Basics (things to keep in mind)
Power | Affects damage and hit rate of normal attacks. Increases when performing normal attacks. Intelligence may decrease. |
Swift | The order of action becomes faster, and the first attack rate, surprise attack prevention rate, and evasion rate increase. Increases by ending the battle with a high evasion rate. |
Tairyoku | Affects HP increase amount and magic defense rate. His HP is lower than when the battle begins, but increases with the maximum HP at the end of the battle. |
Chisei | Influences the power and success rate of black magic. It increases the more you use black magic. Physical strength may decrease. |
Seishin | Affects the effectiveness and success rate of white magic. It increases the more you use white magic. (It will not decrease in half proportion to other ability values) |
Marryoku | Affects MP increase amount and magic defense rate. MP decreases from the start of the battle, but increases with maximum MP at the end of the battle. |
Accuracy rate | Accuracy of normal attacks. Using the diagram below as an example, ``Make 10 attacks with a 99% hit rate'' Determined by the weapon's hit rate and power. |
Escape rate | Escape rate against normal attacks from enemies. . Using the figure below as an example, "96% probability of avoiding 4 times" The number of times the enemy attacks you with normal attacks increases your evasion proficiency (mask data), and increases when this reaches 100. The probability increases as the weapon (including shield), its proficiency, and speed increase. The heavier the equipment, the less it decreases. |
Magic defense | Escape rate against special attacks (magic) from enemies. Using the figure below as an example, "60% probability of avoiding 4 times" The more you are targeted by special attacks (magic) from enemies, the more your magic defense proficiency (mask data) increases, and the number of defenses increases when it reaches 100. Defense rate is determined by physical strength, magic power, and armor. |
Magic interference | Mask data. Determined by equipment, the heavier the equipment, the higher (worsening) The higher the interference value, the lower the magic accuracy and damage dealt |
Weapon proficiency | Value showing how skilled you are with 8 types of weapons (including shields) Using the image below as an example, "The sword can attack 10 times and the proficiency level is 3. The shield can be evaded 9 times and the proficiency level is 37." Battles will end as many times as you select "Fight" with the corresponding weapon type equipped. rises at times. When skill level reaches 100, number of attacks +1 |

Strategy tips
Recommended equipment/magic (approximately in order of availability)
Shield in general | You can easily increase your evasion rate, which is the most important item. Be sure to hold it on your non-dominant hand. It is not suitable for wizards as it has high magic interference. |
Care | [White magic] Recovery magic. Let at least one person learn it. Available for purchase at Althea |
Blizzard | [Black Magic] Some hard bosses often have ice weaknesses, so be sure to learn this. Lv1 is enough for weak opponents. Available for purchase at Althea |
Change | [White Magic] Swap target and HPMP. In addition to being easier to train with party attacks, you can also defeat the captain with ease. In addition to being initially learned by Minwoo, it can be purchased in Mysidia |
Berserk | [Black magic] Increases attack power. A breakthrough to the "zero damage dealt" problem that often occurs in boss battles. Since they can be layered, attack magic is virtually unnecessary. Dropped by a magician who appears in the wetlands northwest of Finn. |
Blink | [White Magic] Increased number of evasions. Since the number of times is increased by approximately the level, you can feel invincible even by increasing it by 2 to 3 times. However, if you have evaded 6 or more times, it is almost unnecessary. Available for purchase at Palm |
Teleportation | [White Magic] Essential for town/dungeon escape magic. During battle, it becomes an instant death spell, but the accuracy is lower than the minimum. You can raise your level by hitting repeatedly in town.��It is not recommended because it seems to be practical only after raising it to about 10. Available for purchase at Salamando |
Raise | [White magic] Revival effect. If everyone learns this, it will be possible to recover from an accident. Available for purchase at Salamando |
Dejeong | [Black Magic] Go back up the level level. Convenient when you want to go back a little by floor |
Esna | [White Magic] Can treat permanent status abnormalities such as blindness and curses. Raising it to Lv8 will cure all abnormalities. Can be purchased at Buffsk. |
Kodai Sword | [Sword] It's at the bottom in terms of performance, but it has a curse (attack and defense halved). There are so many hard bosses that it's almost essential, so keep it handy. Available in the southwestern part of Snowfield Cave B5F. |
Toad | [Black magic] Turns the enemy into a frog (treats as instant death). There are 5 types of instant death magic with changing attributes, and among them, this one has the highest success rate. A devastating spell that is effective against most enemies, including bosses, and has a high probability of success if you are level 6 or above. |
Nemuri no Ken | [Sword] A sleeping version of the ancient sword. You can fall asleep by hitting it every turn. It's usually faster to defeat, so it's not as essential a class as Kodai, but if you use it just for boss fights, it's very stable. Available at Battleship B1F |
