"Jedi Soldier 2" Strategy Equipment Recommendation for Fighting Zerg

May 27 2025

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The Zerg in "Jidi 2" is the End Clan, which is a very powerful enemy in the game. When there are too many, you need to use strategic equipment to quickly clean it up. There are not many easy-to-use strategic equipment. First of all, super heavy enemies are recommended to use quasar cannons, which can charge for 3 seconds and cool for 15 seconds (fire rate of 18 seconds per round), and the bullet speed is fast. What strategy is used to use to fight Zergs? In my opinion, the monster types of the ending clan can be divided into 5 categories: the first category of super heavy: Titan (only appear at difficulty level 6 or above) (heavy armor, moving speed is slower than the player, will attack ranged and hit play

The Zerg in "Jedi 2" is the End Clan, which is a very powerful enemy in the game. When there are too many, you need to use strategic equipment to quickly clean it up. The easy-to-use strategic equipment is not many. First of all, super heavy enemies are recommended to use quasar cannons, which can charge for 3 seconds and cool for 15 seconds (fire rate of 18 seconds per round), and the bullet speed is fast.

What strategic equipment should be used to fight the Zerg in Jedi Soldier 2?

Enemy type division

In my opinion, the monster species of the ending clan can be divided into 5 categories

The first type of super heavy duty:

Titan (only appears at difficulty level 6 or above) (heavy armor, slower movement speed than players, will attack remotely and hit the player in seconds, and the ranged attack will bring a large-scale slowdown effect)

The second type of heavy duty:

Strong attack insect (only appear at difficulty level 4 or above) (heavy armor, moving faster than players)

The third category of remote:

Yellow bile squirting insect, green bile squirting insect (the enemy belongs to a random pool of monsters. This task may be full of bile squirting insects or there may be no bile squirting insects. Each task will randomly draw several monsters from the random pool of monsters to refresh) (Chinese A, the movement speed is slower than the player, it will attack remotely and hit the player to kill in seconds)

The fourth category of breakthrough:

Hunting insects, tracking insects (the enemy belongs to a random monster pool. This task may be full of hunting insects or there may not be hunting insects. Each task will randomly draw several monsters from the random monster pool to refresh) (light armor, moving faster than the player, will jump and shorten the distance, and tongue-stick attacks will be accompanied by slowing down or knockout effects)

Category 5 cannon fodder:

Scab worms, fighting insects, insect nest guards, Zerg commanders (light armor or medium armor, extremely large in number, moving speed is slower than players)

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The first category of super heavy enemy (Titans with acid) strategic equipment rating

S-class (very recommended):

Quasar cannon: charge for 3 seconds and cool for 15 seconds (fire rate of 18 seconds per round) unlimited ammunition, the bullet speed is fast, and the first 3-4 rounds hits the body about 7 rounds. The disadvantage is that it requires 3 seconds to charge (it cannot move when charging)

Flying Spear: It only takes one shot to hit the head, and only three shots to hit the body. The attack distance is more than 200 meters away. The lock can be completed.

Rail Cannon: When Titan vomits acid in unsafe mode, it can kill it with one shot, and then hit the head with another shot. At least 20 shots are required to hit the body

Flying Eagle 110MM Rocket Nest: Small-scale tracking, 2-3 rounds to solve the Titan

Flying Eagle 500KG bomb: one shot to solve the problem in the center

Class A (recommended):

Rail Cannon Attack: Large-scale tracking, 1 round can cause residual health but cannot be killed, with a very long cooldown (3 minutes)

Level B (General):

Orbital laser cannon: large-scale tracking, 1 round can cause residual blood but cannot be killed, the cooling time is extremely long (3 minutes), the output time is required (10 seconds) and a task can only be used 3 times

Orbital Walking Firepower Network: The hit is as good as possible, you may or may not be able to kill, the cooling time is extremely long (3 minutes)

380MM Firepower Network: The hit is as good as possible, you may or may not be able to kill, the cooling time is extremely long (3 minutes)

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The second type of heavy enemy (strike insect) strategic equipment rating

S-class (very recommended):

Quasar cannon: charge for 3 seconds and cool for 15 seconds (fire rate of 18 seconds per round) unlimited ammunition, the bullet speed is fast, only one round is required to hit the head (recommended) 2 rounds of the body 2-3 rounds in the body 2 rounds at the tail, the disadvantage is that it requires 3 seconds to charge (cannot move when charging)

