Introduction to the characteristics of the entire building facilities of the farm map of Stardew Valley

Jul 15 2025

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There are many building facilities on the farm map in "Stardew Valley", and many buildings have a very important role. In addition, the farm map is the player's entire private area, and no NPC (except Robin, partner and situational dialogue) cannot enter our farm. What are the features of Stardew Valley Farm Map Farm Map is the player's entirely private realm, and no NPC (except Robin, partner and situational dialogue) can't enter our farm. As shown in the picture, the farm map is [Uncleared]. 1. Residential [House] is a place for players to rest and cook food. Players can go to the carpenter's house in Robin.

The farm map in "Stardew Valley" has many building facilities, and many buildings have a very important role. In addition, the farm map is the player's entire private area, and no NPC (except Robin, partner and situational dialogue) cannot enter our farm.

What are the characteristics of Stardew Valley Farm Map Facilities?

The farm map is the player's entirely private realm and no NPC (except Robin, partner and situational dialogue) can access our farm. As shown in the picture, the farm map is [Uncleared].

1. Residential

[House] is a place for players to rest and cook food. Players can upgrade [House] by heading to [Robin]'s Carpenter's House.

[First upgrade]

The first upgrade requires 10,000 [gold] and 450 [wood]. After the upgrade, our [residence] will unlock the kitchen area. At the same time, we can only [marriage] after the [first upgrade]

[Second Upgrade]

The second upgrade requires 65,000 [gold] and 100 [hardwood]. After the upgrade, our [residence] will expand the [baby room] and area. At the same time, we can also further expand the house by going to the [Robin] home (the process does not take extra construction time)

We can trigger the [Child] event after two upgrades

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Navigation of this article

Page 1: Residential

Page 3: Cave

Page 5: Waters

Page 7: Debris

Page 2: Greenhouse

Page 4: Grandpa’s shrine

Page 6: Trees

Page 8: Transportation

2. Greenhouse

[Greenhouse] was in a dilapidated state at the beginning. Only when we complete the [Greenhouse Collection Package] of [Tea Room] or the [Greenhouse] community development project of [joja Supermarket] can we repair the [Greenhouse]

[Greenhouse collection package]

【joja Ginger】

[Greenhouse] can grow crops all year round. It is recommended to plant [Ancient Fruit] or [Carcara Fruit] for winemaking

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Navigation of this article

Page 1: Residential

Page 3: Cave

Page 5: Waters

Page 7: Debris

Page 2: Greenhouse

Page 4: Grandpa’s shrine

Page 6: Trees

Page 8: Transportation

III. Cave

When the player earns more than 25,000 gold, Dmitrius will ask if he is willing to do a study for him and give two choices: fruit bat or mushroom.

[Fruit Bat] (I would like to praise this kind box friend before this)

Fruit bats have a certain probability of producing new fruits every night. If the cave is empty, there is a 48% chance that new fruit will not be produced, a 25% chance that 1 fruit will be produced, a 13% chance that 2 fruits will be produced, a 7% chance that 3 fruits will be produced, and a 7% chance that 4 or more fruits will be produced [1]. The average output efficiency is 1.06 fruits per night.

The fruit produced in the cave will remain there until the player collects it (the cave content will never automatically reset, even on weekends or at the end of the month). Uncollected fruits will reduce the space for new fruits to produce, resulting in reduced output efficiency.

Note: The floor also takes up space for fruits.

Fruit bat cave will produce the following fruits

【Mushroom】

The mushroom hole will be fixed in 6 mushroom cultivation pots and a movable [dryer]

[Mushroom Hole] will produce the following mushrooms

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Navigation of this article

Page 1: Residential

Page 3: Cave

Page 5: Waters

Page 7: Debris

Page 2: Greenhouse

Page 4: Grandpa’s shrine

Page 6: Trees

Page 8: Transportation

4. Grandpa’s shrine

Players can find a note next to Grandpa's shrine, indicating that he will come back in three years to rate the player and trigger the task [Grandpa's Evaluation]

Task: Grandpa's evaluation

Players can find a note on Grandpa's shrine. In the far northwest corner of the farm, the content of the note indicates that Grandpa will return in the third year (the first day of spring 3) to evaluate the player's achievements. We can get [Perfect Statue] to reach 12 points

(1) Rating:

① Grandpa’s evaluation is directly related to the number of candles lit around Grandpa’s shrine. This depends on the goals achieved by the player in the previous two years, with a total score of 21 points.

