Introduction to the functions of "Kill Space 3" full-service accessories entries

Aug 01 2025

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There are also types of accessory entries in "Kill Space 3". Different types of accessory entries vary. First, the leader buffers. The effect of the entry is to reduce the damage caused by the leader by 5%, and then the leader hits the team to cooperate. Teammates within 10 meters around will receive a 5% damage bonus when attacking the leader. What accessories for Kill Space 3 are easy to use for the leader to buffer the damage caused by the leader is reduced by 5%. The content of this article is from the Internet. If there is any infringement, please contact us to delete it.

The accessory entries in "Kill Space 3" also have different types of accessory entries. First, the leader buffers. The effect of the entry is to reduce the damage caused by the leader by 5%, and then the leader hits the team to cooperate. Teammates within 10 meters around will receive a 5% damage bonus when attacking the leader.

What accessories are easy to use in Kill Space 3?

Leader Buffer

The damage caused by the leader is reduced by 5%

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Navigation of this article

Page 1: Leader Buffer

Page 3: The leader hits teamwork

Page 5: Allies in Armor

Page 7: Squad Strength

Page 9: Zombie Time Furious

Page 11: Alliance Zombie Time

Page 13: Critical Strike Therapy

Page 15: Blood Transfusion

Page 17: Long Distance Operator

Page 19: Fatal exposure

Page 21: Take the initiative

Page 23: Killing Shield

Page 25: Armor Repair

Page 27: Clumsy

Page 29: Being surrounded and attacked

Page 2: The leader's

Page 4: Collaborative massacre

Page 6: Battle Cooperation

Page 8: Zombie Time Reloading

Page 10: Fatal Zombie Time

Page 12: Combat Therapy

Page 14: Toxicity

Page 16: Melee Master

Page 18: Fatal Supply

Page 20: Fatal Strike

Page 22: Battle against the Side

Page 24: Ammunition Efficiency

Page 26: Quick recovery

Page 28: Agile aiming

Page 30: Panic Attack

The leader hitter

Inflicts 5% additional damage to the leader

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Navigation of this article

Page 1: Leader Buffer

Page 3: The leader hits teamwork

Page 5: Allies in Armor

Page 7: Squad Strength

Page 9: Zombie Time Furious

Page 11: Alliance Zombie Time

Page 13: Critical Strike Therapy

Page 15: Blood Transfusion

Page 17: Long Distance Operator

Page 19: Fatal exposure

Page 21: Take the initiative

Page 23: Killing Shield

Page 25: Armor Repair

Page 27: Clumsy

Page 29: Being surrounded and attacked

Page 2: The leader's

Page 4: Collaborative massacre

Page 6: Battle Cooperation

Page 8: Zombie Time Reloading

Page 10: Fatal Zombie Time

Page 12: Combat Therapy

Page 14: Toxicity

Page 16: Melee Master

Page 18: Fatal Supply

Page 20: Fatal Strike

Page 22: Battle against the Side

Page 24: Ammunition Efficiency

Page 26: Quick recovery

Page 28: Agile aiming

Page 30: Panic Attack

The leader hits teamwork

Teammates within 10 meters of surrounding area will receive a 5% damage bonus when attacking the leader

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Navigation of this article

Page 1: Leader Buffer

Page 3: The leader hits teamwork

Page 5: Allies in Armor

Page 7: Squad Strength

Page 9: Zombie Time Furious

Page 11: Alliance Zombie Time

Page 13: Critical Strike Therapy

Page 15: Blood Transfusion

Page 17: Long Distance Operator

Page 19: Fatal exposure

Page 21: Take the initiative

Page 23: Killing Shield

Page 25: Armor Repair

Page 27: Clumsy

Page 29: Being surrounded and attacked

Page 2: The leader's

Page 4: Collaborative massacre

Page 6: Battle Cooperation

Page 8: Zombie Time Reloading

Page 10: Fatal Zombie Time

Page 12: Combat Therapy

Page 14: Toxicity

Page 16: Melee Master

Page 18: Fatal Supply

Page 20: Fatal Strike

Page 22: Battle against the Side

Page 24: Ammunition Efficiency

Page 26: Quick recovery

Page 28: Agile aiming

Page 30: Panic Attack

Collaborative massacre

Teammates within 10 meters will get 3% damage gain within 3 seconds after killing an enemy

