"The Elder Scrolls 4: Annihilation Remake" complete guide to custom magic

May 06 2025

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The custom magic in "The Elder Scrolls 4: Annihilation Remake" is a very useful special magic in the game. If you want to customize your spells, you need to pay attention to many things. First of all, the custom magic of the Elder Scrolls 4 is essentially launching the basic magic of your choice at the same time. For example, I can add a magic that damages and restores my own magic as a new magic to achieve blood recovery when attacking enemies. How to play custom spells for the Elder Scrolls 4 Annihilation Remake 1. What is the custom magic of the Elder Scrolls 4 The custom magic of the Elder Scrolls 4 is essentially the basic magic of the same choice, such as I can add a damage

The custom magic in "The Elder Scrolls 4: Annihilation Remake" is a very useful special magic in the game. If you want to customize your spells, you need to pay attention to many things. First of all, the custom magic of the Elder Scrolls 4 is essentially launching the basic magic you choose at the same time. For example, I can add a magic that damages and restores my own magic as a new magic to restore blood when attacking the enemy.

How to play custom spells in the Elder Scrolls 4 Annihilation Remake Edition

1. What is the custom magic of Elder Scrolls 4

The custom magic of Elder Scrolls 4 is essentially launching the basic magic of your choice at the same time. For example, I can add a damage magic and restore my own magic as a new magic to restore blood when attacking enemies. I can also set up summoning magic, and at the same time summoning helmets, armor, combat boots, one-handed swords, and shields to achieve the effect of generating sets.

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The 4th generation of mages are mainly civilian mages, and the armor will have a debuff for casting spells. The mages can use civilians to release physical resistance and increase the magic of blood bars to achieve defense improvement

The enchantment suit on the hands of the Buyi Mage can only be shackles at the beginning, don't discard this item.

There are two in the prison cell of "Excavation of Meruen Razor", one in the Shiver Islands Prison, two in the cow pen in the Deep Scarlet Cave, this is the code of shackles 000BE335

Shackles are uniquely debuff-free modeling, and other enchantment-free clothes can be obtained through purchases. Of course, you can also play the role of a great wizard in prisoner suits

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How to unlock custom magic

There are two methods, 1: By completing the tasks of each guild: obtain the qualification to enter the Magic University, find the Magic Altar of the Magic University in the Magic University, and then you can set up custom magic at the Altar.

2. When you come out of the sewer, you will see a wizard tower on the mountain, called Frost Peak Tower in the game. After entering, you will trigger the mission. Go to the woman in the mysterious store to buy a magic candle. The land deed about the library area can open the wizard tower. Entering the first floor, you can see the spell generation altar on the right. Just use magic candles to activate the spell generation altar. This is also the fastest way.

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After unlocking, you need to meet the conditions for custom magic:

1. Custom magic can only add the basic magic you have learned. You can buy magic books by adventure or finding guild merchants. Note that attribute absorption magic cannot be purchased. According to the Elder Scrolls USEP

Must be obtained through four specific tasks.

(1) Complete the task "Repair the Astronomy Gallery" in DLC. All reward abilities include attribute consumption and attribute enhancement effects.

(2) Complete the mission "Blessings of Talos" in the "Nine Knights".

(3) Complete The Orc Berserk GreaterPower (names such as the power of the Orc Berserk)

(4) During the task "addiction" in the expansion package "Trump Islands". When the player suffers from Feldu withdrawal symptoms.

Physical reflection can only be learned through the Mad God Island puppet creation, or through the tower constellation. This allows you to obtain a short 100 object reversal before you have those two face-looking accessories, ensuring that the continuous casting is not interrupted.

