Dragon Ball Z Assault Saiyan Modification Code

Oct 25 2024

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The code is in [address:input value] notation. When using it, please convert it yourself to suit your device, take a backup, and do so at your own risk. CRC:5F79724F(ver1.0) Debug mode 826C:07 Details will be described later. Requires ROM code modification. Hand 1 0351:cc0352:bb0353:aa aa=number of stars [01-08(Z)], bb=kan
The code is in [address:input value] notation. When using it, please convert it yourself to suit your device, take a backup, and do so at your own risk.
CRC:5F79724F(ver1.0)
Debug mode 826C:07 Details will be explained later. Requires ROM code modification.
Hand 1 0351:cc
0352:bb
0353:aa
aa=number of stars [01-08(Z)], bb=kanji numerals [01-08(Z)]
cc=School [1: Must / 2: World / 3: Mystery / 4: Turtle / 5: God / 6: Demon / Bug after 7]
Hand 2 0359:cc
035A:bb
035B:aa
Hand 3 0361:cc
0362:bb
0363:aa
Hand 4 0369:cc
036A:bb
036B:aa
Hand 5 0371:cc
0372:bb
0373:aa
No encounter
(Character 1)
00CF:FF You will no longer encounter enemies while moving (effect of the help card Bubbles)
No encounter
(Character 2)
00D0:FF
Help card 0376:xx

0393:xx
For xx, refer to the help card table below. 30 pieces.
Acquired BP 007D:FF
007E:FF
65535 BP obtained through battle and training
Goku death days 00A0:** The number of days Goku was in the other world. The timing when Goku joins up with you on the last stage will change as follows.
**=00~64 before Saibaiman battle
**=65-96 before the Nappa match
**=97 ~ Before the fight with Vegeta in FF
↓First person's ability values ​​(For second and subsequent people, see here)
Character 0200:dd For dd, refer to the character code table below. Absence flag at +80h
Level 0201:14 Level 20 (Maximum HP and BE also follow. Even if you set it to 21 or higher, the setting value will loop. If Lv21, it will be the ability of Lv1)
Current HP 0202:0F
0203:27
Currently HP9999
BP 0204:9F
0205:86
0206:01
BP99999
Defense reduction value 0208:00 Defense reduction value zero (normal state)
Status 0209:e* e=0: Normal, 4: Sun Fist, 8: Superpower
*=Number of turns in which status abnormality continues
Currently BE 020A:E7
020B:03
Currently BE999
Battle card 020D:0a
020E:bc
a=number of stars [1~8(Z)], b=kanji numerals [1~8(Z)]
c=School [1: Must / 2: World / 3: Mystery / 4: Turtle / 5: God / 6: Demon / Bug after 7]
Behavior status 020F:10 00: Before action input, 10: Before action, 80: Action completed (If you fix it at 10 after everyone's card input, it will attack infinite times until the target is defeated)
Enhanced state 0211:0F Content using 15 Kaioh-sama cards. Since only the first digit is referenced, setting a value higher than this is meaningless.
↓Ability value of 1st enemy (see here for 2nd and subsequent enemies)
Character 0290:dd For dd, refer to the character code table below
HP 0292:01
0293:00
Enemy HP 1
BP 0294:01
0295:00
0296:00
Enemy BP1
Defense reduction value 0298:FF Enemy defense value -255 (superpower effect)
Status 0299:e* e=0: Normal, 4: Sun Fist, 8: Superpower
*=Number of turns in which status abnormality continues
Battle card 029D:0a
029E:bc
a=number of stars [1~8(Z)], b=kanji numerals [1~8(Z)]
c=School [1: Must / 2: World / 3: Mystery / 4: Turtle / 5: God / 6: Demon / Bug after 7]
Behavior status 029F:** 00: Before action input, 10: Before action, 80: Action completed (If fixed at 00, you will always be unable to take action)
Enhanced state 02A1:** Kaio-sama card effect stage. **=00~0F

●Character code table
00 Goku 10 Pumpkin
01 Piccolo 11 Brocko
02 Raditz 12 Garlic (transformation)
03 Gohan 13 Ginger
04 Krillin 14 Jasmine
05 Nappa 15 Nicky
06 Vegeta 16 Herb
07 Saibaman 17 Sansho
08 Kyukonman 18 Cinnamon
09 Kaiwareman 19 Gohan (Great Ape)
0A Sentou (bug) 1A Garlic
0B Yamcha 1B Onion (Great Monkey)
0C Tensinghan 1C Onion
0D Chaos 1D Goku (Kai)
0E Vegeta (Great Ape) 1E Yajirobe
0F Kaiou-sama 1F Chichi
●Help card table
80 Kamesennin 90 Shippo
81 Bubbles 91 with
82 Shenron 92 Radar
83 Karin-sama 93 Bukujutsu
84 Goddess 94 1 Shinchu
85 Bloomers 95 2 Shinchu
86 Mr. Popo 96 3 Shinchu
87 Puerh 97 4 Shinchu
88 Grandpa 98 5 Shinchu
89 Emma-sama 99 6 Shinchu
8A Unpleasant Baba 9A 7 Shinchu
8B Kaiou-sama 9B (bug)
8C Chichi 9C
8D Oolong 9D
8E Yajirobe 9E
8F Scouter 9F

About debug mode

By changing ROM address 826C from 0C to 07 and starting the game, you can move to the debug menu.

01F0-01-** **=
+1h: Enemy's attack becomes only special move
+2h: Display enemy's HP in battle
+4h: Battle character moves with joystick (doesn't work?)
+8h: Always display the card on the scouter
+10h: Help cards do not decrease
+20h: Possess all help cards
+40h: Enemy's HP does not decrease
+80h: Ally's HP does not decrease
0158-01-** **=
+8h: Forced encounter and escape possible with 2-con B button
+10h:2 MAP can be moved freely with the A button
+20h: You can move to the next stage with the select button
+40h: Change game flag (doesn't work?)
+80h: Possible to pause during battle


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