Recoilless rifle: only one shot at the head or one shot at the foot and break the armor, and then change to the main weapon or auxiliary weapon after breaking the armor. The disadvantage is that the bullet speed is slow and it is easy to shoot off

Consumable anti-tank weapon: only one shot or one shot at the head is needed to break the armor and then change to the main weapon or secondary weapon after breaking the armor. The disadvantage is that the bullet speed is slow and it is easy to shoot off

Class A (recommended):

Flying Spear: 1 round, breaking armor and killing 2 rounds, and killing 1 round, the disadvantage is that it cannot aim at a close range, and the attacking insects that are facing him are prone to shoot in the air

Rail Cannon Attack: Kill the enemy in a large range for 2 seconds. The disadvantage is that the cooldown time is too long, and it is S-level if it is low difficulty (4-6) or with flying spear

Flying Eagle 500KG bomb: The hit area is 5m and the armor is broken or broken within 15m. It can be used twice in a row. The disadvantage is that the bombing delay is high and requires the prediction of the attack insect's position

Level B (General):

Machine cannon: hit the abdomen on the front (not easy to hit), and hit the tail on the side and back. The disadvantage is that the recoil is extremely strong and it is easy to hit the empty

Grenade launcher: Only hit the tail from the side and back

Flying Eagle 110MM Rocket Nest: Small-range tracking, 1-3 hits can be used to break the armor and hit 1-3 hits, and can be used 3 times in a row. The disadvantage is that the hit rate of the moving attacking insects is low and the bombing delay is high (not only 3 seconds of the rocket, it takes 2 seconds) and it is easy to explode.

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The third category of long-range enemies (yellow bile squirting insects, green bile squirting insects) strategic equipment rating

S pole (very recommended):

Grenade Launcher: Range Damage��Fast fire speed, the disadvantage is that there are few bullets

A Point (recommended):

Machine gun: The Chinese armor penetrates, can be cleaned up very quickly (the head starts faster)

Heavy machine gun: Chinese armor penetrates, can be cleaned very quickly (faster to the head)

Machine cannon: One can be cleaned up very quickly (faster)

Anti-equipment rifle: one of several shots, which can be cleaned up very quickly (the head starts faster)

Flying Eagle Cluster Bomb: Extremely large range, can be used 5 times in a row

Rail cannon: one shot at the head of the body with one shot, two shots in the unsafe mode

Level B (General):

Flying Eagle Machine Gun Swire: The release delay is extremely short, and it can quickly deal with nearby enemies. It can be used 4 times in a row

Laser cannon: Chinese armor penetration, laser weapons are used properly equal to infinite ammunition. The disadvantage is that after firing for a period of time, you have to wait for a long time to cool before firing again. The cleaning speed is slower than that of machine guns

Flamethrower: It can be cleaned very quickly, but the disadvantage is that it is close range and is easily spit out by gushing insects.

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The fourth category of rushing enemies (hunting insects, tracking insects) strategic equipment rating

S-class (very recommended):

Protective cover generation backpack: The thickness of the shield is equivalent to the amount of blood. As long as the shield is immune to tongue-spouting attack, it can be broken in seconds by sneak attacking by 3 tracking insects.

Class A (recommended):

Guardian Dog Rover: Laser Weapon Drone, 24 hours 360 degrees to clean up worms

Level B (General):

Guard Dog: Live ammunition weapon drone requires ammunition consumption, and the damage is slightly higher than that of Guard Dog rover. The ammunition consumption is extremely fast and can only be replenished by picking up supplies. The ammunition box does not replenish ammunition. If the supply is not short, it is Class A

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The fifth category of cannon fodder enemy (scattered insects, fighting insects, insect nest guards, Zerg commanders) strategic equipment rating

S-class (very recommended):

Flying Eagle Cluster Bomb: Extreme range, can be used 5 times in a row, with a short release delay

Flying Eagle Napalm Air Raid: Large range, can be used 3 times in a row, leaving flames for 25 seconds in the hit area (damage enough to burn the passing combat insects)

Grenade launcher: Range damage, fast firing rate, disadvantage is that there is less ammunition

