"Monster Hunter: The Wilderness" Sharing the idea of ​​using axe to kill

Mar 06 2025

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The Axe Killing in "Monster Hunter: The Wilderness" is a very useful powerful weapon in the game, but many players are not sure how to use the Axe Killing. In fact, a weapon like axe is the master of numerical values, and all interaction purposes are to accumulate this complete solution. Every time I play it, it feels as good as orgasm. How to use the Monster Hunter Wilderness Cutting Axe? The current experience of using it is very brainless. The core of the interaction is the full solution and GP. I'm too bad to kill the axe. We use these two actions of full solution and GP to develop the basic usage method: 1. Full solution (Y+B+RT long press) This is the numerical collector of the axe, all interaction purposes

The killing axe in "Monster Hunter: The Wilderness" is a very useful powerful weapon in the game, but many players are not sure how to use the killing axe. In fact, the killing axe is the master of numerical values, and all the interaction purposes are to accumulate this complete solution. Every time I play it, it feels as good as orgasm.

How to use Monster Hunter's Wilderness Cutting Axe

The current experience of using the Cutting Axe is very brainless. The core of the interaction is the full solution and GP. I'm too bad to kill the axe.

We use this full solution and GP to develop the basic usage method:

1. Full solution (Y+B+RT long press)

This is the perfect numerical collection of the axe. All interaction purposes are to accumulate this full solution. Every time I put it, it feels as good as an orgasm

How to use:

1. Drill the pile on the ground

2. Execute the wound and steal monsters in a daze

3. Hard concave

Expand the second point first

The killing axe feels like this weapon that relies most on wound execution, and the benefits are terrifying. So multiple executions of wounds are the core idea of ​​I think the cutting axe improves the experience.

Based on the wound mechanism and the high-yield execution of the axe, our interactive idea of ​​cutting the axe has also become: the opening GP roar connects the Feitian continuous slash and quickly opens the red blade (a set of dragon-destroying bottle and strong attribute bottle requires two sets of gymnastics to open the red blade and the strong-attribute bottle) - A wound is caused by a normal output method such as tapping triple-in-one wound - execution of the wound (no matter what form of execution can be controlled into the sword-like solution in the middle of the deformation slash to derive the full solution) - The large-scale damage caused by the full solution causes the wound to be executed again. The cycle of execution of the execution is given by a small trick: the sword-like solution can be pulled in the opposite direction of the monster with a centralized mode and the retreat step ends with the end of the genus solution to extend the attack range of the full solution and then use the centralized mode to pull the subsequent full solution to the front for attack.

Expand the third point again

Many times (especially online), monsters are in a state of weak attacks, such as weak, dazed, walking, attacking other targets, etc.

I choose to hardly concave the full solution in the situation.

When we are fully decomposed, there will often be monsters that suddenly attack. At this time, you will be beaten and you will be beaten. Don't solve them all anywhere.

2. GP(Y+RT)

This action of GP represents the free state of killing the axe. The damage reduction GP of 0 frames is too noble!

The only disadvantage of this action of GP is that it is not like a knife that can quickly deduce the axe after cutting. The GP of the axe has a certain backswing.

GP successfully derives two consecutive kills and GP failed derives cannot be cancelled, but the rear shake after GP two consecutive kills can be connected to the pad step to enter the free state.

When we need multiple GPs in a short time, we can use the more difficult GP + step (A) + GP to touch the upper limit. It depends on your usage method.

So our free state idea is to open the red blade as soon as possible so that we can fully understand it at any time. Try to maintain the sword form and freedom state so that you can GP at any time. (Isn't this idea the world's too sword? It turns out that we are the too sword authentic. The one who repeats the red blade slash next door to do gymnastics is the Rise Slash Axe.)

Then, in the sword form, the heavy attack (B) is undoubtedly the fastest way to open the red blade, but the movements of the Feitian gymnastics are too big to ensure that your GP can keep up with the monster's movements. Therefore, if you open the red blade, consider two-in-one pad step and two-in-one repeat (B+A/BB+A). The heavy blow action is not as cost-effective as a light blow in terms of damage. Try not to use heavy blow if you don’t open the red blade.

Enter the red-blade sword form, which is the strongest form of the cutting axe.

The situation we need to consider becomes to ensure that our GP status is still hard to confuse a full solution.

The hard concave situation has been explained. Let's briefly talk about how to maintain your free state and normal output as much as possible: Light attack triple-in-one pad step (YYY+A) is a very simple thing, right?

The basic method of consuming axe has been explained. Next, we have to explore the most difficult part of the basic slashing axe: control of axe strip (deformed groove)

This is not like Rise, which can repeat the size and loops while ensuring both the health of axe strip (deformed groove) and the sword strip (red blade). At the same time, we have the ultimate means to fully understand this consumption axe strip (deformed groove) and exchange output. So the control of the axe bar is the most difficult part of the weapon that has just begun to use.

The specific discussion of this is quite complicated and may require a detailed list of discussions. It is difficult for me to explain it by writing alone. It is worth mentioning that this game of Wilderness has greatly optimized the bar control, and even if the axe bar is lower than the deformation value, it can maintain the sword form. Novice can keep playing happily just by not killing the axe bars.

Here we only give the most basic supplementary axe strip (deformation groove) ideas for this generation of axe cutting: ensure that light attack (Y) is used as soon as possible after using the deformation cut (RT) or changing the sword/axe form.

After the transformation of the sword into the axe, use light attacks will derive the spiral fill slash with the highest effect of supplementing the axe bar. Pressing Y to the axe sword form can only keep one's own light attack without a back shake. Friends who have just come into contact with the weapon of Killing Axe can develop this habit.

Pressing the deformation slash after the spiral fill slash will lead to a deformation slash with a long time of one and no damage. We should try to avoid this action, and it is relatively simple to handle it.

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