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Navigation of this article

Page 1: Leader Buffer

Page 3: The leader hits teamwork

Page 5: Allies in Armor

Page 7: Squad Strength

Page 9: Zombie Time Furious

Page 11: Alliance Zombie Time

Page 13: Critical Strike Therapy

Page 15: Blood Transfusion

Page 17: Long Distance Operator

Page 19: Fatal exposure

Page 21: Take the initiative

Page 23: Killing Shield

Page 25: Armor Repair

Page 27: Clumsy

Page 29: Being surrounded and attacked

Page 2: The leader's

Page 4: Collaborative massacre

Page 6: Battle Cooperation

Page 8: Zombie Time Reloading

Page 10: Fatal Zombie Time

Page 12: Combat Therapy

Page 14: Toxicity

Page 16: Melee Master

Page 18: Fatal Supply

Page 20: Fatal Strike

Page 22: Battle against the Side

Page 24: Ammunition Efficiency

Page 26: Quick recovery

Page 28: Agile aiming

Page 30: Panic Attack

Allies in Armor

Teammates within 10 meters have a 5% chance of getting 5 armor points after killing an enemy

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Navigation of this article

Page 1: Leader Buffer

Page 3: The leader hits teamwork

Page 5: Allies in Armor

Page 7: Squad Strength

Page 9: Zombie Time Furious

Page 11: Alliance Zombie Time

Page 13: Critical Strike Therapy

Page 15: Blood Transfusion

Page 17: Long Distance Operator

Page 19: Fatal exposure

Page 21: Take the initiative

Page 23: Killing Shield

Page 25: Armor Repair

Page 27: Clumsy

Page 29: Being surrounded and attacked

Page 2: The leader's

Page 4: Collaborative massacre

Page 6: Battle Cooperation

Page 8: Zombie Time Reloading

Page 10: Fatal Zombie Time

Page 12: Combat Therapy

Page 14: Toxicity

Page 16: Melee Master

Page 18: Fatal Supply

Page 20: Fatal Strike

Page 22: Battle against the Side

Page 24: Ammunition Efficiency

Page 26: Quick recovery

Page 28: Agile aiming

Page 30: Panic Attack

Fighting cooperation

An additional 3% damage is caused when there is at least 1 teammate within a 10-meter range

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Navigation of this article

Page 1: Leader Buffer

Page 3: The leader hits teamwork

Page 5: Allies in Armor

Page 7: Squad Strength

Page 9: Zombie Time Furious

Page 11: Alliance Zombie Time

Page 13: Critical Strike Therapy

Page 15: Blood Transfusion

Page 17: Long Distance Operator

Page 19: Fatal exposure

Page 21: Take the initiative

Page 23: Killing Shield

Page 25: Armor Repair

Page 27: Clumsy

Page 29: Being surrounded and attacked

Page 2: The leader's

Page 4: Collaborative massacre

Page 6: Battle Cooperation

Page 8: Zombie Time Reloading

Page 10: Fatal Zombie Time

Page 12: Combat Therapy

Page 14: Toxicity

Page 16: Melee Master

Page 18: Fatal Supply

Page 20: Fatal Strike

Page 22: Battle against the Side

Page 24: Ammunition Efficiency

Page 26: Quick recovery

Page 28: Agile aiming

Page 30: Panic Attack

Squad Strength

Each teammate receives a 1% damage bonus within 10 meters

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Navigation of this article

Page 1: Leader Buffer

Page 3: The leader hits teamwork

Page 5: Allies in Armor

Page 7: Squad Strength

Page 9: Zombie Time Furious

Page 11: Alliance Zombie Time

Page 13: Critical Strike Therapy

Page 15: Blood Transfusion

Page 17: Long Distance Operator

Page 19: Fatal exposure

Page 21: Take the initiative

Page 23: Killing Shield

Page 25: Armor Repair

Page 27: Clumsy

Page 29: Being surrounded and attacked

Page 2: The leader's

Page 4: Collaborative massacre

Page 6: Battle Cooperation

Page 8: Zombie Time Reloading

Page 10: Fatal Zombie Time

Page 12: Combat Therapy

Page 14: Toxicity

Page 16: Melee Master

Page 18: Fatal Supply

Page 20: Fatal Strike

Page 22: Battle against the Side

Page 24: Ammunition Efficiency

Page 26: Quick recovery

Page 28: Agile aiming

Page 30: Panic Attack

Zombie time loading

When the zombie time is triggered, there is a 20% chance of fully filling the magazine with spare ammunition

