"Civilization 7", as a strategic game, adds a lot of innovation and modification to the basis of the previous work. A new division of civilization and leaders have made a new division. The leader and civilization are no longer highly bound, but are linked to the times. Each leader can choose its own civilization and development direction when the times change to the game. There are more changes and playability.
This game has added a new leadership mechanism to combine the attribute point of the governor and the leader. Each leader has attributes. You can get the corresponding task to get the general attribute point or the dedicated attribute point. Attributes and attribute points.
A total of six parts (culture, diplomacy, economy, expansion, military, and technology). Different options can help players to develop better and get the city that develops themselves. Players want to have their own route and the skills they need.
After getting the attribute point, the player can spend immediately or temporarily preserve. But the necessity of saving attribute points is not high. After the number is obtained, it will not be lost. If the player gets points from the building, losing the building will not cause points to lose. You can obtain attribute points through the following aspects:
Leader selection: Each leader can get 3 points through story events -1 point each era. These stories will occur in the 25th round (at the standard speed).
Civilization selection: Each civilization can get 3 points through story events. The first incident occurred in the 50th round (at the standard speed), and the other two events occurred after the player completed the additional story event task.
Culture
Diplomacy

Economy

Expansion
Military
Technology
【Ibn · Baitai】
Once the first municipality is unlocked in each era, the 2 general attribute points are obtained.
All units +1 vision.
Special diplomatic capabilities called "exchange maps" enable you to gradually see the areas where other leaders have explored.
Traveler's shoes: There have been many bumpy roads.
Get the corresponding 10 output when spending attribute points.
Civilization in the classical era: Persia, Aksum.
Exploring the times can choose civilization: Sanghai, Aza.
Civilizations in the near future: Buganda, Mughar.
【Isabella】
Every time you find a natural wonders, get 300 gold coins. If the natural wonders are on ancient times, this income is doubled.
Natural Wonders+100%Land output.
When buying a sea unit+50%gold coin effectiveness.
The maintenance cost of maritime unit -1
Civilization in the classical era: Egypt, Greece.
Exploring the times can choose civilization: Spain, Azaus.
Civilization in the near future: Mexico, French Empire.
【Heye Li Sha】
When rewarding the story event, an additional 20 cultural value and gold coins are obtained, and an extra story event is superimposed according to the times.
+50%celebration duration.
+50%of the effectiveness of happiness, accelerate entering the celebration.
Do not forget me: planted by travelers.
Get 10 happiness in the completion of the story event, superimposed by the times.
Civilization in the classical era: Mississippi, Maya.
Explore the era, you can choose civilization.
Civilization can be selected in recent times: Meiji Japan and Siam.
【Bei Moyo (Queen Que)】
Get a special diplomatic effort called "Kings of the Wei and Wei", you can implement it in the alliance to be a technological value for you and allies+25%.
The relationship between a leader and you is "friendly" or "beneficial", and then the +4 technology value is superimposed by the times.
You can support diplomatic forces for free.
King Jinyin of the Han Dynasty: Gift from the emperor.
Technology value building +1 influence, superimposed by the times.
Civilization in the classical era: Mississippi, Khmer.
Exploring the times can choose civilization: Hawaii. Boyi.
Civilization can be selected in recent times: Meiji Japan and Siam.
【Bei Mo (Big Wizard)】
Happiness Value Building +2 Happiness Value, superimposed by the times.
When building a happy value building,+50%of the productivity effect.
+20% cultural value but -10% technology value, these effects doubled during the celebration.
Eight -handed Mirror: Represents wisdom.
At the beginning of each celebration, the+20J cultural value is superimposed by the times.
Civilization in the classical era: Mississippi, Khmer.
Exploring the times can choose civilization: Hawaii. Boyi.
Civilization can be selected in recent times: Meiji Japan and Siam.
[Emperor Yekaterina]
The masterpiece+2J cultural value displayed by the times is superimposed.
The buildings with a giant groove have 1 additional slot.
The cities located on the mosshara are equivalent to the scientific and technological value of 25%of the J cultural value of each round.
Double -headed eagle flag: Empire heritage.
Each contains a masterpiece, the city obtains 5%bonus technology values (at most+25%).
Civilization in the classical era: Greece, Rome.
Exploring the times can choose civilization: Mongolia, Norman.
