T.M.N.T.3 Turtles Crisis One-shot Strategy

Oct 24 2024

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Basics (things to keep in mind) Michelangelo You can hover (extend your flight time) by pressing A while jumping. Leonardo ↓+A allows you to dig under your feet and remove special rock formations Raphael ↓+A allows you to hide in your shell and pass through low passages. You will no longer receive damage from thorns, lasers, bombs, etc. (you will still be affected by other attacks). Donatello sticks A against the wall

Basics (things to keep in mind)

Michelangelo While jumping, press A to hover (extend flight time).
Leonardo You can dig under your feet with ↓+A and remove special bedrock
Raphael ↓ + A to hide in the shell and be able to pass through low passages. You will no longer receive damage from thorns, lasers, bombs, etc. (you will still be affected by other attacks).
Donatello Press A when facing the wall and can move up and down.

Strategy flowchart

Proceed in the numerical order shown below. Details of each boss will be explained later. Obtaining hearts (maximum life value up) is optional.

Each boss details

Boss name is a pseudonym.

Since the punch has a longer reach than this one, it is best to always keep your distance and attack when the punch is released.
[Swinging the bell ⇒ Long range attack] Can be avoided by crouching when swinging
[Step 2 ⇒ Charge] It is best to hover over it and attack.

Unlike the previous cat, the reach of its normal attacks is short, so it's best to use your nunchaku to deal damage.
[Step 2 ⇒ Rushing Upper] Can be avoided by jumping. It's good to have one shot at the same time.
[Backstep ⇒ Jump swing down] If you approach after backstepping, you can avoid it by letting your opponent jump over it.
[Large Jump ⇒ Downward Earthquake ⇒ Rushing Upper] Jumps off-screen and attacks by falling 2 seconds later. Just jump to avoid it and hover to get behind it. If you are unable to move due to the earthquake that occurs when you fall, be careful as you will definitely be hit by the rush.

Like a cat, it performs a long-reach headbutt without motion. The standard is to exploit the gap after an attack and attack.
[Lock-on marker ⇒ Lightning strike] When a light bullet comes out from Tricera, a lightning strike will come. You can avoid it by walking, but be careful as it will use another attack while you are locked, and the lightning will deal 4 damage and hurt.
[Backstep ⇒ Jumping] If you approach after backstepping, you can avoid it by letting the opponent jump over you. Be careful as he may headbutt you after landing.
[Step ⇒ Rush] Can be avoided by jumping (hovering). This also has the risk of leading to a headbutt, so be careful.

It is preferable to avoid the tail attack by jumping over it, and repeatedly attack from behind.
[Crouching ⇒ Jumping] Demon gate for repeating jumping attacks. The motion is so fleeting that it is almost impossible to judge. It deals 2 damage, so it's a good idea to take it to a certain extent.
[Ball spitting ⇒ Fire pillar] The ball itself is slow and easy to avoid. When it falls, a pillar of fire (4 damage) will rise, and the snake will blow away or attract your character by breathing, so be careful.

His no-motion standing kick is amazing. It's best to keep your distance and attack when you see an opening.
[Crouching ⇒ Flying Knee Kick] Can be avoided by jumping, but the distance and speed are considerable, so you need to get used to it. Landing is your chance to attack.
[Light Bullet] The bullet descends, rises rapidly, and lands on your character, creating a pillar of fire. Can be avoided by jumping.
[Teleport] Teleports leaving an afterimage and performs a dive kick towards your character. It can be avoided by walking. Be careful as it will move on to other attacks as soon as it lands.

The following attacks will be added to the first battle pattern.
[Light Bullet 2] Floats and slams a light bullet into the ground, creating a pillar of fire over a wide area. Can be avoided by jumping and hovering. After that, Shredder will perform a flying kick diagonally downward, so be careful.
[Backstep ⇒ Flying Kick] If you approach after backstepping, you can avoid it by having your opponent jump over you.
The final boss battle has the following characteristics.
Anyway, it's very difficult. Fortunately, you can continue as many times as you like, so you just have to get the hang of it through trial and error.ん。



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