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Navigation of this article

Page 1: Leader Buffer

Page 3: The leader hits teamwork

Page 5: Allies in Armor

Page 7: Squad Strength

Page 9: Zombie Time Furious

Page 11: Alliance Zombie Time

Page 13: Critical Strike Therapy

Page 15: Blood Transfusion

Page 17: Long Distance Operator

Page 19: Fatal exposure

Page 21: Take the initiative

Page 23: Killing Shield

Page 25: Armor Repair

Page 27: Clumsy

Page 29: Being surrounded and attacked

Page 2: The leader's

Page 4: Collaborative massacre

Page 6: Battle Cooperation

Part 8�: Zombie time reload

Page 10: Fatal Zombie Time

Page 12: Combat Therapy

Page 14: Toxicity

Page 16: Melee Master

Page 18: Fatal Supply

Page 20: Fatal Strike

Page 22: Battle against the Side

Page 24: Ammunition Efficiency

Page 26: Quick recovery

Page 28: Agile aiming

Page 30: Panic Attack

Zombie Time Rambling

Melee and slam damage increased by 20% during zombie time

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Navigation of this article

Page 1: Leader Buffer

Page 3: The leader hits teamwork

Page 5: Allies in Armor

Page 7: Squad Strength

Page 9: Zombie Time Furious

Page 11: Alliance Zombie Time

Page 13: Critical Strike Therapy

Page 15: Blood Transfusion

Page 17: Long Distance Operator

Page 19: Fatal exposure

Page 21: Take the initiative

Page 23: Killing Shield

Page 25: Armor Repair

Page 27: Clumsy

Page 29: Being surrounded and attacked

Page 2: The leader's

Page 4: Collaborative massacre

Page 6: Battle Cooperation

Page 8: Zombie Time Reloading

Page 10: Fatal Zombie Time

Page 12: Combat Therapy

Page 14: Toxicity

Page 16: Melee Master

Page 18: Fatal Supply

Page 20: Fatal Strike

Page 22: Battle against the Side

Page 24: Ammunition Efficiency

Page 26: Quick recovery

Page 28: Agile aiming

Page 30: Panic Attack

Fatal zombie time

Teammates within 10 meters of zombie time receive a weapon damage bonus of 2.5%

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Navigation of this article

Page 1: Leader Buffer

Page 3: The leader hits teamwork

Page 5: Allies in Armor

Page 7: Squad Strength

Page 9: Zombie Time Furious

Page 11: Alliance Zombie Time

Page 13: Critical Strike Therapy

Page 15: Blood Transfusion

Page 17: Long Distance Operator

Page 19: Fatal exposure

Page 21: Take the initiative

Page 23: Killing Shield

Page 25: Armor Repair

Page 27: Clumsy

Page 29: Being surrounded and attacked

Page 2: The leader's

Page 4: Collaborative massacre

Page 6: Battle Cooperation

Page 8: Zombie Time Reloading

Page 10: Fatal Zombie Time

Page 12: Combat Therapy

Page 14: Toxicity

Page 16: Melee Master

Page 18: Fatal Supply

Page 20: Fatal Strike

Page 22: Battle against the Side

Page 24: Ammunition Efficiency

Page 26: Quick recovery

Page 28: Agile aiming

Page 30: Panic Attack

Alliance Zombie Time

If at least 1 teammate within a 10-meter range, the gain multiplier of zombie time increases by 15%