Guardian Dog Rover: Laser UAV, 24 hours 360 degrees to clean up bugs

Flamethrower: ignites the ground, and has a large range of continuous damage. The disadvantage is that bugs with a close range can easily ignite themselves (if you don’t lie down or get an injection, you will die)

Class A (recommended):

Flying Eagle Machine Gun Swire: Quickly clean up nearby insect swarms, can be used 4 times in a row, with a very short release delay

Machine gun: The Chinese armor penetrates, the fire rate is extremely fast, the disadvantage is that it cannot move and replace the bullet

Heavy machine gun: The Chinese armor penetrates, the firing rate is extremely fast, and the single shot damage is about twice that of the machine gun. The disadvantage is that it cannot move and replace the bullet, and the recoil is extremely high (the rate of firing will be much better if it is adjusted to 450). The magazine capacity is only half of the average machine gun (75 rounds)

Mortgage Cannon: The revenge mission is S-class. The ammunition capacity is extremely high. You can basically use the next mortar to cool down. The range is long and the light medium armor is very fast. The disadvantage is that it cannot attack enemies with a close face. It is recommended to use it when defending

Guard Dog: Live ammunition drone, the damage is slightly higher than that of Guard Dog Rover, and it is S-class if there is no shortage of supplies

Level B (General):

Orbital Gatlin Firepower Network: Continuous bombing in a small range for 10 seconds, cooldown time for 80 seconds

Orbital air explosion attack: continuous bombing in a large range for 5 seconds, cooldown time of 120 seconds

Laser cannon: Chinese armor penetration, laser weapons are used properly equal to infinite ammunition. The disadvantage is that after firing for a period of time, you have to wait for a long time to cool before firing again (equal to the very long time of replacing the bullet, but you can cut the main weapon or auxiliary weapon to continue output). The fire time supported by a magazine is much lower than that of an allies, and the cleaning speed is slower than that of a machine gun.

Allies: extremely fast firing speed, extremely high magazine capacity (250 rounds), mobile and change bullets. The disadvantage is that they cannot penetrate the middle armor (front of the insect nest guard) and light armor (side of the insect nest guard, head and body of the Zerg commander) and will also experience huge damage reduction (only 1/3 of the damage is caused) (all light armor-penetrating weapons have this disadvantage)

Machine cannon: high damage belt explosion in small range, fast firing speed, disadvantage is that it has a large recoil. Only 10 rounds of a magazine need to be replaced frequently and cannot be moved to change the magazine

Gatling Squirt Cannon: The fire rate is faster than that of machine guns, and the Chinese armor penetrates. The disadvantage is that it has a long cooldown time (3 minutes) and less ammunition (it will be exhausted after 20 seconds of fire). It will only aim at the nearest enemy target and fire (maybe it cannot be penetrated) and shoot in a straight line (need to find a good position in the horizon) and easily be destroyed (the position needs to be kept away from the bug)

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Recommended installation

Here are only a few:

Since if the flying eagle strategic equipment is brought with it, it will need to be used up before it will be cooled together, or it can be cooled together in advance by reloading (use, unused and unused will enter 2 minutes to cool). If you bring more flying eagle strategic equipment, it will lead to a longer cooling time in disguise. Therefore, although the flying eagle strategic equipment is better than the orbital strategic equipment, try not to bring more than 2 flying eagle strategic equipment

Blitz Mission Cleanup Bugs��You can consider bringing grenade launchers, machine cannons, flying eagle air strikes, 380MM firepower networks, mechas, orbital laser cannons

Defensive tasks can be considered with mortars and various turrets

Recommended difficulty level 6-9

Quasar cannon

Guardian Dog Rover

Flying Eagle 500KG Bomb

Flying Eagle Cluster Bomb

Flying Spear

Rail Cannon Attack

Flying Eagle Cluster Bomb

Flying eagle napalm bomb air strike

Recommended difficulty level 4-5

Quasar cannon

Guardian Dog Rover

Rail Cannon Attack

Flying Eagle Cluster Bomb

Machine Gun

Guardian Dog Rover

Rail Cannon Attack

Flying Eagle 500KG Bomb

Level 1-3 difficulty equipment recommendation

Flamethrower

Guardian Dog Rover

Flying Eagle Machine Gun Swivel

Flying Eagle Cluster Bomb

Grenade Launcher

Supply backpack

Flying Eagle Machine Gun Swivel

Flying Eagle Cluster Bomb

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