Civilization in the near future: Russia, Prussia.
【Harts Hepuste】
Every time there are 1 imported resources, +1 cultural value.
When building buildings and spectacles in cities adjacent to navigation rivers,+15%, productivity effect.
Royal Strip: Symbol of Authority.
Every time there are 1 imported resources, +1 gold coins are superimposed according to the times.
Civilization in the classical era: Egypt, Aksham.
Exploring the times can choose civilization: Sanghai, Aza.
Civilization can be selected in the near future: Buganda, Mughar,
【[Halit Taghaman]
When launching spy reports+100%influence effect.
Get 5 war support for you in the war that you launched all types of wars.
The unit of the unit ignores the movement of the plant terrain.
Lantern: refers to the bright lamp.
If the spy operation is completed without discovery, an immigrant will appear in the capital.
Civilization in the classical era: Egypt, Aksham.
Exploring the times can choose civilization: Inca, Sanghai.
Civilization can be selected in the near future: Banda, the United States.
[Augustus]
Every time there is a town, the capital is +2 productivity.
You can buy cultural value buildings in cities and towns.
When buying buildings in the town,+50%gold coin effectiveness.
The crown of citizens: commemorate the life of being rescued.
+1 The upper limit of the settlement point, superimposed by the times; but it is converted to urban costs +50%.
Civilization in the classical era: Egypt, Rome.
Exploring the times can choose civilization: Spain, Azaus.
Civilization in the near future: Prussia, French Empire.
[Confucius]
City+25%development rate.
Experts provide +2 technology value.
Pen and 言: Wisdom in words.
Each expert in cities, the development rate of the city is+5%(at most+25%).
Civilization in the classical era: Han Dynasty.
Exploring the times can choose civilization: Ming Dynasty, Mongolia.
Civilization can be selected in the recent era: the Qing Dynasty.
【Phachakutk】
All buildings are adjacent to the mountains from the mountains.
Experts adjacent to the mountains do not need to pay 6 happy value maintenance costs.
The king's rotor: the symbol of power and prestige.
Blocks +1 food adjacent to the mountains are superimposed by the times.
Civilization in the classical era: Mississippi, Maya.
Explore the era, you can choose text.: Inca, Hawaii.
Civilization in the near future: Mexico, the United States.
[Zhengxian]
Your first military commander obtained 3 free levels. +20%commander experience value.
Tropical cities+10%technology value, this bonus doubles in the official war you launched.
Double Blade straight sword: Blade of rebellion.
Each level of commanders has a level, +1 technology value.
Civilization in the classical era: peacock, Khmer.
Exploring the times can choose civilization: Zhu Luo, Man Man Boyi.
Civilization can be selected in recent times: Meiji Japan and Siam.
【Raphaard】
Get a special diplomatic effort called "change", which will provide an additional social policy slot. Supporting the efforts of the Droupe will also provide additional social policy slots for another leader.
Each traditional (not policy) in politics, +1 combat effectiveness. Each era +2 cultural value and 6 happiness value. These effects are doubled in distant land.
Letter to Edlian: the well -being of all mankind.
Each social policy is placed in the government, and the happiness value is +2, which is superimposed by the times.
Civilization in the classical era: Greece, Rome.
Exploring the times can choose civilization: Spain, Norman.
Civilization in the near future: French Empire, the United States.
【Benjamin Franklin】
Productivity buildings in cities +1 technology value, superimposed by the times.
When building productivity buildings+50%of productivity.
When the diplomatic efforts initiated or supported by you,+1 technology value is superimposed by the times. You can carry out 2 same type of diplomatic efforts at the same time.
Two light glasses: You can see clearly from far and near.
After studying a science and technology or municipalities, get 50L influence.
Civilization in the classical era: Greece, Rome.
Exploring the times can choose civilization: Spain, Norman.
Civilization in the near future: French Empire, the United States.
[Charlie Man]
Military and scientific and technological buildings have obtained the happiness value of the urban area. After unlocking, you will get 2 cavalry units for free when entering the celebration.
During the celebration, cavalry unit+5 combat effectiveness.
Black Vacus: Happiness was born from killing.
Every cavalry unit, +26 Happiness value is superimposed by the times.
Civilization in the classical era: Greece, Rome.
Exploring the times can choose civilization: Spain, Norman.