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Navigation of this article

Page 1: Leader Buffer

Page 3: The leader hits teamwork

Page 5: Allies in Armor

Page 7: Squad Strength

Page 9: Zombie Time Furious

Page 11: Alliance Zombie Time

Page 13: Critical Strike Therapy

Page 15: Blood Transfusion

Page 17: Long Distance Operator

Page 19: Fatal exposure

Page 21: Take the initiative

Page 23: Killing Shield

Page 25: Armor Repair

Page 27: Clumsy

Page 29: Being surrounded and attacked

Page 2: The leader's

Page 4: Collaborative massacre

Page 6: Battle Cooperation

Page 8: Zombie Time Reloading

Page 10: Fatal Zombie Time

Page 12: Combat Therapy

Page 14: Toxicity

Page 16: Melee Master

Page 18: Fatal Supply

Page 20: Fatal Strike

Page 22: Battle against the Side

Page 24: Ammunition Efficiency

Page 26: Quick recovery

Page 28: Agile aiming

Page 30: Panic Attack

Combat Therapy

After a fatal blow, you have a 3% chance to heal 5% health

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Navigation of this article

Page 1: Leader Buffer

Page 3: The leader hits teamwork

Page 5: Allies in Armor

Page 7: Squad Strength

Page 9: Zombie Time Furious

Page 11: Alliance Zombie Time

Page 13: Critical Strike Therapy

Page 15: Blood Transfusion

Page 17: Long Distance Operator

Page 19: Fatal exposure

Page 21: Take the initiative

Page 23: Killing Shield

Page 25: Armor Repair

Page 27: Clumsy

Page 29: Being surrounded and attacked

Page 2: The leader's

Page 4: Collaborative massacre

Page 6: Battle Cooperation

Page 8: Zombie Time Reloading

Page 10: Fatal Zombie Time

Page 12: Combat Therapy

Page 14: Toxicity

Page 16: Melee Master

Page 18: Fatal Supply

Page 20: Fatal Strike

Page 22: Battle against the Side

Page 24: Ammunition Efficiency

Page 26: Quick recovery

Page 28: Agile aiming

Page 30: Panic Attack

Critical Strike Therapy

Teammates with the lowest health within 10 meters will get 1 health after killing an enemy

