CRC:5F79724F(ver1.0)
Debug mode | 826C:07 | Details will be explained later. Requires ROM code modification. |
Hand 1 | 0351:cc 0352:bb 0353:aa |
aa=number of stars [01-08(Z)], bb=kanji numerals [01-08(Z)] cc=School [1: Must / 2: World / 3: Mystery / 4: Turtle / 5: God / 6: Demon / Bug after 7] |
Hand 2 | 0359:cc 035A:bb 035B:aa |
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Hand 3 | 0361:cc 0362:bb 0363:aa |
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Hand 4 | 0369:cc 036A:bb 036B:aa |
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Hand 5 | 0371:cc 0372:bb 0373:aa |
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No encounter (Character 1) |
00CF:FF | You will no longer encounter enemies while moving (effect of the help card Bubbles) |
No encounter (Character 2) |
00D0:FF | |
Help card | 0376:xx ~ 0393:xx |
For xx, refer to the help card table below. 30 pieces. |
Acquired BP | 007D:FF 007E:FF |
65535 BP obtained through battle and training |
Goku death days | 00A0:** | The number of days Goku was in the other world. The timing when Goku joins up with you on the last stage will change as follows. **=00~64 before Saibaiman battle **=65-96 before the Nappa match **=97 ~ Before the fight with Vegeta in FF |
↓First person's ability values (For second and subsequent people, see here) | ||
Character | 0200:dd | For dd, refer to the character code table below. Absence flag at +80h |
Level | 0201:14 | Level 20 (Maximum HP and BE also follow. Even if you set it to 21 or higher, the setting value will loop. If Lv21, it will be the ability of Lv1) |
Current HP | 0202:0F 0203:27 |
Currently HP9999 |
BP | 0204:9F 0205:86 0206:01 |
BP99999 |
Defense reduction value | 0208:00 | Defense reduction value zero (normal state) |
Status | 0209:e* | e=0: Normal, 4: Sun Fist, 8: Superpower *=Number of turns in which status abnormality continues |
Currently BE | 020A:E7 020B:03 |
Currently BE999 |
Battle card | 020D:0a 020E:bc |
a=number of stars [1~8(Z)], b=kanji numerals [1~8(Z)] c=School [1: Must / 2: World / 3: Mystery / 4: Turtle / 5: God / 6: Demon / Bug after 7] |
Behavior status | 020F:10 | 00: Before action input, 10: Before action, 80: Action completed (If you fix it at 10 after everyone's card input, it will attack infinite times until the target is defeated) |
Enhanced state | 0211:0F | Content using 15 Kaioh-sama cards. Since only the first digit is referenced, setting a value higher than this is meaningless. |
↓Ability value of 1st enemy (see here for 2nd and subsequent enemies) | ||
Character | 0290:dd | For dd, refer to the character code table below |
HP | 0292:01 0293:00 |
Enemy HP 1 |
BP | 0294:01 0295:00 0296:00 |
Enemy BP1 |
Defense reduction value | 0298:FF | Enemy defense value -255 (superpower effect) |
Status | 0299:e* | e=0: Normal, 4: Sun Fist, 8: Superpower *=Number of turns in which status abnormality continues |
Battle card | 029D:0a 029E:bc |
a=number of stars [1~8(Z)], b=kanji numerals [1~8(Z)] c=School [1: Must / 2: World / 3: Mystery / 4: Turtle / 5: God / 6: Demon / Bug after 7] |
Behavior status | 029F:** | 00: Before action input, 10: Before action, 80: Action completed (If fixed at 00, you will always be unable to take action) |
Enhanced state | 02A1:** | Kaio-sama card effect stage. **=00~0F |
●Character code table
00 | Goku | 10 | Pumpkin |
01 | Piccolo | 11 | Brocko |
02 | Raditz | 12 | Garlic (transformation) |
03 | Gohan | 13 | Ginger |
04 | Krillin | 14 | Jasmine |
05 | Nappa | 15 | Nicky |
06 | Vegeta | 16 | Herb |
07 | Saibaman | 17 | Sansho |
08 | Kyukonman | 18 | Cinnamon |
09 | Kaiwareman | 19 | Gohan (Great Ape) |
0A | Sentou (bug) | 1A | Garlic |
0B | Yamcha | 1B | Onion (Great Monkey) |
0C | Tensinghan | 1C | Onion |
0D | Chaos | 1D | Goku (Kai) |
0E | Vegeta (Great Ape) | 1E | Yajirobe |
0F | Kaiou-sama | 1F | Chichi |
80 | Kamesennin | 90 | Shippo |
81 | Bubbles | 91 | with |
82 | Shenron | 92 | Radar |
83 | Karin-sama | 93 | Bukujutsu |
84 | Goddess | 94 | 1 Shinchu |
85 | Bloomers | 95 | 2 Shinchu |
86 | Mr. Popo | 96 | 3 Shinchu |
87 | Puerh | 97 | 4 Shinchu |
88 | Grandpa | 98 | 5 Shinchu |
89 | Emma-sama | 99 | 6 Shinchu |
8A | Unpleasant Baba | 9A | 7 Shinchu |
8B | Kaiou-sama | 9B | (bug) |
8C | Chichi | 9C | |
8D | Oolong | 9D | |
8E | Yajirobe | 9E | |
8F | Scouter | 9F |
About debug mode
By changing ROM address 826C from 0C to 07 and starting the game, you can move to the debug menu.
01F0-01-** | **= +1h: Enemy's attack becomes only special move +2h: Display enemy's HP in battle +4h: Battle character moves with joystick (doesn't work?) +8h: Always display the card on the scouter +10h: Help cards do not decrease +20h: Possess all help cards +40h: Enemy's HP does not decrease +80h: Ally's HP does not decrease |
0158-01-** | **= +8h: Forced encounter and escape possible with 2-con B button +10h:2 MAP can be moved freely with the A button +20h: You can move to the next stage with the select button +40h: Change game flag (doesn't work?) +80h: Possible to pause during battle |