Touzoku trowel | [Arms] The first practical "speed correction > weight" armor in this work that is naked and stable. Be careful as there is magic interference. Can be picked up on Battleship B1F and also available for purchase in Mysidia |
Main Gauche | [Dagger] Has evasion performance on the same level as a shield. For magicians and magicians. Available at Battleship 3F |
Kinnoguri | [Tool] Remove petrification. It is often petrified by Specters etc. that appear in various places, so it is good to have at least one for recovery against Esuna users. |
Kinkamikazari | [Head] Extremely excellent equipment with +10 agility, lightning resistance, and zero magic interference. For wizards. |
Wing Sword | [Sword] Simple performance, but powerful enough to change the world at the time of acquisition. From here on, you can deal damage to most enemies without applying a curse. Available at Dist's Castle |
Ribbon | [Head] Perfect equipment with resistance to all status abnormalities, zero weight/magic interference, and magic defense of 21 (highest value in the work). In addition to being picked up at the end, Lamia Queen is also dropped. This includes mid-stage boss individuals, so you can obtain them by rerolling. |
Haste | [White Magic] Increases number of attacks. The actual effect is better than Berserk, but it is stronger when used together. Dropped by the Sorcerer who appears in the underground arena. |
Aspir | [Black magic] MP absorption. In addition to not having to worry about MP normally, it becomes easier to cultivate MP with party attacks. Wizard drops it. |
Ripper knife | [Dagger] The additional fixed damage is not working due to a bug, but it is simply more powerful. Dropped by Gotos, the mid-stage boss. At this point you can do good damage. |
Minimum | [White Magic] Instant death magic with changing attributes. The success rate is lower than black magic Toad, but it is white magic. If you have Lv6 or above, you will have a good hit rate. Can be purchased in Fin Town (after liberation) |
Blood Sword | [Sword] HP absorption sword. It has a special calculation formula: [Damage dealt = enemy's maximum HP * Number of hits / 16], and if you hit 16 hits in total, you can practically die instantly or die, and it is equally effective against bosses. However, the accuracy is low and you will be absorbed by undead, so be careful. Available at Fin Castle B4F. |
Kuroshozoku | [Body] Excellent when lightly armored with agility of +10, but also suitable for white wizards as magic interference is low at 1. Similar ability value corrections do not overlap, so if you set it with Thief's Gauntlet, it will not give you +20 agility. |
Twisted headband | [Head] Strength +10 effect with light armor. For wizards. The following two types of power equipment can be obtained within Leviathan. Ability corrections do not overlap, so three people should each wear them |
I like chikarada | [Body] Light armor/Strength +10 Series 2. Weight 5, which is quite heavy.Be careful not to fall below 99% evasion. |
Power list | [Body] Light armor/Strength +10 Series 3. |
White Robe | [Body] Light weight, resistance to all status abnormalities, mental +10, magic defense 21, a dreamlike equipment for a white mage |
Black Robe | [Body] Light weight, intelligence +10, and looks like it's for black magicians, but resistance to all attributes except status abnormalities and magic defense 21 are excellent, so it's suitable for everyone |
Defender | [Sword] It has both the power and the evasion rate of a shield. Since it is easy to perform one-sword style, it becomes highly powerful as a result. Available in Tornado. |
Rune Ax | [Axe] Strongest except for the two strongest swords. Generals drop it frequently, so it's relatively quick to get. Since it has a special effect on the magic races that are common in the final stage, when attacking these, it is actually quite powerful with an attack power of 115. The ax itself is unfortunate, but Leonhardt, who has high proficiency from the beginning, can hold it. |
Excalibur | [Sword] It is powerful with just 100 attack power, but it has special effects on all attributes and multiple races, so if you are stabbed, the attack power becomes 120. Ability to leave other weapon types behind. |
Cat's claw | [Dagger] Has special magical effects. Most of the monsters in the last dungeon are magic attributes, so it really hits home. Suitable for magic users as it has low magic interference and high accuracy. |
Mamori no Yubiwa | [Arms] Lightly equipped and boasts a magic defense of 21 (highest value in the work). Unfortunately, there is no ability value correction, but I would like to equip it to a character with a low magic defense probability to prevent accidents. |
Masamune | [Sword] As it is hidden, it has cheat-level performance. When used as a tool, it has a haste 11 effect, but there is a low chance that it will break, so be careful. |
Strategy flowchart
This is a simple flowchart to complete the process. (Yellow hatched parts are flows that are not related to clearing)1 | Start from the town of Altea. Talk to Hilda and learn [Rose]. For equipment, sell leather armor and buy weapons, shields, and care. Next, I recommend purchasing Blizzard. |
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2 | Go north from Altea and arrive at the "Town of Gatea". | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
3 | From "Gatea", arrive at "Fin's Castle Town" north (detouring northwest around the lake). Act in the following order.
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4 | Return to "Althea" and act in the following order.