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Navigation of this article

Page 1: Leader Buffer

Page 3: Home��Shock Teamwork

Page 5: Allies in Armor

Page 7: Squad Strength

Page 9: Zombie Time Furious

Page 11: Alliance Zombie Time

Page 13: Critical Strike Therapy

Page 15: Blood Transfusion

Page 17: Long Distance Operator

Page 19: Fatal exposure

Page 21: Take the initiative

Page 23: Killing Shield

Page 25: Armor Repair

Page 27: Clumsy

Page 29: Being surrounded and attacked

Page 2: The leader's

Page 4: Collaborative massacre

Page 6: Battle Cooperation

Page 8: Zombie Time Reloading

Page 10: Fatal Zombie Time

Page 12: Combat Therapy

Page 14: Toxicity

Page 16: Melee Master

Page 18: Fatal Supply

Page 20: Fatal Strike

Page 22: Battle against the Side

Page 24: Ammunition Efficiency

Page 26: Quick recovery

Page 28: Agile aiming

Page 30: Panic Attack

Toxicity

Increase 15 points of poisoning

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Navigation of this article

Page 1: Leader Buffer

Page 3: The leader hits teamwork

Page 5: Allies in Armor

Page 7: Squad Strength

Page 9: Zombie Time Furious

Part 11�: Alliance Zombie Time

Page 13: Critical Strike Therapy

Page 15: Blood Transfusion

Page 17: Long Distance Operator

Page 19: Fatal exposure

Page 21: Take the initiative

Page 23: Killing Shield

Page 25: Armor Repair

Page 27: Clumsy

Page 29: Being surrounded and attacked

Page 2: The leader's

Page 4: Collaborative massacre

Page 6: Battle Cooperation

Page 8: Zombie Time Reloading

Page 10: Fatal Zombie Time

Page 12: Combat Therapy

Page 14: Toxicity

Page 16: Melee Master

Page 18: Fatal Supply

Page 20: Fatal Strike

Page 22: Battle against the Side

Page 24: Ammunition Efficiency

Page 26: Quick recovery

Page 28: Agile aiming

Page 30: Panic Attack

Blood transfusion

When the health is less than 25%, 1 health point per second

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Navigation of this article

Page 1: Leader Buffer

Page 3: The leader hits teamwork

Page 5: Allies in Armor

Page 7: Squad Strength

Page 9: Zombie Time Furious

Page 11: Alliance Zombie Time

Page 13: Critical Strike Therapy

Page 15: Blood Transfusion

Page 17: Long Distance Operator

Page 19: Fatal exposure

Page 21: Take the initiative

Page 23: Killing Shield

Page 25: Armor Repair

Page 27: Clumsy

Page 29: Being surrounded and attacked

Page 2: The leader's

Page 4: Collaborative massacre

Page 6: Battle Cooperation

Page 8: Zombie Time Reloading

Page 10: Fatal Zombie Time

Page 12: Combat Therapy

Page 14: Toxicity

Page 16: Melee Master

Page 18: Fatal Supply

Page 20: Fatal Strike

Page 22: Battle against the Side

Page 24: Ammunition Efficiency

Page 26: Quick recovery

Page 28: Agile aiming

Page 30: Panic Attack

Melee Master

Inflicts 2.5% of melee damage and 20% of slam damage

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Navigation of this article

Page 1: Leader Buffer

Page 3: The leader hits teamwork

Page 5: Allies in Armor

Page 7: Squad Strength

Page 9: Zombie Time Furious

Page 11: Alliance Zombie Time

Page 13: Critical Strike Therapy

Page 15: Blood Transfusion

Page 17: Long Distance Operator

Page 19: Fatal exposure

Page 21: Take the initiative

Page 23: Killing Shield

Page 25: Armor Repair

Page 27: Clumsy

Page 29: Being surrounded and attacked

Page 2: The leader's

Page 4: Collaborative massacre

Page 6: Battle Cooperation

Page 8: Zombie Time Reloading

Page 10: Fatal Zombie Time

Page 12: Combat Therapy

Page 14: Toxicity

Page 16: Melee Master

Page 18: Fatal Supply

Page 20: Fatal Strike

Page 22: Battle against the Side

Page 24: Ammunition Efficiency

Page 26: Quick recovery

Page 28: Agile aiming

Page 30: Panic Attack

Long-distance operator

Inflict 2% additional damage when there are no enemies within 10 meters

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Navigation of this article

Page 1: Leader Buffer

Page 3: The leader hits teamwork

Page 5: Allies in Armor

Page 7: Squad Strength

Page 9: Zombie Time Furious

Page 11: Alliance Zombie Time

Page 13: Critical Strike Therapy

Page 15: Blood Transfusion

Page 17: Long Distance Operator

Page 19: Fatal exposure

Page 21: Take the initiative

Page 23: Killing Shield

Page 25: Armor Repair

Page 27: Clumsy

Page 29: Being surrounded and attacked

Page 2: The leader's

Page 4: Collaborative massacre

Page 6: Battle Cooperation

Page 8: Zombie Time Reloading

Page 10: Fatal Zombie Time

Page 12: Combat Therapy

Page 14: Toxicity

Page 16: Melee Master

Page 18: Fatal Supply

Page 20: Fatal Strike

Page 22: Battle against the Side

Page 24: Ammunition Efficiency

Page 26: Quick recovery

Page 28: Agile aiming

Page 30: Panic Attack

Fatal Supply

After a fatal blow, there is a 33% chance to return 1 bullet (there is a problem that does not match the description)

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Navigation of this article

Page 1: Leader Buffer

Page 3: The leader hits teamwork

Page 5: Allies in Armor

Page 7: Squad Strength

Page 9: Zombie Time Furious

Page 11: Alliance Zombie Time

Page 13: Critical Strike Therapy

Page 15: Blood Transfusion

Page 17: Long Distance Operator

Page 19: Fatal exposure

Page 21: Take the initiative

Page 23: Killing Shield

Page 25: Armor Repair

Page 27: Clumsy

Page 29: Being surrounded and attacked

Page 2: The leader's

Page 4: Collaborative massacre

Page 6: Battle Cooperation

Page 8: Zombie Time Reloading

Page 10: Fatal Zombie Time

Page 12: Combat Therapy

Page 14: Toxicity

Page 16: NearWar Master

Page 18: Fatal Supply

Page 20: Fatal Strike

Page 22: Battle against the Side

Page 24: Ammunition Efficiency

Page 26: Quick recovery

Page 28: Agile aiming

Page 30: Panic Attack

Fatal exposure

The next bullet will cause 10 more damage after destroying an enemy's limb or armor