② You can reevaluate the player's score at any time by putting diamonds into Grandpa's shrine. Grandpa will appear the next day after the game is loaded, and in some cases it will appear on the first day of the next season. This means you don't have to light up four candles in the first two years.

(2) Evaluation criteria

①Total revenue:

②Player level:

③Friendship:

④Others:

If the player scores 12 or more, he will receive a perfect statue as a reward, which will produce 2-8 iridium ore per day. Players will need to interact with the shrine to "find" the statue.

(3) Rating

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Navigation of this article

Page 1: Residential

Page 3: Cave

Page 5: Waters

Page 7: Debris

Page 2: Greenhouse

Page 4: Grandpa’s shrine

Page 6: Trees

Page 8: Transportation

5. Water

Fishing is not recommended in the two waters in the standard farm, as the most likely thing to catch garbage. The main purpose is to fill water

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Navigation of this article

Page 1: Residential

Page 3: Cave

Page 5: Waters

Page 7: Debris

Page 2: Greenhouse

Page 4: Grandpa’s shrine

Page 6: Trees

Page 8: Transportation

6. Trees

From left to right are [Maple Tree], [Oak Tree], [Pine Tree], and mature ordinary trees will drop wood, sap or hardwood when they are cut down; the sap collector can collect maple syrup, pine tar, and oak resin.

【Maple Tree】

Maple seeds are the seeds of maple trees. Place a sap collector on a mature maple tree and obtain maple syrup every 9 days (4-5 days for the heavy sap collector). During the last two weeks of fall, shaking maples may drop hazelnuts.

【Oak Tree】

Acorns are the seeds of oak trees. Oak resin is collected every 7-8 days (3-4 days for heavy sap collector). At the same time, [oak resin] is an important material for us to make [small kegs]. It is recommended that players plant multiple types of [oak trees]

【Pine Tree】

Pine cones are the seeds of pine trees. Pine tar will be collected every 5-6 days (2-3 days for heavy sap collector).

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Navigation of this article

Page 1: Residential

Page 3: Cave

Page 5: Waters

Page 7: Debris

Page 2: Greenhouse

Page 4: Grandpa’s shrine

Page 6: Trees

Page 8: Transportation

7. Debris

(I) Weed

Weeds can be cleaned up with [sickles], but it is recommended that players leave some areas for the raised [animals] to eat

(Bi)Fiber

Fiber can also be cleaned through [sickles] and [weapons], and there is a chance to obtain resources [fiber]

(III)Stone

All stones in the farm can be broken with a pickaxe, but [raw stones] (that is, large stones) can only be broken with [copper] or above [picking] of [copper] or above.

(IV) Wood

All wood in the farm can be cut off with an axe, but [stump] can only be cut with [copper] and above [axe], [log] can only be cut with [steel] and above [axe], [tree] and above [tree] can be cut with [hardwood]

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Navigation of this article

Page 1: Residential

Page 3: Cave

Page 5: Waters

Page 7: Debris

Page 2: Greenhouse

Page 4: Grandpa’s shrine

Page 6: Trees

Page 8: Transportation

8. Transportation

(I) Mountain direction

(II) Direction of Daigo Town

(III) Coal Forest Direction

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Navigation of this article

Page 1: Residential

Page 3: Cave

Page 5: Waters

Page 7: Debris

Page 2: Greenhouse

Page 4: Grandpa’s shrine

Page 6: Trees

Page 8: Transportation

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