MP) that we investigated is also released. After 69, monster names and graphics have been guessed, but ability values have not been officially set.
00 | Crown Knight | 20 | 800 |
01 | Crown Knight (G Armor) | 0 | 2500 |
02 | Crown Knight (Full Armor) | 0 | 5000 |
03 | King Gundam II | 0 | 15000 |
04 | Formula | 7 | 1200 |
05 | Platinum Road | 9 | 1000 |
06 | Plus | 25 | 700 |
07 | Gundam Mark II | 5 | 1500 |
08 | Red Warrior | 6 | 1400 |
09 | Heavy Gundam | 7 | 1300 |
0A | Gundam F91 | 0 | 2500 |
0B | Kenshi F90Jr. | 25 | 700 |
0C | Toushi F90Jr. | 25 | 700 |
0D | Soryo F90Jr. | 30 | 600 |
0E | Guntank R | 5 | 1500 |
0F | (bug) | ||
10 | Bat dop | 50 | 90 |
11 | Gezematango | 48 | 140 |
12 | Chicken Zock | 47 | 170 |
13 | Marine Hizak | 47 | 190 |
14 | Heavy Goof | 43 | 230 |
15 | Hunter Zogok | 41 | 290 |
16 | Gigan Roper | 40 | 330 |
17 | Killer bit | 40 | 370 |
18 | Hisack | 38 | 420 |
19 | Act Zaku | 37 | 490 |
1A | Marasai | 35 | 530 |
1B | Sturmudias | 28 | 640 |
1C | Rickdom | 26 | 690 |
1D | Messala | 23 | 730 |
1E | Bound dock | 21 | 790 |
1F | ZAQUES | 10 | 990 |
20 | Zakutank | 32 | 540 |
21 | Zaku Cannon | 24 | 730 |
22 | Dirty Gyan | 6 | 1300 |
23 | The Crowd | 1 | 1900 |
24 | Zact Pass | 1 | 4440 |
25 | Satellite gather | 55 | 40 |
26 | Ghost Humbrabi | 48 | 130 |
27 | Mammoth Juag | 47 | 180 |
28 | Lizard Fin | 45 | 230 |
29 | Biglophone | 43 | 370 |
2A | Bawgoyle | 38 | 490 |
2B | Borinoksamaan | 49 | 110 |
2C | Evil S | 48 | 140 |
2D | Gira Doga | 45 | 290 |
2E | Pezundwadge | 37 | 430 |
2F | Denang Zong | 34 | 570 |
30 | Paula Dowadge | 25 | 710 |
31 | Rommeldwadge | 1 | 1900 |
32 | Gaplan | 20 | 830 |
33 | Rigerg | 0 | 2000 |
34 | Ogre hammer | 10 | 970 |
35 | Gelbeg | 9 | 1030 |
36 | Gelgoog Cannon | 36 | 450 |
37 | Berga Dallas | 0 | 4999 |
38 | Dozzle | 40 | 420 |
39 | Quest | 42 | 390 |
3A | Magellan Ant | 50 | 90 |
3B | Gaza Oak | 48 | 130 |
3C | Sodonpede | 45 | 240 |
3D | Gabs Beetle | 42 | 290 |
3E | Gaplantis | 44 | 340 |
3F | Tibe Harpy | 43 | 370 |
40 | Serpent Gouf | 40 | 430 |
41 | Sukiure Dragon | 37 | 490 |
42 | Garbaldi β | 35 | 510 |
43 | Zusa | 32 | 570 |
44 | R Jaja | 28 | 630 |
45 | Geo | 26 | 740 |
46 | Pallas Athene | 21 | 810 |
47 | Gufbeg | 13 | 930 |
48 | Qubeley | 8 | 1100 |
49 | Bound dock | 11 | 970 |
4A | Dagi Ils | 4 | 1500 |
4B | Denang Zong | 3 | 1600 |
4C | Denang Game | 3 | 1600 |
4D | Evil S | 3 | 1600 |
4E | Zavi Giros | 0 | 4999 |
4F | Dark Knight (enemy) | 0 | 9999 |
50 | Fou | 18 | 890 |
51 | Basque Homme | 28 | 640 |
52 | Rosamia | 33 | 590 |
53 | Gasha Troll | 48 | 140 |
54 | Dark Isaac | 37 | 490 |
55 | Barzam Doll | 23 | 740 |
56 | Dovede Caterpillar | 9 | 1030 |
57 | Crystal hammer | 3 | 1590 |
58 | Gorgon Gog | 1 | 1840 |
59 | Fire Gwajin | 0 | 2420 |
5A | Durahangeong | 0 | 2710 |
5B | Gazoum | 43 | 290 |
5C | Gouf | 38 | 420 |
5D | Zaku II | 19 | 830 |
5E | Gira Doga | 6 | 1320 |
5F | Gamemark | 2 | 1790 |
60 | Sotheby | 0 | 2440 |
61 | Gelgoog J | 45 | 340 |
62 | Zaku III R | 37 | 560 |
63 | Kaempfer | 7 | 1200 |
64 | Jacht Doga (yellow) | 0 | 2900 |
65 | Yakut Doga (red) | 0 | 2900 |
66 | Gigan | 5 | 1400 |
67 | Begina Gina | 0 | 9000 |
68 | Dark Knight (ally) | 0 | 10000 |
69 | Rafflesia | 0 | 0 |
6A | Giga Salamander | 0 | 0 |
6B | Tabi no Oyako | 0 | 0 |
6C | Mega Zact Pass | 0 | 0 |
6D | Megaberga Dallas | 0 | 0 |
6E | Megazabi Giros | 0 | 0 |
6F | Crown Mirage | 0 | 0 |
70 | (bug) |