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Navigation of this article

Page 1: Leader Buffer

Page 3: The leader hits teamwork

Page 5: Allies in Armor

Page 7: Squad Strength

Page 9: Zombie Time Furious

Page 11: Alliance Zombie Time

Page 13: Critical Strike Therapy

Page 15: Blood Transfusion

Page 17: Long Distance Operator

Page 19: Fatal exposure

Page 21: Take the initiative

Page 23: Killing Shield

Page 25: Armor Repair

Page 27: Clumsy

Page 29: Being surrounded and attacked

Page 2: The leader's

Page 4: Collaborative massacre

Page 6: Battle Cooperation

Page 8: Zombie Time Reloading

Page 10: Fatal Zombie Time

Page 12: Combat Therapy

Page 14: Toxicity

Page 16: Melee Master

Page 18: Fatal Supply

Page 20: Fatal Strike

Page 22: Battle against the Side

Page 24: Ammunition Efficiency

Page 26: Quick recovery

Page 28: Agile aiming

Page 30: Panic Attack

Fatal blow

Each shot has a 1.5% chance of causing 150% damage

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Navigation of this article

Page 1: Leader Buffer

Page 3: The leader hits teamwork

Page 5: Allies in Armor

Page 7: Squad Strength

Page 9: Zombie Time Furious

Page 11: Alliance Zombie Time

Page 13: Critical Strike Therapy

Page 15: Blood Transfusion

Page 17: Long Distance Operator

Page 19: Fatal exposure

Page 21: Take the initiative

Page 23: Killing Shield

Page 25: Armor Repair

Page 27: Clumsy

Page 29: Being surrounded and attacked

Page 2: The leader's

Page 4: Collaborative massacre

Page 6: Battle Cooperation

Page 8: Zombie Time Reloading

Page 10: Fatal Zombie Time

Page 12: Combat Therapy

Page 14: Toxicity

Page 16: Melee Master

Page 18: Fatal Supply

Page 20: Fatal Strike

Page 22: Battle against the Side

Page 24: Ammunition Efficiency

Page 26: Quick recovery

Page 28: Agile aiming

Page 30: Panic Attack

Take the initiative

The first shot shot with a magazine filled with bullets increases 35 points of damage

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Navigation of this article

Page 1: Leader Buffer

Page 3: The leader hits teamwork

Page 5: Allies in Armor

Page 7: Squad Strength

Page 9: Zombie Time Furious

Page 11: Alliance Zombie Time

Page 13: Critical Strike Therapy

Page 15: Blood Transfusion

Page 17: Long Distance Operator

Page 19: Fatal exposure

Page 21: Take the initiative

Page 23: Killing Shield

Page 25: Armor Repair

Page 27: Clumsy

Page 29: Being surrounded and attacked

Page 2: The leader's

Page 4: Collaborative massacre

Page 6: Battle Cooperation

Page 8: Zombie Time Reloading

Page 10: Fatal Zombie Time

Page 12: Combat Therapy

Page 14: Toxicity

Page 16: Melee Master

Page 18: Fatal Supply

Page 20: Fatal Strike

Page 22: Battle against the Side

Page 24: Ammunition Efficiency

Page 26: Quick recovery

Page 28: Agile aiming

Page 30: Panic Attack

Fighting back and forth

An additional 4% damage is caused when the health is less than or equal to 20%.