Civilization in the near future: Prussia, French Empire.
【Teuumsse】
Every time you have a subordinate city -state, you have a settlement point +1 food and productive forces, which are superimposed by the times.
Every unit as the main country, all units are +1 combat effectiveness.
Portzwat: The mortar and pestle made of trees.
As a subordinate city state, you have a subsidiary, settled +16 food, and superimposed according to the times.
Civilization in the classical era: Mississippi.
Exploring the times can choose civilization: Shawni.
Civilization can be selected in recent times: Mexico, the United States,
[Frederick (militaryist)]
The military commander initially possessed the "Character" medal, which is the +1 command radius.
Obtaining an infantry unit when building a technology value building.
Wood: Get up and fall, master the rhythm.
Military architecture +1 scientific and technological value, superimposed by the times.
Civilization in the classical era: Egypt, Rome.
Exploring the times can choose civilization: Spain, Norman.
Civilization in the near future: Prussia, French Empire.
[Frederick (literary lovers)]
A masterpiece was obtained when the settlement was occupied for the first time.
A infantry unit was obtained when building a cultural value building.
Fire: Blows out the carefree melody.
Military architecture +1 cultural values are superimposed by the times.
Civilization in the classical era: Egypt, Rome.
Exploring the times can choose civilization: Spain, Norman.
Civilization in the near future: Prussia, French Empire.
【Xerxis (King of the King)】
Units that launch offensive in neutral or enemy territory+3 combat effectiveness.
You get 100 cultural values and gold coins when you occupy the settlement for the first time, on timeOverlay.
All settlements+10%gold coins, this bonus is doubled in the settlement of the settlement you established.
+1 The upper limit of the settlement point, superimposed by the times.
Skai Tomahawk: Used to guard the throne.
Every time you get a little commander's experience, you will +1 gold coins, superimposed by the times.
Civilization in the classical era: peacock, Persia.
Exploring the times can choose civilization: Mongolia, Aza.
Civilization in the near future: Russia, Mughal.
【Xerisid (Achididd)】
The upper limit of the trade route with all other leaders +1.
Get 50J cultural values and 100 gold coins when creating a trade route or road, superimposed by the times.
Special buildings and improved facilities +1 cultural values and gold coins, stack by the times
Fragrant furnace: sacred medium.
Every time there is an active trade route, the+2J cultural value is superimposed by the times.
Civilization in the classical era: peacock, Persia.
Exploring the times can choose civilization: Mongolia, Aza.
Civilization in the near future: Russia, Mughal.
【Amina】
City +1 resource capacity.
Every time there is a resource allocated to the city, +1 gold coins are superimposed by the times.
All units on the plain and desert+5 combat effectiveness.
Takba: Traditional Hazali Blade.
All units on the plain and desert +1 combat effectiveness.
Civilization in the classical era: Egypt, Aksham.
Exploring the times can choose civilization: Sanghai, Aza.
Civilization can be selected in the near future: Mexico, Banda.
【Ashoka (Maker)】
Ever 56 happiness in cities, +1 productivity.
It is not a settlement point that you create+10%productivity.
announced that the official war will trigger a celebration.
During the celebration, all units have +10 combat effectiveness of the block.
Price Tune: Kunshou's divine incarnation.
During the celebration, all units were +5 combat effectiveness when they attacked the blockbound block.
Civilization in the classical era: peacock, Khmer.
Exploring the times can choose civilization: Hawaii, Zhu Luo.
Civilization in the near future: Siam, Mughal.
【Asho King (Sheli)】
Every 5 happy values, cities +1 food.
All settlements+10%food during the celebration.
All buildings obtain +16 happiness values from all improved facilities.
Character: Rotate Falun.
Each of the capital exceeds 56 happiness, it is +1 food.
Civilization in the classical era: peacock, Khmer.
Exploring the times can choose civilization: Hawaii, Zhu Luo.
Civilization in the near future: Siam, Mughal.
【Makia Veli】
Each era+3 influence.
After your diplomatic action proposal is accepted, he gets 50 gold coins and is rejected to get 100 gold coins.
Ignoring the requirements of the relationship during the announcement of the formal war.
Call the army from non -city -state.
Civilization in the classical era: Greece, Rome.
Exploring the times can choose civilization: Spain, Norman.
Civilization in the near future: Russia and French Empire.