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5 | From "Altea", arrive at "Town of Palm" in the 2 o'clock direction. If you pay 32 yen to the sailor near the entrance, he will take you to ``Poto-feu Town'' by boat. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
6 | From "Palm", proceed northeast along the coast and arrive at "Poto-feu Town". Speak to "Sid" in the pub and learn [Hikuusen]. If you talk to a nearby henchman and pay him, he will send airships to 4 locations. |
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7 | From "Pot-au-feu", arrive at "Salamando Town" northwest. Talk to "Joseph" in the house in the northeast and ask with [Mithril]I received a request. (It's not necessary as a flag. It's good to listen to it to understand the story.) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
8 | If you canoe east along the west river from Salamando, you will arrive at Semite Falls (Cave). Act in the following order.
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9 | Return to "Althea" and talk to "Tobur" in the weapon shop and give him "Mithril." From then on, mithril equipment salespeople will be added to weapon stores nationwide. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
10 | Arrived at the "Town of Bafsk" to the east from "Pot-au-feu". Act in the following order.
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11 | Return to "Pofuto" and ask Cid with [Hyukusen] to learn [Taiyo no Fire]. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
12 | Return to "Althea" and act in the following order.
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13 | Return to "Salamand" and join Josef's party in the northeastern house with [Belle the Glasses]. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
14 | Return to "Semite Falls", search near the blue stone in the northern part of the 1st floor, and obtain "Setsujosen" from the treasure chest in the back. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
15 | Enter the snowfield from the northwest of "Salamando" and arrive at the "Snowfield Cave" to the east. Act in the following order.
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16 | Arrived at Kashuon Castle in the southeast from "Bahsk". Act in the following order.
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17 | Going due south from "Kashoon", you will arrive at "Chocobo Forest". By catching a chocobo, you can move twice as fast on the field without encountering enemies. The chocobo will return to the forest once you get off, but you can continue to use it as needed. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
18 | From "Kashoon", cross the desert and arrive at "Great Warship" in the south (11 o'clock direction from Finn). Act in the following order.
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19 | Act in the following order with "Althea".
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20 | Speak to the woman right after entering "Palm", go out and get on the ship, and fight "Pirate x 8". After defeating it, "Layla" will join. After acquiring a ship, you will be able to travel by sea. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
21 | Go southeast from "Palm" by boat, cross the river and go to the open sea, and then go to "Die" on a small island in the 5 o'clock direction (east of Bakhsk).Arrived at "The Castle". Collect the treasure chest while listening to the information. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
22 | Arrived at "Dist's Cave" north of "Dist". Immediately after entering, examine the corpse at the end of the stairs going down to the east and obtain the "Pendant". | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
23 | Return to "Dist's Castle" and ask the flying dragon using "Hiryu" to obtain "Hiryu's Egg". | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
24 | Return to "Dist Cave" and fight with "Chimera x 1-4" at the back of B5F. After defeating it, use the "Hiryu Egg" in the fountain in the back.
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25 | Return to "Althea", enter the southeast room inside the castle, talk to Hilda, and fight "Lamia Queen". After defeating them, Layla and Gordon switch places and join.
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26 | Enter the northern desert from the ruins of the Great Warship and arrive at the "Arena" in the east. Act in the following order.
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27 | Gather information in the tent set up south of "Finn Castle". | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
28 | Enter "Finn Castle" and take the following steps.
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29 | Return to "Fin Town" and ask Paul in the house in the southwest using [Ecmetoteroes]. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
30 | Return to "Finn Castle" and act in the following order.
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32 | Arrive at the "Southern Island (Cave)" in the sea to the west from the ruins of the Great Warship (look for it while checking the map with Select + B). Act in the following order.
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31 | Follow the road southwest from Finn and arrive at the "Town of Mysidia." Use "Shiroikamen" on the underground goddess statue. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
33 | Arrived at the southeast cave from Mysidia. Act in the following order.
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34 | An event will occur when you arrive in front of "Mysidia Tower" to the west from Altea. Hilda leaves and is forcibly moved inside Leviathan. Act in the following order.
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35 | Arrived at "Mysidia Tower". Act in the following order.
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36 | Return to "Finn Castle" and talk to Hilda or Gordon to learn [Tatsumaki]. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
37 | Return to "Fin Town" and use [Tatsumaki] to ask Paul in the southwest house to obtain items from the hidden room. (Please note that this action will no longer be possible after obtaining the flying dragon) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
38 | Return to "Finn Castle" and use the "pendant" on the mirror in the room at the top of the stairs on the southwest side of the 1st floor to obtain "Hiryu". | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
39 | Enter the "Tornado" to the northeast from Fin, and at the back of the 7th floor, fight "Guards → Guards → Koutei" in succession. After defeating it, the tornado disappears and you are forced to move to Finn Castle. Talk to Hilda and learn [Paramekia].
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40 | Return to "Fin Town" and talk to Cid in the house in the southwest. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
41 | Get on the airship at the Poft ruins. After that, you will be able to move in the air. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
42 | From Finn, take the airship to "Castle Palamecia" in the 11 o'clock direction (near the desert arena). Act in the following order.
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43 | Return to "Dist's Castle" and ask your mother with [Ryuukishi] to obtain "Excalibur". | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
44 | Arrived at the lake "Jade" that appears to the east from "Mysidia". Act in the following order.
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45 | Ending |