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Navigation of this article

Page 1: Leader Buffer

Page 3: The leader hits teamwork

Page 5: Allies in Armor

Page 7: Squad Strength

Page 9: Zombie Time Furious

Page 11: Alliance Zombie Time

Page 13: Critical Strike Therapy

Page 15: Blood Transfusion

Page 17: Long Distance Operator

Page 19: Fatal exposure

Page 21: Take the initiative

Page 23: Killing Shield

Page 25: Armor Repair

Page 27: Clumsy

Page 29: Being surrounded and attacked

Page 2: The leader's

Page 4: Collaborative massacre

Page 6: Battle Cooperation

Page 8: Zombie Time Reloading

Page 10: Fatal Zombie Time

Page 12: Combat Therapy

Page 14: Toxicity

Page 16: Melee Master

Page 18: Fatal Supply

Page 20: Fatal Strike

Page 22: Battle against the Side

Page 24: Ammunition Efficiency

Page 26: Quick recovery

Page 28: Agile aiming

Page 30: Panic Attack

Killing Shield

5% less damage within 5 seconds of a fatal blow

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Navigation of this article

Page 1: Leader Buffer

Page 3: The leader hits teamwork

Page 5: Allies in Armor

Page 7: Squad Strength

Page 9: Zombie Time Furious

Page 11: Alliance Zombie Time

Page 13: Critical Strike Therapy

Page 15: Blood Transfusion

Page 17: Long Distance Operator

Page 19: Fatal exposure

Page 21: Take the initiative

Page 23: Killing Shield

Page 25: Armor Repair

Page 27: Clumsy

Page 29: Being surrounded and attacked

Page 2: The leader's

Page 4: Collaborative massacre

Page 6: Battle Cooperation

Page 8: Zombie Time Reloading

Page 10: Fatal Zombie Time

Page 12: Combat Therapy

Page 14: Toxicity

Page 16: Melee Master

Page 18: Fatal Supply

Page 20: Fatal Strike

Page 22: Battle against the Side

Page 24: Ammunition Efficiency

Page 26: Quick recovery

Page 28: Agile aiming

Page 30: Panic Attack

Ammunition efficiency

Increase 7 damage when the bullets in the magazine are less than one quarter

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Navigation of this article

Page 1: Leader Buffer

Page 3: The leader hits teamwork

Page 5: Allies in Armor

Page 7: Squad Strength

Page 9: Zombie Time Furious

Page 11: Alliance Zombie Time

Page 13: Critical Strike Therapy

Page 15: Blood Transfusion

Page 17: Long Distance Operator

Page 19: Fatal exposure

Page 21: Take the initiative

Page 23: Killing Shield

Page 25: Armor Repair

Page 27: Clumsy

Page 29: Being surrounded and attacked

Page 2: The leader's

Page 4: Collaborative massacre

Page 6: Battle Cooperation

Page 8: Zombie Time Reloading

Page 10: Fatal Zombie Time

Page 12: Combat Therapy

Page 14: Toxicity

Page 16: Melee Master

Page 18: Fatal Supply

Page 20: Fatal Strike

Page 22: Battle against the Side

Page 24: Ammunition Efficiency

Page 26: Quick recovery

Page 28: Agile aiming

Page 30: Panic Attack

Armor Repair

A 3% chance to restore armor to 20% after destroying an enemy's limb or armor

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Navigation of this article

Page 1: Leader Buffer

Page 3: The leader hits teamwork

Page 5: Allies in Armor

Page 7: Squad Strength

Page 9: Zombie Time Furious

Page 11: Alliance Zombie Time

Page 13: Critical Strike Therapy

Page 15: Blood Transfusion

Page 17: Long Distance Operator

Page 19: Fatal exposure

Page 21: Take the initiative

Page 23: Killing Shield

Page 25: Armor Repair

Page 27: Clumsy

Page 29: Being surrounded and attacked

Page 2: The leader's

Page 4: Collaborative massacre

Page 6: Battle Cooperation

Page 8: Zombie Time Reloading

Page 10: Fatal Zombie Time

Page 12: Combat Therapy

Page 14: Toxicity

Page 16: Melee Master

Page 18: Fatal Supply

Page 20: Fatal Strike

Page 22: Battle against the Side

Page 24: Ammunition Efficiency

Page 26: Quick recovery

Page 28: Agile aiming

Page 30: Panic Attack

Quick recovery

4% chance of recovering immediately after each attack

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Navigation of this article

Page 1: Leader Buffer

Page 3: The leader hits teamwork

Page 5: Allies in Armor

Page 7: Squad Strength

Page 9: Zombie Time Furious

Page 11: Alliance Zombie Time

Page 13: Critical Strike Therapy

Page 15: Blood Transfusion

Page 17: Long Distance Operator

Page 19: Fatal exposure

Page 21: Take the initiative

Page 23: Killing Shield

Page 25: Armor Repair

Page 27: Clumsy

Page 29: Being surrounded and attacked

Part 2Page: The leader hitter

Page 4: Collaborative massacre

Page 6: Battle Cooperation

Page 8: Zombie Time Reloading

Page 10: Fatal Zombie Time

Page 12: Combat Therapy

Page 14: Toxicity

Page 16: Melee Master

Page 18: Fatal Supply

Page 20: Fatal Strike

Page 22: Battle against the Side

Page 24: Ammunition Efficiency

Page 26: Quick recovery

Page 28: Agile aiming

Page 30: Panic Attack

Clumsy

Add 20 clicks to retard

The content of this article is from the Internet. If there is any infringement, please contact us to delete it.

