The Mashmak mode in "Unlimited Machines" is the gold-touching mode, which is a relatively unique mode in the game, and there are many characteristics of this mode, first of all, the currency value is unequal. The output of material modifications in the gold-touching mode cannot bring about a crushing economic advantage (the boss doesn’t want to come in and be beaten like a dog).
What are the characteristics of the Mashmak mode for the machine limit?
There are many characteristics of the gold-touching model, first of all, the currency value is unequal. The output of material modifications in the gold-touching mode cannot bring about a crushing economic advantage (the boss doesn’t want to come in and be beaten like a dog).
The multiplayer beacon mechanism causes extremely sluggish combat: as long as your team has an aircraft that can run, they can revive teammates infinitely. The "physical optimization" of the large map for heavy aircraft without physical strength (such as Shuanglong) is even worse. If you want to play with blocking and evacuation, what does not exist are all flying planes flying around the sky.
The game recharge currency "core stone" collapsed severely. The items sold in the monthly meritorious service (uploading tasks) treasure chest are inflated (for example, 6 yuan is exchanged for 100 core stone). After redeeming 30 boxes every month, you will most likely get items worth more than 1,000 cores, resulting in a large number of items being worthless at all.
The market reserve price is set too high, and there is a lack of room for depreciation and regulation. The output of gold-touched funds can be sold theoretically, but the current market situation is:
A large number of common and rare items are in the market but are priceless, and no one cares about the lowest prices.
Only a very small number of particularly rare items (such as flame special effects boxes, special effects axes, and full-body special effects skins) are traded.
The painted parts produced by the money are basically unavailable.
Ironically, the best selling is the face-pinching data (low price of 200 cores/about 12 yuan). Although it is easier than to pinch yourself, the effect is actually the same (the good-looking face pinch may not be imported in the future?).
The market expectation and return are extremely low. If the money-touching income can be sold, in theory, players will "short" and stock up on the low level to wait and see, and regulate according to the shipment probability. However, due to the chaotic pricing system, buyers generally hold on to the currency, which has led to a completely stagnant pool of money in the entire market, except for top-notch rare goods and face-shaking.
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