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2. Learning magic books requires certain requirements, and you must meet the conditions for magic

Skill level requirements are determined based on the basic magic consumption of the overall spell (adding the consumption of all individual effects and not adjusting according to your current skill level):

Magic Consumption < 26: No skill level requirements

26 ≤ Mana < 63: Skill level required 25

63 ≤ Mana < 150: Requires skill level 50

150 ≤ Mana < 400: Skill level required 75

Mana ≥ 400: Requires skill level 100

The remake seems to have modified the cost and skill requirements of magic. I will test the single 30 of the destruction unit and reach the skill requirements limit. It will recover or even reach 34. There are bugs in this aspect. It is best to save a file when making magic and use it later after making spells, because it is very likely that there will be no spell requirements when making it. It is shown that your skills do not meet the standards when releasing

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3. Every time you customize magic, you need to consume gold coins

The gold coins consumed are about 3 times the consumption of custom magic. In addition, there are bugs. SometimesThe number of gold coins will not be displayed. I thought Todd had cancelled the consumption of custom magic, but it turned out that it was not displayed at all. When you make a magic that consumes 1,000, you need to spend 3,000 gold coins to make

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Magic parameter settings: These parameters affect the magic consumption, the minimum skill level required to cast the spell and the gold coins to be consumed

Magic range: contact, self, goal. Contact is melee magic, which will be generated in your hands, the goal is to launch magic remotely, and it acts on yourself

Quantity: The value that affects the spell itself

Area: Influence the scope of the spell

Duration: Time when a spell can exist

Sometimes, as a basic magic, sometimes it consumes less than custom magic, such as "Wrath of the Wizard" is cheaper than making it through spells.

Many composite magic cannot be customized. When 966 pieces of magic are fully unlocked, there are about 111 pieces of magic that can be customized

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The magic consumption calculation formula for spells is:

B = Base Cost / 10 Basic Consumption

M = Magnitude ^ 1.28 Strength

D = Duration Duration

A = Area × 0.15 Range

Total cost = B × M × D × A

If M, D, or A is less than 1, the value 1 should be used. If the spell is a target spell, the magic consumption will be multiplied by 1.5.

The cost will be adjusted individually according to the multiplier given below: 1.4 - 0.012 × Skill(?Suspect, I can't understand)

I tried the remake myself and it seems that it doesn't work. In short, you can also manually adjust it yourself to see how much magic a spell will consume

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For multi-effect spells, the required spell system with the highest base magic consumption in a single effect. If you have the highest destruction cost for multiple effects, determine this spell as a destruction spell and cast the spell to gain destructive experience.

You can also use this effect to release magic that does not meet the skill requirements. For example, you are a master of illusion and a newbie of destruction, but you can combine a magic that requires level 50 and level 100 of destruction into a magical magic that is cast to obtain the effect of destruction attack

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Spell order: Although multi-effect magic will be fired at the same time, they still follow the order. However, if you add a magic to reduce magic resistance, then add damage and add magic resistance after adding damage. The damage is different.

But this is not the only one. For example, if a spell with a negative effect and a spell with a positive effect is combined into a spell. If it is fired at the same time, the negative effect will be calculated first and then the positive effect magic will be calculated in any case.

If soul trap and damage effects are combined in the same spell, soul trap effects must be listed first. In addition, the duration of the soul trap effect must be one second longer than the damage effect, so that you can add a soul trap to the enemy first, and then kill the enemy, and the enemy's soul will be automatically absorbed into the soul stone

Two enhanced attribute effects cannot be combined in the same spell. Similarly, the effects of two enhancement skills cannot be combined in the same spell.

Combining multiple similar effects will be cheaper than spells with only one strong effect. In other words, 20 Fire Damage + 20 Frost Damage + 20 Shock Damage is cheaper than 60 Fire Damage.

Spells with different names can take effect at the same time even if the spell effects are exactly the same. This is a way to bypass the maximum strength of the spell effect of 100 points (this is the three gods who roll 4 are not particularly recommended, it is too destructive and difficult, especially the remake, and the attributes directly break through the upper limit of 255)

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When a window is opened or a conversation begins, any spell effect remains active indefinitely until the window closes or the conversation ends. In this way, you can use "Enhanced Stealing 100 Points for 1 second" to steal almost anything, use "Cause 100 Points for 1 second" to maximize favorability, and so on.

It is especially effective to use certain effects in combination with invisibility. For example, summoning plus invisible spells will allow your summoned creature to deal damage while you are safely hiding. Another strategy is to combine the stealth effect with the range frenzy effect to incite riots between attackers so you can be safe and sound.

For "Original" spells, adding any "When Touch" effect will give it a faster "When Touch" casting animation, while almost no spell consumption is increased. "Feather 1 point, lasting 1 second" is the cheapest option.

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