Navigation of this article

Page 1: Leader Buffer

Page 3: The leader hits teamwork

Page 5: Allies in Armor

Page 7: Squad Strength

Page 9: Zombie Time Furious

Page 11: Alliance Zombie Time

Page 13: Critical Strike Therapy

Page 15: Blood Transfusion

Page 17: Long Distance Operator

Page 19: Fatal exposure

Page 21: Take the initiative

Page 23: Killing Shield

Page 25: Armor Repair

Page 27: Clumsy

Page 29: Being surrounded and attacked

Page 2: The leader's

Page 4: Collaborative massacre

Page 6: Battle Cooperation

Page 8: Zombie Time Reloading

Page 10: Fatal Zombie Time

Page 12: Combat Therapy

Page 14:Toxicity

Page 16: Melee Master

Page 18: Fatal Supply

Page 20: Fatal Strike

Page 22: Battle against the Side

Page 24: Ammunition Efficiency

Page 26: Quick recovery

Page 28: Agile aiming

Page 30: Panic Attack

Agile aiming

Bullet walks while moving 10% lower

The content of this article is from the Internet. If there is any infringement, please contact us to delete it.

Navigation of this article

Page 1: Leader Buffer

Page 3: The leader hits teamwork

Page 5: Allies in Armor

Page 7: Squad Strength

Page 9: Zombie Time Furious

Page 11: Alliance Zombie Time

Page 13: Critical Strike Therapy

Page 15: Blood Transfusion

Page 17: Long Distance Operator

Page 19: Fatal exposure

Page 21: Take the initiative

Page 23: Killing Shield

Page 25: Armor Repair

Page 27: Clumsy

Page 29: Being surrounded and attacked

Page 2: The leader's

Page 4: Collaborative massacre

Page 6: Battle Cooperation

Page 8: Zombie Time Reloading

Page 10: Fatal Zombie Time

Page 12: Combat Therapy

Page 14: Toxicity

Page 16: Melee Master

Page 18: Fatal Supply

Page 20: Fatal Strike

Page 22: Battle against the Side

Page 24: Ammunition Efficiency

Page 26: Quick recovery�

Page 28: Agile aiming

Page 30: Panic Attack

Being surrounded

Add 5 additional damage when 3 or more enemies are less than 10 meters away

The content of this article is from the Internet. If there is any infringement, please contact us to delete it.

Navigation of this article

Page 1: Leader Buffer

Page 3: The leader hits teamwork

Page 5: Allies in Armor

Page 7: Squad Strength

Page 9: Zombie Time Furious

Page 11: Alliance Zombie Time

Page 13: Critical Strike Therapy

Page 15: Blood Transfusion

Page 17: Long Distance Operator

Page 19: Fatal exposure

Page 21: Take the initiative

Page 23: Killing Shield

Page 25: Armor Repair

Page 27: Clumsy

Page 29: Being surrounded and attacked

Page 2: The leader's

Page 4: Collaborative massacre

Page 6: Battle Cooperation

Page 8: Zombie Time Reloading

Page 10: Fatal Zombie Time

Page 12: Combat Therapy

Page 14: Toxicity

Page 16: Melee Master

Page 18: Fatal Supply

Page 20: Fatal Strike

Page 22: Battle against the Side

Page 24: Ammunition Efficiency

Page 26: Quick recovery

Page 28: Agile aiming

Page 30: Panic Attack

Panic Attack

Add 10 points of panic

The content of the article comes from the Internet. If there is any infringement, please contact us to delete it.

Navigation of this article

Page 1: Leader Buffer

Page 3: The leader hits teamwork

Page 5: Allies in Armor

Page 7: Squad Strength

Page 9: Zombie Time Furious

Page 11: Alliance Zombie Time

Page 13: Critical Strike Therapy

Page 15: Blood Transfusion

Page 17: Long Distance Operator

Page 19: Fatal exposure

Page 21: Take the initiative

Page 23: Killing Shield

Page 25: Armor Repair

Page 27: Clumsy

Page 29: Being surrounded and attacked

Page 2: The leader's

Page 4: Collaborative massacre

Page 6: Battle Cooperation

Page 8: Zombie Time Reloading

Page 10: Fatal Zombie Time

Page 12: Combat Therapy

Page 14: Toxicity

Page 16: Melee Master

Page 18: Fatal Supply

Page 20: Fatal Strike

Page 22: Battle against the Side

Page 24: Ammunition Efficiency

Page 26: Quick recovery

Page 28: Agile aiming

Page 30: Panic Attack

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