There are many professions in "Fantasy Life i The Dragon Who Turns Circles and the Girl Who Steals Time", but some players don't know which profession is recommended to play, so they have to give a strength ranking. I personally think it is bow and arrow = magic ≥ two hands ≥ (the NPC is too strong, a team of several hands is not very good).
What professions are recommended for fantasy life?
First, let’s talk about the combat career choices you just entered the game. I personally feel that fantasy life is more flexible in the early stages, because you often need to fight monsters higher than the level, so you have a better advantage in the range.
However, long-range and melee combat have their own advantages and disadvantages, long-range sensitivity is high, but it is difficult to obtain weapons in the early stage, because most of the long-range staff and bows are made of wood products, and the probability of cutting high-level trees is relatively high, and the drop rate of monsters is relatively small.
Melee players and big swords are both metal products, with high drop rate for monsters, and there are monsters like Sleepy Dragon in the early stage that give benefits, so I think the combat profession is basically 55. So look at your personal hobbies.
I have to give a strength ranking. I personally think it is bow and arrow = magic ≥ two hands ≥ pieces (the npc is too strong, a team of several pieces is not good)
Recommended order of skill points: Experience = Kill = Power of power>sp= Attack power>Others
Main line, order of training careers for clearing life (health players can ignore)
T0 (mining, tree cutting)
Needless to say, the entire game progress of the two professions requires the cooperation of these two professions. For long-range people, they give priority to cutting trees and then practicing mining to facilitate the acquisition of weapons; similarly, they give priority to mining and then practicing cutting trees.
T1 (fishing, farmers)
Fishing and farmers are professions that are basically not available in the early stage, but at the end of the main line, you will require the collection of materials and get stuck, so try to cultivate them as much as possible.
T2 (other occupations)
Other life professions have a low impact on the main line, so they can ask the islanders to help each other, so they are the part that is after the main line. If time is tight, you can wait for the main line to pass the level before exercising
Skill points order recommended: Experience = Kill = Accumulation > sp = Attack power > Others
In the main line process, cross-level combat is common, so before the main line, I think giving out the combat professional teammates first will save us a lot of combat time.
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